jack1974
Jun 13, 2015
OK I changed to Plague Rat! thanks

yayswords
Jun 13, 2015
While I do think plague rat sounds better, I don't see the grammatical flaw of disease rat. They're both nouns in the same tense/form/whatever.
jack1974
Jun 17, 2015


https://pbs.twimg.com/media/CHsCQ1LUcAEotbO.jpg:large" style="max-width:100%">
So I finished the first level! 8 to go!

This one took longer because I had to code the system a bit (now I can handle more complex scenes) and also had some real-life stuff going on. Next levels should be faster. I'll need to tweak the difficulty for sure, since obviously I don't want the player to be able to beat all the levels with the starting equipment!

But for now I'll concentrate on finishing it, playing using a cheat. Then during testing will tweak difficulty based on suggestions.
Troyen
Jun 17, 2015
I like how the two girls on the left are glaring at the girl on the right because she swiped the Medallion. She has such a guilty face too!
jack1974
Jun 18, 2015
Hehe you joke but those two always fight in the story (mostly for silly reasons)

the dialogues between the three sisters are very hilarious because of that!
jack1974
Jun 18, 2015
OK so I've realized that is better if I already define the items now. Tweaks can be made later of course, but even to test myself the catacombs fights is better if I have something more "final".
For the weapon I have it done already, for the armors I was unsure what bonus provide, I thought defense and then the elemental damage resistances. Then I had an idea: each item beside the elemental resistances will have a unique stat boost based on the occupied slot:
Feet = Speed
Legs = Defense (more mobility=higher defense)
Top/Chest = Attack (since it's related to the chest/arms muscles)
Head = Critical Hit
this way people can create interesting combos and if all armors were adding up only defense beside elemental resistances, it could unbalance things in the long run.
jack1974
Jun 18, 2015
OK nevermind. With the system above the only difference between each item would be resistances and the associated stat, done

I'm going to try something more different!
yayswords
Jun 18, 2015
It might be too techy but what if all the different armor sets for one girl had the same stats so you could use the one you prefer to look at. Still those stats would be improvable somehow of course. Since if I understand you correctly the girls will actually look different depending on their equipment, and then you'll be the evil dev forcing players to choose between stats and aesthetics.
jack1974
Jun 18, 2015
Yes, indeed probably it's the last time I'll make the items be reflected in the aspect, since there are some problems (pieces that don't fit well together) and also what you mentioned above.
I think having the outfits only change the aspect would be a bit reductive ? That would be easy to do, but then buying the items in shops would just be a matter of aesthetic tastes

yayswords
Jun 18, 2015
Well if you're going to make a bunch of sets that are just straight upgrades of each other then there isn't really much depth to that either
What if the sets didn't affect appearance? Like let's say for Kira there is a tank set and a more offensive set. These could have several tiers, but still, they are just stats. Then you can simply go somewhere to decide how you actually appear. And these visuals could be unlocked with gold or by completing quests, etc.
jack1974
Jun 18, 2015
No the sets give each one a different boost, one focuses on Speed, another on Attack, etc. Then there's the "ultimate set" which would boost a lot of stats.
A solution could be the one you mentioned indeed, that armor/items and appearance would be different things. I'll need to think about it more

Franka
Jun 18, 2015
Please let us choose the appearance for the girls without having to fuss over stats. I'd rather play dress up than stat up.

jack1974
Jun 18, 2015
Hmm need to think about it. I mean, for me would be super easy to not assign any stats but would be weird. I guess I could have a separate tab for "real inventory" and "appearance" or something. Need to do some tests

Thee Forsaken One
Jun 18, 2015
In Splatoon, the stat bonuses you get from items have very little to do with what piece of equipment you have. The only real difference is rarity but there's even ways of getting around that. I know in the original Guild Wars (Nightfall onwards) you buy armour with no stat bonuses and then assign stat bonuses to them by buying separate items that are applied to that piece of armour.
Long story short, stat bonuses and appearance being separated seems increasingly popular.
jack1974
Jun 18, 2015
Yes I thought about allowing the player to assign stats to clothing separately in a sort of crafting minigame. It might be possible, I'll spend the next days trying to code this feature and see if I make it. This way everyone can "craft" what they want *
* of course, with some limits related to stats not being overpowered
Troyen
Jun 18, 2015
Please let us choose the appearance for the girls without having to fuss over stats. I'd rather play dress up than stat up. 
Yeah, otherwise we'd all just wear the ultimate set once unlocked, regardless of whether or not we thought it looked good.
(Plus, it'd make balancing a lot easier!)
yayswords
Jun 18, 2015
Actually I hope on easier difficulties you could get away with not wearing the best set.
Anyway just to add another nuance of a system, WoW's transmogrification works like this if we simplify it a little: Any item you own can be made to look like any other item (of the same slot) you own.
Another thing you could do is let clothes be purely cosmetic and have stats come from jewelry, but it would feel weird for Kira to tank with her necklace rather than a full suit of armor.
Troyen
Jun 19, 2015
I'm personally hoping you can play normal on underwear mode and ignore equipment entirely, but we'll have to wait for the demo to see.
jack1974
Jun 19, 2015
I'm going to use some system like the Torchlight/Diablo sockets: all items have no stats (so that's different from the two titles mentioned) but you can put gems/whatever in sockets to gain stats. Like 1 Ruby = 1 Attack / 1 Fire resistance and so on. This way I need only to have a good variety of gems to try some interesting combos and done

I still need to code it of course, but I THINK should be able to make it!
I'm personally hoping you can play normal on underwear mode and ignore equipment entirely, but we'll have to wait for the demo to see.
Hmm that would be called the "hardcore naked" mode

jack1974
Jun 25, 2015


https://pbs.twimg.com/media/CIVH6zAUMAA6GbW.jpg:large" style="max-width:100%">
in the catacombs, mad priests will ask you to answer impossible riddles like this one! WHAT IS THE RIGHT ANSWER WOAH!
If you fail, a group of zombies and skeleton will come and have a friendly talk with you about the topic

(I'm sure nightmare players will fail the answer on purpose to fight the new enemies!).
This whole level (second level of catacombs) will have this mad priest asking riddles until the end. I'm having fun coding/writing this
