Oh the * was to say I'm a very selective poster.
Tested with Invisibility, Rally and Hold the Line. Right now I'm not really thinking that one of these makes for a damn superior tactic, but rather in fact this might be some very neat added depth. Just letting you know though.

Hmm maybe is better 20-25-30% this way the reduction is significant already from the Novice level, since 10% is going to be 1-2 dmg for most of low levels. Or I could use a fixed value instead, like 3-6-9 ?
[code]init python:
class MagicBoltSkill(HurtSkill):
cName = "Magic Bolt"
cTarget = "Foe"
cPower = 1.0
cRange = "All"
cArea = "Single"
cWeapons = ["MagicStaff"]
cDescription = "The magic bolt attack is the base attack of Mages."
cElemental = True
cMundane = False
cIcon = "magicbolt"
cSound = "magicbolt.ogg"
cBasic = True
cCost = 0
class SwordSkill(HurtSkill):
cName = "Melee Attack"
cTarget = "Foe"
cPower = 1.0
cRange = "Front"
cDescription = "Basic attack with a melee weapon. Enemy might retaliate."
cElemental = False
cIcon = "melee"
cSound = "melee"
cBasic = True
cSFXDuration = .5
cWeapon = True
cWeaponCategory = "Close"
cCost = 0
class BowSkill(HurtSkill):
cName = "Ranged Attack"
cTarget = "Foe"
cPower = 1.0
cRange = "All"
cArea = "Single"
cDepend = True
cWeapons = ["Bow"]
cDescription = "Basic long ranged attack using a missile weapon, enemy can't retaliate."
cElemental = False
cIcon = "missile"
cSound = "bow.ogg"
cBasic = True
cWeapon = True
cWeaponCategory = "Ranged"
cCost = 0
class EnemyRanged(BowSkill):
cDepend = False
class DefendSkill(BuffSkill):
cName = "Rest"
cRange = "All"
cArea = "Self"
cWait = 10
cPower = 1.0
cCost = 0
cEffects = [DefendEffect]
cIcon = "regenerate"
cDescription = "The character takes a defensive stance, recovering 1 defense and 1 SP. Can't go past their maximum values."
cSFXDuration = 2.0
cSound = "door.ogg"
##### KIRA ####
class FocusTarget1(FocusTargetSkill):
cName = "Focus Target (Novice)"
cDescription = "Mark an enemy as focus target for 3 turns: all subsequent attacks by this character on target will do 25% more damage."
cBranchLevel = 2
cRequiredSkills = []
cBranch = "FocusTarget"
cArea = "Single"
cCost = 2
cWait = 3
cEffects = [FocusTargetEffect1]
cIcon = "focustarget"
class FocusTarget2(FocusTarget1):
cName = "Focus Target (Journeyman)"
cDescription = "Mark an enemy as focus target for 4 turns: all subsequent attacks by this character on target will do 50% more damage."
cBranchLevel = 4
cRequiredSkills = [FocusTarget1]
cEffects = [FocusTargetEffect2]
class FocusTarget3(FocusTarget2):
cName = "Focus Target (Expert)"
cDescription = "Mark an enemy as focus target for 5 turns: all subsequent attacks by this character on target will do 75% more damage."
cBranchLevel = 6
cRequiredSkills = [FocusTarget2]
cEffects = [FocusTargetEffect3]
class KnockDown1(HurtSkill):
cName = "Knock Down (Novice)"
cDescription = "Deals 100% normal damage and knocks the opponent down, inflicting slow condition for 3 turns. Slow reduces target's speed by 20%."
cBranchLevel = 2
cRequiredLevel = 1
cRequiredSkills = []
cBranch = "Knock Down"
cPower = 1.0
cCost = 2
cWait = 8
cRange = "Front"
cElemental = False
cMundane = True
cArea = "Single"
cEffects = [SlowedEffect1]
cIcon = "knockdown"
cSound = "block.ogg"
cWeaponCategory = "Close"
class KnockDown2(KnockDown1):
cName = "Knock Down (Journeyman)"
cDescription = "Deals 125% normal damage and knocks the opponent down, inflicting slow condition for 4 turns. Slow reduces target's speed by 20%."
cPower = 1.25
cBranchLevel = 4
cRequiredSkills = [KnockDown1]
cEffects = [SlowedEffect2]
class KnockDown3(KnockDown2):
cName = "Knock Down (Expert)"
cDescription = "Deals 150% normal damage and knocks the opponent down, inflicting slow condition for 5 turns. Slow reduces target's speed by 20%."
cPower = 1.5
cBranchLevel = 6
cRequiredSkills = [KnockDown2]
cEffects = [SlowedEffect3]
class WideSlash1(HurtSkill):
cName = "Wide Slash (Novice)"
cDescription = "Hits three nearby enemies for 40% base damage."
cBranchLevel = 1
cRequiredLevel = 1
cBranch = "Wide Slash"
cPower = 0.4
cWait = 12
cRange = "Front"
cArea = "Row"
cDepend = True
cWeapons = ["Sword"]
cWeaponsType = "oneHand"
cElemental = False
cMundane = True
cIcon = "wideslash"
cSound = "sword_hit2.ogg"
cWeaponCategory = "Close"
class WideSlash2(WideSlash1):
cName = "Wide Slash (Journeyman)"
cDescription = "Hits three nearby enemies for 50% base damage."
cBranchLevel = 3
cPower = 0.5
cRequiredSkills = [WideSlash1]
class WideSlash3(WideSlash2):
cName = "Wide Slash (Expert)"
cDescription = "Hits three nearby enemies for 60% base damage."
cBranchLevel = 5
cPower = 0.6
cRequiredSkills = [WideSlash2]
class StrikeThrough1(ArmorDamageSkill):
cName = "Strike Through (Novice)"
cDescription = "Hits three targets (AOE) for 40% base damage, reducing defense by 1 point. Enemy on sides take half damage."
cBranchLevel = 2
cRequiredLevel = 1
cRequiredSkills = []
cBranch = "Strike Through"
cPower = 0.4
cCost = 2
cWait = 12
cRange = "Front"
cArea = "AOE"
cArAmount = 1
cElemental = False
cMundane = True
cIcon = "strikethrough"
cSound = "strikethrough.ogg"
cWeaponCategory = "Close"
class StrikeThrough2(StrikeThrough1):
cName = "Strike Through (Journeyman)"
cDescription = "Hits three targets (AOE) for 50% base damage, reducing defense by 1 point. Enemy on sides take half damage."
cBranchLevel = 4
cRequiredLevel = 1
cPower = 0.5
cRequiredSkills = [StrikeThrough1]
cArAmount = 1
class StrikeThrough3(StrikeThrough2):
cName = "Strike Through (Expert)"
cDescription = "Hits three targets (AOE) for 60% base damage, reducing defense by 1 point. Enemy on sides take half damage."
cBranchLevel = 6
cRequiredLevel = 1
cPower = .6
cRequiredSkills = [StrikeThrough2]
cArAmount = 1
class Stun1(HurtSkill):
cName = "Stun (Novice)"
cDescription = "Character hits enemy dealing 100% of normal damage inflicting paralysis for 3 turns."
cBranchLevel = 1
cRequiredLevel = 1
cRequiredSkills = []
cBranch = "Stun"
cPower = 1.0
cCost = 3
cWait = 8
cRange = "Front"
cArea = "Single"
cElemental = False
cMundane = True
cEffects = [ParalyzedEffect1]
cChance = 100
cIcon = "stun"
cSound = "bash.ogg"
cWeaponCategory = "Close"
class Stun2(Stun1):
cName = "Stun (Journeyman)"
cDescription = "Character hits enemy dealing 125% of normal damage inflicting paralysis for 4 turns."
cBranchLevel = 3
cRequiredSkills = [Stun1]
cPower = 1.25
cEffects = [ParalyzedEffect2]
class Stun3(Stun2):
cName = "Stun (Expert)"
cDescription = "Character hits enemy dealing 150% of normal damage inflicting paralysis for 5 turns."
cBranchLevel = 5
cRequiredSkills = [Stun2]
cPower = 1.5
cEffects = [ParalyzedEffect3]
class WreakHavoc1(HurtSkill):
cName = "Wreak Havoc (Novice)"
cDescription = "Hits a single target for 100% damage, enemies on the sides take normal damage (AOE). All targets suffer bleeding condition for up to 3 turns."
cBranchLevel = 2
cRequiredLevel = 1
cRequiredSkills = []
cBranch = "Wreak Havoc"
cMundane = True
cPower = 1.0
cCost = 3
cWait = 12
cRange = "Front"
cArea = "AOE"
cEffects = [BleedEffect1]
cChance = 100
cIcon = "havok"
cSound = "sword_double.ogg"
cWeaponCategory = "Close"
class WreakHavoc2(WreakHavoc1):
cName = "Wreak Havoc (Journeyman)"
cDescription = "Hits a single target for 150% damage, enemies on the sides take normal damage (AOE). All targets suffer bleeding condition for up to 4 turns."
cBranchLevel = 4
cRequiredSkills = [WreakHavoc1]
cPower = 1.5
cEffects = [BleedEffect2]
class WreakHavoc3(WreakHavoc2):
cName = "Wreak Havoc (Expert)"
cDescription = "Hits a single target for 200% damage, enemies on the sides take normal damage (AOE). All targets suffer bleeding condition for up to 5 turns."
cBranchLevel = 6
cRequiredSkills = [WreakHavoc2]
cPower = 2.0
cEffects = [BleedEffect3]
class Taunt1(TauntSkill):
cName = "Taunt (Novice)"
cDescription = "Increases all enemies' hate towards the caster by 50 points, so that they are more likely to target this character."
cBranchLevel = 1
cRequiredLevel = 1
cBranch = "Taunt"
cTarget = "Friend"
cArea = "Self"
cCost = 1
cAggro = 50
cIcon = "taunt"
cBasic = True
class Taunt2(Taunt1):
cName = "Taunt (Journeyman)"
cDescription = "Increases all enemies' hate towards the caster by 100 points, so that they are more likely to target this character."
cBranchLevel = 3
cRequiredSkills = [Taunt1]
cAggro = 100
class Taunt3(Taunt2):
cName = "Taunt (Expert)"
cDescription = "Increases all enemies' hate towards the caster by 150 points, so that they are more likely to target this character."
cBranchLevel = 5
cRequiredSkills = [Taunt2]
cAggro = 150
class Protect1(BuffSkill):
cName = "Protect (Novice)"
cDescription = "The Warrior guards an ally for the next 3 turns, increasing target's attack by 10% and taking damage instead of the target."
cBranchLevel = 2
cRequiredLevel = 1
cRequiredSkills = []
cRange = "All"
cArea = "Other"
cPower = 1.0
cCost = 2
cWait = 3
cEffects = [ProtectEffect1]
cIcon = "parry"
cBasic = True
cSound = "door.ogg"
class Protect2(Protect1):
cName = "Protect (Journeyman)"
cDescription = "The Warrior guards an ally for the next 4 turns, increasing target's attack by 20% and taking damage instead of the target."
cBranchLevel = 4
cRequiredSkills = [Protect1]
cEffects = [ProtectEffect2]
class Protect3(Protect2):
cName = "Protect (Expert)"
cDescription = "The Warrior guards an ally for the next 5 turns, increasing target's attack by 30% and taking damage instead of the target."
cBranchLevel = 6
cRequiredSkills = [Protect2]
cEffects = [ProtectEffect3]
class CounterAttack1(BuffSkill):
cName = "Counter Attack (Novice)"
cDescription = "For the next 3 times, whenever character gets hit with a close range attack, it automatically counter-attacks the enemy with 50% accuracy dealing 50% base damage."
cBranchLevel = 1
cBranch = "Counterattack"
cArea = "Self"
cWait = 2
cCost = 1
cPower = 0.5
cEffects = [CounterAttackEffect1]
cToken = "Counterattack"
cIcon = "counterattack"
cSound = "sword_unsheath.ogg"
class CounterAttack2(CounterAttack1):
cName = "Counter Attack (Journeyman)"
cDescription = "For the next 4 times, whenever character gets hit with a close range attack, it automatically counter-attacks the enemy with 75% accuracy dealing 50% base damage."
cBranchLevel = 3
cPower = 0.5
cRequiredSkills = [CounterAttack1]
cEffects = [CounterAttackEffect2]
class CounterAttack3(CounterAttack2):
cName = "Counter Attack (Expert)"
cDescription = "For the next 5 times, whenever character gets hit with a close range attack, it automatically counter-attacks the enemy with 100% accuracy dealing 50% base damage."
cBranchLevel = 5
cPower = 0.5
cRequiredSkills = [CounterAttack2]
cEffects = [CounterAttackEffect2]
class ShieldWall1(BuffSkill):
cName = "Hold The Line (Novice)"
cDescription = "For the next 3 turns restores three nearby allies defense by 1 each turn, and reduces any non-magical damage by 10%. Usable while paralyzed too."
cBranch = "Shield Wall"
cBranchLevel = 1
cRequiredLevel = 1
cRequiredSkills = []
cCost = 2
cWait = 8
cArea = "AOE"
cRange = "All"
cEffects = [ShieldWallEffect1]
cToken = "shieldbash"
#cShield = True
cIcon = "shieldwall"
cSound = "ward.ogg"
cCanUseWhileParalyzed = True
class ShieldWall2(ShieldWall1):
cName = "Hold The Line (Journeyman)"
cDescription = "For the next 3 turns restores three nearby allies defense by 2 each turn, and reduces any non-magical damage by 15%. Usable while paralyzed too."
cBranchLevel = 3
cRequiredSkills = [ShieldWall1]
cEffects = [ShieldWallEffect2]
class ShieldWall3(ShieldWall2):
cName = "Hold The Line (Expert)"
cDescription = "For the next 3 turns restores three nearby allies defense by 3 each turn, and reduces any non-magical damage by 20%. Usable while paralyzed too."
cBranchLevel = 5
cRequiredSkills = [ShieldWall2]
cEffects = [ShieldWallEffect3]
class BattleCry1(BuffSkill):
cName = "Rampage (Novice)"
cDescription = "Increases Attack and Speed values by 25% for 3 turns."
cBranchLevel = 1
cRequiredLevel = 1
cBranch = "BattleCry"
cArea = "Single"
cCost = 3
cWait = 6
cEffects = [BattleCryEffect1]
cToken = "BattleCry"
cIcon = "powerattack"
cSound = "door.ogg"
cBasic = True
cSFXDuration =1.5
class BattleCry2(BattleCry1):
cName = "Rampage (Journeyman)"
cDescription = "Increases Attack and Speed values by 50% for 3 turns."
cBranchLevel = 3
cRequiredSkills = [BattleCry1]
cEffects = [BattleCryEffect2]
class BattleCry3(BattleCry2):
cName = "Rampage (Expert)"
cDescription = "Increases Attack and Speed values by 75% for 3 turns."
cBranchLevel = 5
cRequiredSkills = [BattleCry2]
cEffects = [BattleCryEffect3]
class DivineShield1(BuffSkill):
cName = "Warrior's Blessing (Novice)"
cDescription = "Heals 10% of target's HP each turn for 3 turns."
cBranchLevel = 1
cRequiredLevel = 1
cBranch = "DivineShield"
cArea = "Single"
cCost = 3
cWait = 10
cEffects = [DivineShieldEffect1]
cToken = "Divine Shield"
cIcon = "ascension"
cSound = "clarity.ogg"
cBasic = True
cSFXDuration =1.5
class DivineShield2(DivineShield1):
cName = "Warrior's Blessing (Journeyman)"
cDescription = "Heals 10% of target's HP each turn for 4 turns."
cBranchLevel = 3
cRequiredSkills = [DivineShield1]
cEffects = [DivineShieldEffect2]
class DivineShield3(DivineShield2):
cName = "Warrior's Blessing (Expert)"
cDescription = "Heals 10% of target's HP each turn for 5 turns."
cBranchLevel = 5
cRequiredSkills = [DivineShield2]
cEffects = [DivineShieldEffect3]
##### JOANNE ####
class MagicBlast1(HurtSkill):
cName = "Magic Blast (Novice)"
cDescription = "Hits a single target with a magic blast, inflicting 150% base damage."
cBranch = "MagicBlast"
cBranchLevel = 1
cPower = 1.5
cWait = 8
cRange = "All"
cArea = "Single"
cElemental = True
cMundane = False
cIcon = "magicbolt"
cSound = "magicbolt.ogg"
class MagicBlast2(MagicBlast1):
cName = "Magic Blast (Journeyman)"
cDescription = "Hits a single target with a magic blast, inflicting 200% base damage."
cBranch = "MagicBlast"
cBranchLevel = 3
cRequiredSkills = [MagicBlast1]
cPower = 2.0
class MagicBlast3(MagicBlast2):
cName = "Magic Blast (Expert)"
cDescription = "Hits a single target with a magic blast, inflicting 250% base damage."
cBranch = "MagicBlast"
cBranchLevel = 5
cRequiredSkills = [MagicBlast2]
cPower = 2.5
class Earthquake1(HurtSkill):
cName = "Earthquake (Novice)"
cDescription = "Hits single target with Earth damage for 100% of caster's base attack and causes Shattered condition for 3 turns. Shattered does medium damage over time and reduces target's Critical Hit by 20%."
cBranchLevel = 1
cBranch = "Earthquake"
cMundane = False
cPower = 1.0
cCost = 2
cWait = 8
cRange = "All"
cElemental = True
cElement = "Earth"
cArea = "Single"
cEffects = [ShatteredEffect1]
cChance = 100
cIcon = "earthquake"
cSound = "earth_shake.ogg"
cBuffPower = .075
class Earthquake2(Earthquake1):
cName = "Earthquake (Journeyman)"
cDescription = "Hits single target with Earth damage for 150% of caster's base attack and causes Shattered condition for 4 turns. Shattered does medium damage over time and reduces target's Critical Hit by 20%."
cBranchLevel = 3
cPower = 1.5
cRequiredSkills = [Earthquake1]
cEffects = [ShatteredEffect2]
class Earthquake3(Earthquake2):
cName = "Earthquake (Expert)"
cDescription = "Hits single target with Earth damage for 200% of caster's base attack and causes Shattered condition for 5 turns. Shattered does medium damage over time and reduces target's Critical Hit by 20%."
cBranchLevel = 5
cPower = 2.0
cRequiredSkills = [Earthquake2]
cEffects = [ShatteredEffect3]
class IceShard1(HurtSkill):
cName = "Ice Shard (Novice)"
cDescription = "Hits single target for 100% of caster's base attack and causes Frozen condition for 3 turns. Frozen does medium damage over time and reduces target's speed value by 20%."
cBranch = "IceShard"
cBranchLevel = 1
cMundane = False
cPower = 1.0
cCost = 2
cWait = 10
cRange = "All"
cElemental = True
cElement = "Water"
cArea = "Single"
cEffects = [FrozenEffect1]
cChance = 100
cIcon = "blizzard"
cSound = "blizzard.ogg"
cBuffPower = .075
class IceShard2(IceShard1):
cName = "Ice Shard (Journeyman)"
cDescription = "Hits single target with Water damage for 125% of caster's base attack and causes Frozen condition for 4 turns. Frozen does medium damage over time and reduces target's speed value by 20%."
cBranchLevel = 3
cPower = 1.25
cRequiredSkills = [IceShard1]
cEffects = [FrozenEffect2]
class IceShard3(IceShard2):
cName = "Ice Shard (Expert)"
cDescription = "Hits single target with Water damage for 150% of caster's base attack and causes Frozen condition for 5 turns. Frozen does medium damage over time and reduces target's speed value by 20%."
cBranchLevel = 5
cPower = 1.5
cRequiredSkills = [IceShard2]
cEffects = [FrozenEffect3]
class FireBlast1(HurtSkill):
cName = "Fire Blast (Novice)"
cDescription = "Hits a single target inflicting 125% base damage and causing Burning for 3 turns. Burning does high damage over time and reduces target's attack value by 20%. Melee attacks while burning is active will suffer damage."
cBranch = "FireBlast"
cRequiredSkills = []
cBranchLevel = 2
cPower = 1.25
cCost = 2
cWait = 8
cRange = "All"
cArea = "Single"
cElemental = True
cMundane = False
cElemental = True
cElement = "Fire"
cEffects = [BurningEffect1]
cChance = 100
cIcon = "inferno"
cSound = "fireball.ogg"
cBuffPower = .1
class FireBlast2(FireBlast1):
cName = "Fire Blast (Journeyman)"
cDescription = "Hits a single target inflicting 150% base damage and causing Burning for 4 turns. Burning does high damage over time and reduces target's attack value by 20%. Melee attacks while burning is active will suffer damage."
cBranch = "FireBlast"
cBranchLevel = 4
cRequiredSkills = [FireBlast1]
cPower = 1.5
cEffects = [BurningEffect2]
cChance = 100
class FireBlast3(FireBlast2):
cName = "Fire Blast (Expert)"
cDescription = "Hits a single target inflicting 175% base damage and causing Burning for 5 turns. Burning does high damage over time and reduces target's attack value by 20%. Melee attacks while burning is active will suffer damage."
cBranch = "FireBlast"
cBranchLevel = 6
cRequiredSkills = [FireBlast2]
cPower = 1.75
cEffects = [BurningEffect3]
cChance = 100
class Tornado1(HurtSkill):
cName = "Magic Tornado (Novice)"
cDescription = "Hits single target for 100% of caster's base attack and causes Whirling condition for up to 3 turns. Whirling randomly swap target's attack, defense, speed and critical values each turn."
cBranchLevel = 1
cRequiredSkills = []
cBranch = "Tornado"
cMundane = False
cPower = 1.0
cCost = 2
cWait = 8
cRange = "All"
cElemental = True
cElement = "Air"
cArea = "Single"
cEffects = [ConfusedEffect1]
cChance = 100
cIcon = "tornado"
cSound = "woosh.ogg"
class Tornado2(Tornado1):
cName = "Magic Tornado (Journeyman)"
cDescription = "Hits single target for 125% of caster's base attack and causes Whirling condition for up to 4 turns. Whirling randomly swap target's attack, defense, speed and critical values each turn."
cBranchLevel = 3
cPower = 1.25
cRequiredSkills = [Tornado1]
cEffects = [ConfusedEffect2]
class Tornado3(Tornado2):
cName = "Magic Tornado (Expert)"
cDescription = "Hits single target for 150% of caster's base attack and causes Whirling condition for up to 5 turns. Whirling randomly swap target's attack, defense, speed and critical values each turn."
cBranchLevel = 5
cPower = 1.5
cRequiredSkills = [Tornado2]
cEffects = [ConfusedEffect3]
class MagicSparks1(HurtSkill):
cName = "Magic Sparks (Novice)"
cDescription = "Hits target for 75% of caster's base attack. The enemies on the sides take 50% of the damage. On each hit, reduces target's buffs by 1."
cBranch = "MagicSparks"
cBranchLevel = 1
cRequiredSkills = []
cMundane = False
cPower = 0.75
cCost = 2
cWait = 8
cRange = "All"
cElemental = True
cRemove = "Buff"
cReduce = 1
cArea = "AOE"
cIcon = "energy"
cSound = "missile.ogg"
class MagicSparks2(MagicSparks1):
cName = "Magic Sparks (Journeyman)"
cDescription = "Hits target for 100% of caster's base attack. The enemies on the sides take 50% of the damage. On each hit, reduces target's buffs by 1."
cBranchLevel = 3
cRequiredSkills = [MagicSparks1]
cPower = 1.0
class MagicSparks3(MagicSparks2):
cName = "Magic Sparks (Expert)"
cDescription = "Hits target for 125% of caster's base attack. The enemies on the sides take 50% of the damage. On each hit, reduces target's buffs by 1."
cBranchLevel = 5
cRequiredSkills = [MagicSparks2]
cPower = 1.25
class MagicChains1(HurtSkill):
cName = "Magic Chains (Novice)"
cDescription = "Hits single target for 100% base attack and causes Chained condition for 3 turns. Chained effect paralyzes target and drains 1SP every turn."
cBranch = "Paralyze"
cBranchLevel = 1
cMundane = False
cPower = 1.0
cCost = 3
cWait = 12
cRange = "All"
cElemental = True
cElement = "Normal"
cArea = "Single"
cEffects = [ChainedEffect1]
cChance = 100
cIcon = "paralyze"
cSound = "magic_gong.ogg"
class MagicChains2(MagicChains1):
cName = "Magic Chains (Journeyman)"
cDescription = "Hits single target for 150% base attack and causes Chained condition for 4 turns. Chained effect paralyzes target and drains 1SP every turn."
cBranch = "Paralyze"
cBranchLevel = 3
cPower = 1.5
cRequiredSkills = [MagicChains1]
cEffects = [ChainedEffect2]
class MagicChains3(MagicChains1):
cName = "Magic Chains (Expert)"
cDescription = "Hits single target for 200% base attack and causes Chained condition for 5 turns. Chained effect paralyzes target and drains 1SP every turn."
cBranch = "Paralyze"
cBranchLevel = 5
cPower = 2.0
cRequiredSkills = [MagicChains2]
cEffects = [ChainedEffect3]
class Invisibility1(BuffSkill):
cName = "Magic Shield (Novice)"
cDescription = "Ward three nearby targets against magic, adding +1 to all elemental resistances for 3 turns."
cBranchLevel = 1
cRequiredLevel = 1
cBranch = "Invisibility"
cArea = "AOE"
cWait = 5
cCost = 1
cEffects = [InvisibleEffect1]
cToken = "Invisibility"
cIcon = "Invisibility"
cSound = "magic_chimes.ogg"
class Invisibility2(Invisibility1):
cName = "Magic Shield (Journeyman)"
cDescription = "Ward three nearby targets against magic, adding +2 to all elemental resistances for 3 turns."
cBranchLevel = 3
cRequiredSkills = [Invisibility1]
cEffects = [InvisibleEffect2]
class Invisibility3(Invisibility1):
cName = "Magic Shield (Expert)"
cDescription = "Ward three nearby targets against magic, adding +3 to all elemental resistances for 3 turns."
cBranchLevel = 5
cRequiredSkills = [Invisibility2]
cEffects = [InvisibleEffect3]
class Haste1(BuffSkill):
cName = "Haste (Novice)"
cDescription = "Increases target's speed by 15% for up to 3 turns."
cBranchLevel = 1
cBranch = "Haste"
cRange = "All"
cArea = "Single"
cRequiredSkills = []
cWait = 8
cCost = 2
cEffects = [HasteEffect1]
cIcon = "haste"
cSound = "haste.ogg"
cSFXDuration = 2.5
class Haste2(Haste1):
cName = "Haste (Journeyman)"
cDescription = "Increases target's speed by 20% for up to 3 turns."
cBranchLevel = 3
cEffects = [HasteEffect2]
cRequiredSkills = [Haste1]
class Haste3(Haste2):
cName = "Haste (Expert)"
cDescription = "Increases target's speed by 25% for up to 3 turns."
cBranchLevel = 5
cEffects = [HasteEffect3]
cRequiredSkills = [Haste2]
class BrambleCoat1(BuffSkill):
cName = "BrambleCoat (Novice)"
cDescription = "Surrounds target's body in a coat of brambles with a counter of 3. Those that strikes target with melee will suffer 3 damage. Every hit, the duration of effect decreases by 1."
cBranchLevel = 1
cBranch = "BrambleCoat"
cArea = "Single"
cRange = "All"
cWait = 8
cCost = 2
cEffects = [BrambleCoatEffect1]
cToken = "BrambleCoat"
cIcon = "bramblecoat"
cSound = "bramblecoat.ogg"
class BrambleCoat2(BrambleCoat1):
cName = "BrambleCoat (Journeyman)"
cDescription = "Surrounds target's body in a coat of brambles with a counter of 3. Those that strikes target with melee will suffer 5 damage. Every hit, the duration of effect decreases by 1."
cBranchLevel = 3
cEffects = [BrambleCoatEffect2]
cRequiredSkills = [BrambleCoat1]
class BrambleCoat3(BrambleCoat2):
cName = "BrambleCoat (Expert)"
cDescription = "Surrounds target's body in a coat of brambles with a counter of 3. Those that strikes target with melee will suffer 7 damage. Every hit, the duration of effect decreases by 1."
cBranchLevel = 5
cEffects = [BrambleCoatEffect3]
cRequiredSkills = [BrambleCoat2]
class MagicDefense1(ArmorRestoreSkill):
cName = "Magic Defense (Novice)"
cDescription = "Restores 20% of target's lost defense. Defense value cannot exceed the maximum value."
cBranchLevel = 1
cBranch = "MagicDefense"
cRange = "All"
cArea = "Single"
cRequiredSkills = []
cWait = 10
cCost = 0
cPower=.2
cIcon = "armorskin"
cSound = "clarity.ogg"
class MagicDefense2(MagicDefense1):
cName = "Magic Defense (Journeyman)"
cDescription = "Restores 40% of target's lost defense. Defense value cannot exceed the maximum value."
cBranchLevel = 3
cRequiredSkills = [MagicDefense1]
cPower=.4
class MagicDefense3(MagicDefense1):
cName = "Magic Defense (Expert)"
cDescription = "Restores 60% of target's lost defense. Defense value cannot exceed the maximum value."
cBranchLevel = 5
cRequiredSkills = [MagicDefense2]
cPower=.6
class MirrorDamage1(BuffSkill):
cName = "Mirror Damage (Novice)"
cDescription = "Reflects back to the attacker 30% of the damage done for the next 3 turns. Works even with magic and ranged attacks. Every use reduces the duration by 1 turn."
cBranchLevel = 1
cBranch = "Mirror Damage"
cCost = 3
cWait = 6
cPower = .3
cRange = "All"
cArea = "Single"
cEffects = [MirrorDamageEffect1]
cIcon = "falseenemy"
cSound = "wahwah.ogg"
cSFXDuration = 0.5
class MirrorDamage2(MirrorDamage1):
cName = "Mirror Damage (Journeyman)"
cDescription = "Reflects back to the attacker 40% of the damage done for the next 3 turns. Works even with magic and ranged attacks. Every use reduces the duration by 1 turn."
cBranchLevel = 3
cPower = .4
cEffects = [MirrorDamageEffect2]
cRequiredSkills = [MirrorDamage1]
class MirrorDamage3(MirrorDamage2):
cName = "Mirror Damage (Expert)"
cDescription = "Reflects back to the attacker 50% of the damage done for the next 3 turns. Works even with magic and ranged attacks. Every use reduces the duration by 1 turn."
cBranchLevel = 5
cPower = .5
cEffects = [MirrorDamageEffect3]
cRequiredSkills = [MirrorDamage2]
class Purify1(HealSkill):
cName = "Purify (Novice)"
cDescription = "Heals target by 20% of total HP and reduces all negative conditions by 1 turns."
cBranchLevel = 1
cCost = 3
cWait = 10
cBranch = "Purification"
cPower = 0.2
cRemove = "AllEffect"
cReduce = 1
cRange = "All"
cArea = "Single"
cIcon = "purification"
cSound = "fireball.ogg"
class Purify2(Purify1):
cName = "Purify (Journeyman)"
cDescription = "Heals target by 30% of total HP and reduces all negative conditions by 2 turns."
cBranchLevel = 3
cPower = 0.3
cRequiredSkills = [Purify1]
cReduce = 2
class Purify3(Purify2):
cName = "Purify (Expert)"
cDescription = "Heals target by 40% of total HP and reduces all negative conditions by 3 turns."
cBranchLevel = 5
cPower = 0.4
cRequiredSkills = [Purify2]
cReduce = 3
##### THALIA ####
class BackStab1(ArmorDamageSkill):
cName = "Backstab (Novice)"
cDescription = "Hits single target dealing 75% base damage and reducing defense by 2 points."
cBranchLevel = 1
cWait = 8
cBranch = "Backstab"
cPower = .75
cRange = "All"
cArea = "Single"
cArAmount = 2
cIcon = "backstab"
cSound = "backstab.ogg"
cWeaponCategory = "Close"
class BackStab2(BackStab1):
cName = "Backstab (Journeyman)"
cDescription = "Hits single target dealing 100% base damage and reducing defense by 3 points."
cBranchLevel = 3
cPower = 1.0
cRequiredSkills = [BackStab1]
cArAmount = 3
class BackStab3(BackStab2):
cName = "Backstab (Expert)"
cDescription = "Hits single target dealing 125% base damage and reducing defense by 4 points."
cBranchLevel = 5
cPower = 1.25
cRequiredSkills = [BackStab2]
cArAmount = 4
class ThrowingKnives1(HurtSkill):
cName = "Throwing Knives (Novice)"
cDescription = "Caster uses throwing knives to hit three nearby targets inflicting 30% base damage and causing weakened condition for 2 turns."
cBranchLevel = 1
cRequiredSkills = []
cBranch = "Throwing Knives"
cTarget = "Foe"
cPower = 0.3
cWait = 8
cRange = "All"
cArea = "Row"
cElemental = False
cWeaponCategory = "Ranged"
cMundane = True
cEffects = [WeakenedEffect1]
cIcon = "throwingdaggers"
cSound = "daggers.ogg"
class ThrowingKnives2(ThrowingKnives1):
cName = "Throwing Knives (Journeyman)"
cDescription = "Caster uses throwing knives to hit three nearby targets inflicting 40% base damage and causing weakened condition for 3 turns."
cBranchLevel = 3
cPower = .4
cRequiredSkills = [ThrowingKnives1]
cEffects = [WeakenedEffect2]
class ThrowingKnives3(ThrowingKnives2):
cName = "Throwing Knives (Expert)"
cDescription = "Caster uses throwing knives to hit three nearby targets inflicting 50% base damage and causing weakened condition for 4 turns."
cBranchLevel = 5
cPower = .5
cRequiredSkills = [ThrowingKnives2]
cEffects = [WeakenedEffect3]
class Poison1(BonusSkill):
cName = "Poison (Novice)"
cDescription = "Hits a single target for 100% base damage causing Poisoned condition for up to 3 turns. Poisoned effect reduces target's Critical Hit by 50% and inflicts low damage over time."
cBranchLevel = 1
cBranch = "Poison"
cPower = 1.0
cWait = 10
cRange = "All"
cArea = "Single"
cElemental = False
cEffects = [PoisonedEffect1]
cIcon = "poisondagger"
cSound = "knife.ogg"
cWeaponCategory = "Close"
cBuffPower = .05
class Poison2(Poison1):
cName = "Poison (Journeyman)"
cDescription = "Hits a single target for 125% base damage causing Poisoned condition for up to 5 turns. Poisoned effect reduces target's Critical Hit by 50% and inflicts low damage over time."
cBranchLevel = 3
cRequiredSkills = [Poison1]
cPower = 1.25
cEffects = [PoisonedEffect2]
class Poison3(Poison2):
cName = "Poison (Expert)"
cDescription = "Hits a single target for 150% base damage causing Poisoned condition for up to 7 turns. Poisoned effect reduces target's Critical Hit by 50% and inflicts low damage over time."
cBranchLevel = 5
cRequiredSkills = [Poison2]
cPower = 1.5
cEffects = [PoisonedEffect3]
class TakeAim1(FocusTargetSkill):
cName = "Take Aim (Novice)"
cDescription = "The character carefully takes aim at a target: all subsequent attacks for the next 3 turns will do 20% more damage."
cBranchLevel = 1
cWait = 10
cBranch = "TakeAim"
cArea = "Single"
cRequiredSkills = []
cEffects = [TakeAimEffect1]
cIcon = "takeaim"
cSound = "bow_pull.ogg"
cBasic = True
cWeaponCategory = "Ranged"
class TakeAim2(TakeAim1):
cName = "Take Aim (Journeyman)"
cDescription = "The character carefully takes aim at a target: all subsequent attacks for the next 3 turns will do 40% more damage."
cBranchLevel = 3
cEffects = [TakeAimEffect2]
cRequiredSkills = [TakeAim1]
class TakeAim3(TakeAim2):
cName = "Take Aim (Expert)"
cDescription = "The character carefully takes aim at a target: all subsequent attacks for the next 3 turns will do 60% more damage."
cBranchLevel = 5
cEffects = [TakeAimEffect3]
cRequiredSkills = [TakeAim2]
class SuddenStrike1(SPDrainSkill):
cName = "Sudden Strike (Novice)"
cDescription = "Hits single target in the front line, striking for 100% normal damage and decreases target's SP by 2 points."
cBranch = "Sudden Strike"
cBranchLevel = 1
cPower = 1.0
cCost = 3
cWait = 4
cRange = "Front"
cArea = "Single"
cElemental = False
cMundane = True
cIcon = "SuddenStrike"
cSound = "bash.ogg"
cSPAmount = 2
cWeaponCategory = "Close"
class SuddenStrike2(SuddenStrike1):
cName = "Sudden Strike (Journeyman)"
cDescription = "Hits single target in the front line, striking for 125% normal damage and decreases target's SP by 4 points."
cBranchLevel = 3
cPower = 1.25
cSPAmount = 4
cRequiredSkills = [SuddenStrike1]
class SuddenStrike3(SuddenStrike2):
cName = "Sudden Strike (Expert)"
cDescription = "Hits single target in the front line, striking for 150% normal damage and decreases target's SP by 6 points."
cBranchLevel = 5
cPower = 1.5
cSPAmount = 6
cRequiredSkills = [SuddenStrike2]
class CriticalHit1(BonusSkill):
cName = "Fatality (Novice)"
cDescription = "Hits single target for 150% base damage and inflicts bleeding for up to 3 turns."
cBranchLevel = 1
cBranch = "CriticalHit"
cMundane = True
cPower = 1.5
cCost = 3
cWait = 10
cRange = "Front"
cArea = "Single"
cIcon = "criticalhit"
cSound = "specialattack01.ogg"
cEffects = [BleedEffect1]
cChance = 100
cWeaponCategory = "Close"
class CriticalHit2(CriticalHit1):
cName = "Fatality (Journeyman)"
cDescription = "Hits single target for 175% base damage and inflicts bleeding for up to 4 turns."
cBranchLevel = 3
cPower = 1.75
cRequiredSkills = [CriticalHit1]
cEffects = [BleedEffect2]
class CriticalHit3(CriticalHit2):
cName = "Fatality (Expert)"
cDescription = "Hits single target for 200% base damage and inflicts bleeding for up to 5 turns."
cBranchLevel = 5
cPower = 2.0
cRequiredSkills = [CriticalHit2]
cEffects = [BleedEffect3]
class Dodge1(BuffSkill):
cName = "Dodge (Novice)"
cDescription = "Decreases target's speed by 15% but target will evade all non-magic attacks for 3 turns."
cBranchLevel = 1
cWait = 6
cCost = 2
cBranch = "Dodge"
cRange = "All"
cArea = "Self"
cRequiredSkills = []
cEffects = [DodgeEffect1]
cIcon = "Dodge"
cSound = "haste.ogg"
cSFXDuration = 2.5
class Dodge2(Dodge1):
cName = "Dodge (Journeyman)"
cDescription = "Decreases target's speed by 20% but target will evade all non-magic attacks for 4 turns."
cBranchLevel = 3
cEffects = [DodgeEffect2]
cRequiredSkills = [Dodge1]
class Dodge3(Dodge2):
cName = "Dodge (Expert)"
cDescription = "Decreases target's speed by 25% but target will evade all non-magic attacks for 5 turns."
cBranchLevel = 5
cEffects = [DodgeEffect3]
cRequiredSkills = [Dodge2]
class Rally1(BuffSkill):
cName = "Rally (Novice)"
cDescription = "Incites three nearby allies, giving a 10% attack bonus for up to 3 turns. Reduces by 1 turn any negative conditions."
cBranchLevel = 1
cWait = 8
cBranch = "Rally"
cArea = "AOE"
cRequiredSkills = []
cEffects = [RallyEffect1]
cToken = "Rally"
cRemove = "AllEffect"
cReduce = 1
cIcon = "rally"
cSound="rally.ogg"
class Rally2(Rally1):
cName = "Rally (Journeyman)"
cDescription = "Incites three nearby allies, giving a 15% attack bonus for up to 4 turns. Reduces by 2 turn any negative conditions."
cBranchLevel = 3
cEffects = [RallyEffect2]
cReduce = 2
cRequiredSkills = [Rally1]
class Rally3(Rally2):
cName = "Rally (Expert)"
cDescription = "Incites three nearby allies, giving a 20% attack bonus for up to 5 turns. Reduces by 3 turn any negative conditions."
cBranchLevel = 5
cEffects = [RallyEffect3]
cRequiredSkills = [Rally2]
cReduce = 3
class Frenzy1(BuffSkill):
cName = "Frenzy (Novice)"
cDescription = "Character enters frenzy mode. For the next 3 turns, every time character hits an enemy, increases attack by 2."
cBranchLevel = 1
cWait = 8
cBranch = "Frenzy"
cArea = "Self"
cEffects = [FrenzyEffect1]
cToken = "Frenzy"
cIcon = "frenzy"
cSound = "magic_breath.ogg"
class Frenzy2(Frenzy1):
cName = "Frenzy (Journeyman)"
cDescription = "Character enters frenzy mode. For the next 4 turns, every time character hits an enemy, increases attack by 2."
cBranchLevel = 3
cRequiredSkills = [Frenzy1]
cEffects = [FrenzyEffect2]
class Frenzy3(Frenzy1):
cName = "Frenzy (Expert)"
cDescription = "Character enters frenzy mode. For the next 5 turns, every time character hits an enemy, increases attack by 2."
cBranchLevel = 5
cRequiredSkills = [Frenzy2]
cEffects = [FrenzyEffect3]
class DistractingBlows1(BuffSkill):
cName = "Distracting Blows (Novice)"
cDescription = "Increases target's defense by 20% of Thalia's attack for the next 3 turns. Reduces Thalia's speed by 10%."
cBranchLevel = 1
cWait = 6
cBranch = "DistractingBlows"
cArea = "Other"
cEffects = [DistractingBlowsEffect1]
cToken = "DistractingBlows"
cIcon = "distractingblows"
cSound = "sword_double.ogg"
class DistractingBlows2(DistractingBlows1):
cName = "Distracting Blows (Journeyman)"
cDescription = "Increases target's defense by 30% of Thalia's attack for the next 3 turns. Reduces Thalia's speed by 15%."
cBranchLevel = 3
cRequiredSkills = [DistractingBlows1]
cEffects = [DistractingBlowsEffect2]
class DistractingBlows3(DistractingBlows1):
cName = "Distracting Blows (Expert)"
cDescription = "Increases target's defense by 40% of Thalia's attack for the next 3 turns. Reduces Thalia's speed by 20%."
cBranchLevel = 5
cRequiredSkills = [DistractingBlows2]
cEffects = [DistractingBlowsEffect3]
class HideInShadows1(BuffSkill):
cName = "Hide In Shadows (Novice)"
cDescription = "Hides in shadows, doubling character's critical hit and regenerating 1 SP each turn. Lasts for 3 turns. If character attacks an enemy, effect vanishes."
cBranchLevel = 1
cWait = 10
cBranch = "HideInShadows"
cRange = "All"
cArea = "Self"
cEffects = [HideInShadowsEffect1]
cIcon = "hideinshadows"
cSound = "vines2.ogg"
cSFXDuration = 2.5
class HideInShadows2(HideInShadows1):
cName = "Hide In Shadows (Journeyman)"
cDescription = "Hides in shadows, doubling character's critical hit and regenerating 1 SP each turn. Lasts for 4 turns. If character attacks an enemy, effect vanishes."
cBranchLevel = 3
cEffects = [HideInShadowsEffect2]
cRequiredSkills = [HideInShadows1]
class HideInShadows3(HideInShadows2):
cName = "Hide In Shadows (Expert)"
cDescription = "Hides in shadows, doubling character's critical hit and regenerating 1 SP each turn. Lasts for 5 turns. If character attacks an enemy, effect vanishes."
cBranchLevel = 5
cEffects = [HideInShadowsEffect3]
cRequiredSkills = [HideInShadows2]
class LightningReflexes1(BuffSkill):
cName = "Lightning Reflexes (Novice)"
cDescription = "The character's critical hit and attack values are increased by 1 each turn for the next 3 turns."
cBranchLevel = 1
cBranch = "LightningReflexes"
cArea = "Self"
cWait = 5
cCost = 3
cEffects = [LightningReflexesEffect1]
cToken = "LightningReflexes"
cIcon = "lightningreflexes"
cSound = "hawkeye.ogg"
class LightningReflexes2(LightningReflexes1):
cName = "Lightning Reflexes (Journeyman)"
cDescription = "The character's critical hit and attack values are increased by 1 each turn for the next 4 turns."
cBranchLevel = 3
cEffects = [LightningReflexesEffect2]
cRequiredSkills = [LightningReflexes1]
class LightningReflexes3(LightningReflexes2):
cName = "Lightning Reflexes (Expert)"
cDescription = "The character's critical hit and attack values are increased by 1 each turn for the next 5 turns."
cBranchLevel = 5
cEffects = [LightningReflexesEffect3]
cRequiredSkills = [LightningReflexes2]
## CHEAT ##
class CheatMaster(HurtSkill):
cName = "CheatMaster"
cDescription = "Hits a full row of enemies with Dark damage, 10% chance of causing Poisoned condition for up to 3 turns."
cBranch = "Soulrot"
cMundane = False
cPower = 50
cAcc = 1.0
cCost = 15
cWait = 9
cRange = "All"
cElemental = True
cElement = "Normal"
cArea = "All"
cEffects = [PoisonedEffect1]
cChance = 10
cIcon = "soulrot"
#cScreen = "advancedCombatNote"
cSound = "soulrot.ogg"
class MindFocus1(BuffSkill):
cName = "Mind Focus (Novice)"
cDescription = "Caster focuses on recovering lost SP. Reduces speed by 25% but recover 1 SP every turn for 3 turns."
cBranchLevel = 1
cEffects = [MindFocusEffect1]
cToken = "recover"
cIcon = "recover"
cSound="rage.ogg"
class MindFocus2(MindFocus1):
cName = "Mind Focus (Journeyman)"
cDescription = "Caster focuses on recovering lost SP. Reduces speed by 20% but recover 1 SP every turn for 4 turns."
cBranchLevel = 3
cRequiredSkills = [MindFocus1]
cEffects = [MindFocusEffect2]
class MindFocus3(MindFocus2):
cName = "Mind Focus (Expert)"
cDescription = "Caster focuses on recovering lost SP. Reduces speed by 15% but recover 1 SP every turn for 5 turns."
cBranchLevel = 5
cRequiredSkills = [MindFocus2]
cEffects = [MindFocusEffect3]
class Energize1(SPChannelSkill):
cName = "Energize (Novice)"
cDescription = "Transfers 25% of the caster's current SP amount to the target. Target's SP cannot exceed the maximum value."
cBranchLevel = 1
cBranch = "Energize"
cRange = "All"
cArea = "Single"
cRequiredSkills = [BrambleCoat1]
cWait = 10
cCost = 0
cPower=.25
cIcon = "vigor"
cSound = "clarity.ogg"
class Energize2(Energize1):
cName = "Energize (Journeyman)"
cDescription = "Transfers 50% of the caster's current SP amount to the target. Target's SP cannot exceed the maximum value."
cBranchLevel = 3
cRequiredSkills = [Energize1]
cPower=.50
class Energize3(Energize1):
cName = "Energize (Expert)"
cDescription = "Transfers 75% of the caster's current SP amount to the target. Target's SP cannot exceed the maximum value."
cBranchLevel = 5
cRequiredSkills = [Energize2]
cPower=.75
class RainOfArrows1(HurtSkill):
cName = "Rain of Arrows (Novice)"
cDescription = "Hits single target for 100% damage and enemies around him take 50% of his damage (AOE)."
cBranchLevel = 1
cBranch = "RainofArrows"
cRequiredSkills = [ThrowingKnives1]
cPower = 1.0
cRange = "All"
cArea = "AOE"
cElemental = False
cMundane = True
cIcon = "arrowrain"
cSound = "arrowrain.ogg"
class RainOfArrows2(RainOfArrows1):
cName = "Rain of Arrows (Journeyman)"
cDescription = "Hits single target for 125% damage and enemies around him take 50% of his damage (AOE)."
cBranchLevel = 3
cPower = 1.25
class RainOfArrows3(RainOfArrows2):
cName = "Rain of Arrows (Expert)"
cDescription = "Hits single target for 150% damage and enemies around him take 50% of his damage (AOE)."
cBranchLevel = 5
cPower = 1.5
class Fireball1(HurtSkill):
cName = "Fireball (Novice)"
cDescription = "Hits target for 100% of caster's base attack. The enemies on the sides take 50% of the damage. Causes Burning for 3 turns. Burning does damage over time and reduces target's attack value by 20%."
cBranchLevel = 2
cRequiredSkills = []
cBranch = "Fireball"
cMundane = False
cPower = 1.0
cCost = 2
cWait = 8
cRange = "All"
cElemental = True
cElement = "Fire"
cArea = "AOE"
cEffects = [BurningEffect1]
cChance = 100
cIcon = "fireball"
cSound = "fireball.ogg"
class Fireball2(Fireball1):
cName = "Fireball (Journeyman)"
cDescription = "Hits target for 125% of caster's base attack. The enemies on the sides take 50% of the damage. Causes Burning for 4 turns. Burning does damage over time and reduces target's attack value by 20%."
cBranchLevel = 4
cPower = 1.25
cRequiredSkills = [Fireball1]
cEffects = [BurningEffect2]
class Fireball3(Fireball2):
cName = "Fireball (Expert)"
cDescription = "Hits target for 150% of caster's base attack. The enemies on the sides take 50% of the damage. Causes Burning for 5 turns. Burning does damage over time and reduces target's attack value by 20%."
cBranchLevel = 6
cPower = 1.5
cRequiredSkills = [Fireball2]
cEffects = [BurningEffect3]
[/code]