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fabulaparva
No bugs to report right now, but I just wanted to let you know that I talked with Riley about Krimm in the bathhouse (as Althea) and I can't play right now, because I got to take a break and rofl for a while. :lol:
yayswords
Firstly let me mention that Rowinda is amazing. Physical damage just sucks, but she can just keep pumping out the magical damage, with row nukes and with Anathema.



Secondly I would like to talk about vendor gold limits. Until now I have thought of it as a meaningless restriction as anyone I'm interested in buying from will get more gold anyway, so that allows me to sell at least the same value back. But I'm quite loaded on loot and these two shops can't take it off my hands. This means I can't get money for gambling... could the gambler buy stuff too? Or better yet remove the shop gold limit.
jack1974
Yes will increase the vendors gold limit.

Fabula: those scenes are the best :lol:
yayswords
Why does it need to be there at all? Not every element you add to a game makes it better.
Anima_
Because it's part of the inventory and the vendors use the same code the party inventory does.
jack1974
No big deal, I have just set it to 50,000 and also added two more random shops each one having 15,000. I think should be enough! :lol:



(there's also a third "shop" you probably already encountered in the wild area west of Shacklesplit...)
yayswords
Can it be insanely high and invisible then?



Also stuff respawning every day and I have 50 days to finish? I used the bathhouse for the first time now because I've run out of stuff to do :P



Yeah I forgot about that shop.
jack1974
I put 50 days so those who want to grind can :) the game is quite "freeform", since you can do any quest you want in any order. Doing some quests advances time (like traveling by sea to a distant island, takes 2-3 days) so I just put a high limit. But once you have done everything there, you can move on the next act :)
yayswords
Err not really, there's almost no forced time progression as far as I can see. In completing the first... five? quests, I only advanced it one day. And I rested on the island for the first quest only.



Yeah five quests, Jariel's flashback being one of them.
jack1974
I only added when the text was saying "several days later..." and so on, because in some quests the plot was saying explicitly "later that day" or "what a day" and so on.

Anyway, I can lower that limit for sure, I should test how low it can go just doing the quests. But is not like you MUST use all days, is just some extra grinding opportunity for those who really want (but is not needed at all to win the game).

I'd rather offer something extra for the (few? don't know) people who like that stuff than cut it out completely for no reason.
jack1974
Also at least on Merrow I put a limit, if you go there you see the message: "We are very tired. We should take the rest of the day off and resume our adventures tomorrow!".

I should probably add also to the other places. Is a bit unrealistic that they do more than 1 quest on the same day :lol:



edit: actually I already did - if you did a quest and you didn't rest a day the tavern/forge will just show the normal "vendor screen" but no more quests. So since there are 9 quests you should at least use 9 out of 50 days because of that.
yayswords
Okay well I don't mind. I've just seen day turn to night to day and sailed the world and all that and only advanced one day so it seemed off.



You bet I'm gonna get higher than 21 if I have all this grind though :P



You mean it should be like that already? 'cause it isn't. I took all three quests before I headed off to do any of them though.
fabulaparva
Why does the mere decision to look around the Nindjuna (?) mansion steal away one turn? I mean you are first offered two options: "check the entrance hall" and "free Gonzalo" and it shows Turns left =4.

I clicked "check the entrance", my twin said "Let's take a look" and now it's showing me a list of 4 places I go and sneak further in OR "free Gonzalo" option. But the counter is now at 3 turns, and I haven't really checked anything yet! :shock:
yayswords
4 turns? Guess you didn't take the shortest route ;) good to know what the consequences of that are.
fabulaparva
I took the middle route. :P
jack1974
Well looking around means checking all the various rooms, so I think is fine. I followed writer's instructions on that one so I think is right :)

Based on the previous decision (longest/shortest route) the amount of turns you have to explore the mansion changes. Writer's notes were:
[code] # entering the mansion
# if players took the road, time to explore: 4 hours
# if players went through the woods, time to explore: 2 hours
# if players went around the mansion, time to explore: 1 hour
# exploring each section of the mansion takes 1/2 hour[/code]
Deeros11
I found another bug in Act 2 since i went on new playthrough. Anyway, I was headed for Liberty Challenge (start of that chapter) and suddenly I got the achievement for defeating Deceit in Hard/Nightmare (even playing on normal so extra wrong!).
Deeros11
Oh another bug in Act 2 towards end of it.




where you fight Chalassa





I'm sorry, but an uncaught exception occurred.



While running game code:

File "game/plot/scene13_liberty_challenge.rpy", line 1033, in script

IndexError: pop from empty list



-- Full Traceback ------------------------------------------------------------



Full traceback:

File "game/plot/scene13_liberty_challenge.rpy", line 1033, in script

File "C:\Program Files (x86)\Winter Wolves\SOTW-0.8.24.22-all\renpy\ast.py", line 1319, in execute

renpy.game.context().pop_dynamic()

File "C:\Program Files (x86)\Winter Wolves\SOTW-0.8.24.22-all\renpy\execution.py", line 218, in pop_dynamic

dynamic = self.dynamic_stack.pop()

IndexError: pop from empty list



Update on this: seems to only trigger if you reduce her to stain on the floor
jack1974
Thanks will check those two bugs!
jack1974
Ok the achievements are called in wrong order :lol: if you have a save before the one you got (which should have been the achievement: "All about money","Don't allow the Master of the Pits to take more than 10 gold from you.") I could test it here :) thanks



edit: nevermind I've tested in another way, now they work. I also noticed a bug while replaying the romance scenes from the gallery, will fix that tomorrow though (about 11pm here now!).