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Taleweaver
About the first thing, I think is correct, since what Laroneas says is the group of people they brought when they came back.


If Chalassa is alive then the player protests, but it's true even if Chalassa is dead, because she was still there when they first arrived to Ninim.


Or make Laroneas say "Just think" instead of "Just look".



You're right, Laroneas is referring to who the twins brought back from their travels.
jack1974
OK will also change think instead of look, and I'll also keep the extra lines added. Hopefully will be enough :)
Franka
Ok, I'm going to be honest, and quite critical here.



I'm sad to say that I only made it to day 4 before I had to stop.



What's not working for me? First of all, the spirit world. I can't suspend my disbelief, primarily due to the graphics. Visually, there's the green pastures and the forest that look like something I've seen elsewhere, nothing otherworldly about them. Then there's the giant cartoon owl standing next to my dwarf characters. This isn't dramatic or menacing, it looks stupid (sorry for being blunt). It might just be me, but I can't immerse myself in this, I don't buy it. I'm laughing at that owl, not because it's funny, but because the whole thing looks tragically mismatched.



Meanwhile, in the "real" world, the resource mini "game" is about as exciting as playing tic tac toe... solitaire. I'm juggling numbers. Or I could be, if I felt like doing math on them. Instead I just click on what looks good to me on the day. Not exciting, no incentive to go on. I don't know what I had imagined. Something with strategic movement on a tile map perhaps. This is too abstract. Feels more like a math test: If you have 4 woodcutters and 6 quarrymen, how much wood and stone will you have in 2 turns when the gnolls take 2 quarrymen per turn, and you rescue 2 captured woodcutters next turn? None, because I quit.



So yeah, maybe I haven't given it enough of a chance, and maybe this is just not for me, but I'm not drawn in here, I don't feel the desire to keep playing. I'd rather be doing something else.



However, I'll be back when I've run out of other things to play, I guess. :) Because I'm sure there's a story worth reading here, eventually. And I did throw money at it, so I want something in return. :lol:
jack1974
Haha well I guess it's not for everyone. The minigame does change later with some more custom events. And the story gets a lot more dramatic later for sure...

About the owl honestly it looks more realistic than cartoon to me. I mean is painted colored, so not really "cartoon"... it would be the opposite, characters are cell-shaded and the owl not. But well probably depends on tastes :lol:



As for the backgrounds yeah maybe I could have put some more "weird" looking ones. I might do that, it would probably be enough to do some color effects to make it look more like a "Spirit World" and not an exact copy of the normal one :)
jack1974
What about this:

http://i.imgur.com/NTSCUAa.jpg" style="max-width:100%">

rotate the hue value of background+desaturate a bit+slightly more light. I could do that for all the spirit world backgrounds rather quickly :)
Franka
I think that's a good idea. Certainly gives it more of an otherworldly feeling.



Yeah, about the owl, cartoon was not really the issue, it's more of a size thing, and indeed a different style from the characters, which makes it looks too unbelievable to me when they're on screen simultaneously. I guess I might just not be a talking animal fan. :lol:
jack1974
Just wait when you see the giant Fox! she's too cute :mrgreen:

Anyways I got the DLC main art today, though still not the CGs:

https://pbs.twimg.com/media/CBu6C-3UsAANdO7.jpg:large" style="max-width:100%">
Rebly82
Looking good! Will certainly be getting the DLC, and kudos to everyone for helping with the bug fixing. :)
jack1974
Luckily it seemed there weren't many bugs. I'm still waiting for fabulaparva report though, she can find the most impossible bugs :lol:
ValHallen
Speaking of bugs, is this one?


http://s3.postimg.org/bmo23sy5u/screenshot0001.jpg" style="max-width:100%">

jack1974
Yes exactly, will fix it :)
ValHallen
Found another thing.

Shouldnt it be "if there are no objections from the townspeople"?


http://s18.postimg.org/5r5wtb0pj/screenshot0002.png" style="max-width:100%">

jack1974
Yes, correct, thanks!
Palmettogamer14
I seem to have encountered a bug: when searching for the gnolls camp, after you've searched a second cave, the game goes straight to the main screen. This happens regardless if the cave is empty or you have to fight something.
jack1974
Ah could you send me the save just before that happens ?

How to send a savegame: http://www.winterwolves.net/viewtopic.php?f=33&t=2971
Palmettogamer14
Sure thing. Might take me a while though. No Internet at my house so I'll use the Internet cafe at work before I start my shift.
jack1974
No hurry and thanks :)
Troyen
Shouldn't it be Council Elder Marillya (capital E), especially since the Guard Captain calls her "Elder Marillya"? Talking about the blue text on the dialogue box that indicates the speaker.



Vaelis's line:


What if something new appeared in the last few months. <-- should be a question mark

jack1974
Yes will capitalize the E of Elder :)
Troyen
Oddly enough, my laptop is running this game super hot. I remember pre-expansion being much quieter. Maybe some kind of Ren'Py update unoptimized things?




Playing on Nightmare.



Shea's minigame:

Day 1 the town needed to eat 2 food. I started with 2 food, hunters gathered 6 so I should've had 8 - 2 = 6. Instead, on Day 2 it shows 4 food and Ninim consumes 4/day. On day 2-3 Ninim is eating 4 food. I think the Day 1 display is wrong, should say they eat four food.

Curious how much luck plays into getting attacked.



Scene after the spirit world:

Vaelis: "Knowing that the safety of Ninim depends on us to do our job well." <-- should be "depends on us doing our job well"

Shea: "Oh. I...hadn't really thought of that."

Vaelis: "Not?" <-- should be "No?" "Not?" doesn't fit Shea's line.



Same scene, little later:

Shea: "You're right. If father thinks the gnolls are planning something, then that can't be bad." <-- I assume "that can't be bad" refers to the previous line where Vaelis talks about scouting the routes earlier than usual, but it's placement seems to suggest the gnolls planning something can't be a bad thing. Normally, the phrase is "that can't be good."



Althea's story:

I second the comments earlier about the spirit world looking an awful lot like the continent of Loren. And the big animals are pretty detailed, but the art style clashes with that of the characters (and beasts from Acts I-IV).



When they wake up in Stag's territory, there's no visual background change. Given Rowinda's lines, the party knows something is different by looking around, but not the reader. The background behind the stag seems like it might be appropriate.



Scene where they talk about the birds and the bees:

Stag: "In any case, spirit-elf." <- not 100% sure on this, but I think when you're trying to get someone's attention, you'd use a question mark.



I don't quite get the fire minigame. I'm guessing I need to burn all the wood in the green square and none in the orange square, but everywhere else in the game you have explanations. Also, the story text before this talked about just five trees and I'm burning way more than five trees. Does it matter how many I burn as long as I stay inside the green box? At any rate, way more fun than fighting three 1000+ HP Ents.



The dialog box title for failing the fire game says "Please Confirm" - maybe it should say something like "Try Again?" or "You failed and set the forest on fire" or "Should've used that lava" or something else?



Stag scene right after the fire game:

Stag: "Not?" <- the "Not?" is strange here, uncommon in American English. I think your writer uses British English though and can't speak to that.



Althea: "And, um, sorry for killing a few of your kin in the last years." <- replace "the last years" with something like "the past few years" (though, how long have they been hunting stags?)



I don't seem to be resting up at all between Shea segments. I know that makes the alarm thing trickier, but it is also encouraging stance dancing and yayswords-style dragging out fights to regen to full before starting a new battle.