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jack1974
I think the first 3 will be like Loren (since I remember some people complaining already that Hard in Loren was too hard, but also many others saying was too easy). Nightmare will be another level up from Hard, and I plan to make it really PAINFUL! <evil laugh>.
P_Tigras
I think the first 3 will be like Loren (since I remember some people complaining already that Hard in Loren was too hard, but also many others saying was too easy). Nightmare will be another level up from Hard, and I plan to make it really PAINFUL! <evil laugh>.


Sounds good, just as long as we get more treats too to go along with the greater threat. :wink:



(Since English isn't your native language Jack, and just in case my little joke has flown over your head, I was letting you know about a misspelling in the image you attached earlier via teasing, ie. treat should be threat. )
jack1974
Oops, yes I know the difference but missed it and I didn't get your joke :lol: Tricks or treats, I can get this game out for Halloween!
jack1974
I'm finishing the character creation now (almost done, only a screen left), and I thought for the sake of variety to have each of the twins pick "traits", a sort of permanent bonus.

I wanted it to be in the form of a menu choice based on a past event, like I did in Spirited Heart or like you see in other CYOA games.



Something like (crap example I just made up):
"Althea will never forget the day of her 10th birthday, because that day...



1... she found a precious enchanted amulet that gave her a permanent Will boost

2... she learned how to hunt with bow and arrow, increasing her damage with bows by +5

3... she almost died outside in a snow storm and was ill in bed for days, but as result she became more resistant to cold Element"


such thing, I plan to only have 2 traits for each character. I am not sure yet if the other party characters will have them (preselected) or not, or you'll be able to pick them, but I thought that the two main characters should be somewhat more powerful 8)
Pace675
Oooo now that is a very nifty ideal, and adds a little personal touch to the player's character. Each unique in their own way.
Lonestar51
Hmmm ... the examples you brought were a bit too tailored for a certain class. Except the cold resistance, which is always useful. But damage using bows is only useful if you intend to make it the chars main occupation...



Well, maybe I am just being my usual self, nitpicking too early. (If it is possibly, I am not sure. :mrgreen: :mrgreen: ) Anyway, the basic idea is great. Of course the PC and sibling have some special strengths, otherwise why are they called to rescue the world? And such a choice makes it more a element of a story, less just a stat boost.
Nightsnow
I like the idea of traits. And as Pace75 said, it adds a nice little personal touch to some of the stats.
jack1974
Well maybe I can have different "backstories" based on the character Class, or restrict the bonus only to generic - good for everyone. Since I was planning two traits max each twin, I could make one trait but x 3 Classes.
jack1974
http://24.media.tumblr.com/614e4e2168ad0903e5b062647d010a45/tumblr_mrgtpeVsY71qhts2bo1_1280.jpg" style="max-width:100%">

final version, with the help text displayed below. I changed some attribute names so they would fit better, since Wisdom was OK for Spell point, but not much for Skill points.

Next thing to do is the character traits and then can work on the skills, I plan to mostly reuse the one I have already posted in the other thread, with some minor changes:

1) no percentage damage/heal anymore but fixed amounts

2) trying to make each skill with different levels, removing duplicates. So there isn't Heal I-II-III, but only Heal and then you can spend several points to improve it

3) because of point 2, remove many skills, but add a few more extra, that you can unlock at higher level and are more powerful :)



that's the plan at least, need to see how feasible it is!



p.s. as you see I decided to give 9 skill points to allocate, so more than 5 :) I probably will have to balance the amount of HP/SP you get each skill point a bit, after some testing.
Valorous_Roland
That outfit is beautiful, too... (Yeah, that's what I notice first!)



It's great to see this all coming together! I can't say I really understand all the damage-technical stuff, but this sounds good!



Although I do have one issue with removing duplicate skills. Now this may just be because I sucked at Loren, but I'd often use Heal I or II if I didn't need a full heal (but I knew I was going to be damaged next turn), or if I couldn't afford it SP-wise. So... No more of that?
jack1974
That's a good question... either the SP amount needed to cast doesn't change (so in practice you spend same SP but get bigger heal) or I have to find a way to let the user decide how much SP use. But probably will just do the first solution. Also in this game the healing won't be as powerful as Loren. It will be quite different, need to make some more tests but you won't see big damage or big heal often except at high levels :)
jack1974
This weekend will be probably busy finishing the beta demo preview of Nicole (and use my whip to have the writer finish everything before end of month). But now I'm in ideal conditions to work, not too hot, no noises, etc. I made a lot of progresses on this game already, if I can keep this pace I could have a demo of it already by end of September I think!
MarSel
This weekend will be probably busy finishing the beta demo preview of Nicole (and use my whip to have the writer finish everything before end of month). But now I'm in ideal conditions to work, not too hot, no noises, etc. I made a lot of progresses on this game already, if I can keep this pace I could have a demo of it already by end of September I think!

Wow that is quick! I look forward to seeing it :)
jack1974
Well demo = first part of the game only (about 1/4 of it, maybe a bit less)!! also probably with many unbalanced skills/stats :wink: but at least something to look at.
jack1974
In these days I'm adding the "choose your traits" part of the character creation. Originally were two episodes of Althea and Shea earlier life, but I decided to make all four independent by genre, so each one can pick one of the four to play. For each event there will be a choice that will give a permanent bonus to each twin, making them more powerful (at least in theory) than the other party members :)

Then will have to review the skills system and start adding the content... probably 15-20 days from now to get to that stage.
SpectralTime
Hmmm... not gonna lie, that actually sounds fun. I'm always a sucker for games where playing the game *is* the method of character creation... though the other kind can be nice too. I think I'll like this better for the Winter Wolves setup, simply because the customization available isn't *quite* on the same level yet. Making character creation part of gameplay should be a nice thingummy.
jack1974
Well is just four events with 3 choices each, but I think it was a nice idea/addition:

http://31.media.tumblr.com/d2da6cbc3aa15225eebcbacfa936782b/tumblr_mrvh7fFSra1qhts2bo1_1280.jpg" style="max-width:100%">

almost done with it, next stop: rework the skills system. That one will take probably most of my time before I can finally start filling in the game content! :)
DunKalar
So when do we get the beta? :D
Pace675
Lol I would love to give the Alpha version a test run XD
jack1974
Well as soon as I have the basics done I should be able to go relatively fast, since the writing is all done. To be honest I want to add also some sidequests, but the main plot is ready up to almost the third chapter (without romances yet), so I think I can make something public next month as planned (of course, unless real-life gets into the way!).

I'll make a post tomorrow with some more info about the game :)