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jack1974
Haha nevermind, I found out when that happens! I totally forgot I put that there :) thanks
myoksy
and the storage is _decreased_ - I could send you a fun screen shot with 0 Potions of Restoration and 0 Medium Bombs.
jack1974
No, that's still a bug that I really cannot fix, present since Loren's times. I don't do anything, I have no clue why that happens. I suspect if you load/save during that screen, or rollback maybe. It's not very common during playing though, I only saw it once while debugging, but I was reloading the script continuously.



Anyway, next time I have the crazy idea of adding a RPG part to a game that was supposed to be only a dating sim, tell me to stop (with Amber I won't make the same mistake :lol:).
myoksy
ah, I see.


I have no clue why that happens

a _very_ common explanation is "radiation from space", usable for any computer glitch
jack1974
Haha no wait! I found the triggering event, it's the "rollback":

1) enter equipment screen

2) move an item from party's inventory to storage

3) rollback (mousewheel)

4) when you enter again, the item that was moved will be in the right place, but show a quantity of zero!



Well, worse case I can just disable rollback in that screen :mrgreen:
myoksy
you made me to use roll back with your "press F1 on a dialogue page". It's all your fault!!!!11!!eleven
jack1974
Haha, fun thing, I ALREADY had disabled the rollback to prevent that bug, but only for the catacombs (not for the robberies).

The past me was wiser than current me :shock:

Anyway, thanks for testing, you spotted a few good bugs (checking your savegame too).
jack1974
VoilĂ  (on next update):

https://pbs.twimg.com/media/Cp6dUK8WcAAsXbe.jpg" style="max-width:100%">

so you know what level you need to reach beforehand :)
myoksy
very nice, thanks!



I was not able to reproduce the "suddenly 10 mansions available" thingy, but will take a look.



One small usability issue in noble houses: when freeing the guy in the box sometimes the party gets a gem - but without the "you just got a gem" window with type and attributes of the newly available item.
jack1974
Ah I think because I call same screen twice, you should see two different screens one after the other, but it's possible that might not work (or in the event you get two identical gems can be confusing). I'll add a pause with a sentence so should be clear :)
myoksy
I was not able to reproduce the "suddenly 10 mansions available" thingy, but will take a look.


argh, I was not reading carefully enough - this is one of the rewards. open a cage and sometimes the person says something like "Let me tell you about the riches here" -> bamm, a full target list (though not very obvious, maybe you could add "in the neighborhood" or so?)
jack1974
Ah yes, one of the random rewards of the "prisoner in a cage" was that one, I forgot :)
myoksy
probably a stupid question: how to review the consumables' storage outside of the pre-dungeon preparation? I wanted to check my resources but cannot find the correct button : )
jack1974
Ahah, true there's no way right now. Before when you could resell them, you could see them in the vendor shop. Now that I disabled reselling consumables there's no way to see it. I guess I need to add another feature on next update :)
jack1974
Maybe I can just show them in the vendor like before, but disable selling them. I think it's the best way, since it's probably the only situation in which you'd want to check how many potions/bombs you have (when you're buying new ones!).
myoksy
sounds good, some way to see the own stuff should be possible. at the shop is the most important/only situation one needs it
myoksy
it should be possible to unselect a gem slot (e.g. with a second click on the highlighted slot)



when you click on a socketed gem to view the values the next click on one of the available gems switches the position - the only way I found to look at the values in the gem storage is to close and reopen the dialog
jack1974
Yes I'll see if I can change that. You can actually see the gem values clicking on them after the swap, or maybe doing undo (no need to close and reopen) but it's not very intuitive, so I'll try to change it :)
myoksy
it's not very intuitive


this is not an exaggeration : P



and I had the same problem Alex81 described somewhere else , the gem system is not self-explanatory (not a big issue, mind you. but it feels not polished; maybe something for release 1.2?)


I clicked the gem, and then, the box/bracked below saying "Empty Socket" (It even lights up! :D)

Nothing happened.....until I noticed the two slots to the -left- of the gem window.
jack1974
What he said though was before I added the gem tutorial that shows up at beginning of the game. There I think I explain step by step what to do :)

In other news I got the main menu today, but I had to go out to do some errands, so probably will manage to do the update this weekend only (or early next week).