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jack1974
Yes, I sometimes added that to some battles to tell the player that is a tough fight but probably should remove them since none of the enemies is actually a boss character :)
fabulaparva
Duplicated an item by accident outside of shops. Sent a savefile and instructions on how to make profit. :P
jack1974
Replied to the email, thought it was fixed. Worse case will use the potion "Summon Anima" to fix it again :mrgreen:
jack1974
Okay this was a RATHER EMBARRASSING bug :oops: I thought I fixed the duplicate item ID thing but I actually didn't (put the variable in a wrong place)!!!



The only way to prevent the bug is to start again from beginning. However it's not a game/plot stopping bug, is more like a cheat mode :lol: so you can probably keep playing the current game if you want. This should also fix that other bug that was showing items with "0" quantity in inventory (rare but possible).

Version 0.8.24.3 is uploading now :mrgreen:
yayswords
The crit birthday gift is being given to the wrong twin.
jack1974
What, again!?!?!? :shock: the gift thing was probably a very bad move. I won't do that ever again, only lead to 1509321 gazillion bugs :(

edit: ah yes found it, was just a copy/paste error :mrgreen:
yayswords
I think the birthday gift is a huge step up from the background choices of Loren.



So I lifted the castle and found my mistress' scarf beneath it. +2 strength

And then I danced on the Iron Throne barefooted without cutting myself, while singing the Marseillaise backwards and playing three accordions simultaneously, each bringing to life a previously unpublished creation of Beethoven's. +2 skill

After that, I convinced a whole crowd that stat derivation is a good idea. +2 will



etc. At least there is only one "you're a superhero" moment with the birthday gifts. And that's fine, I'm sure we could all come up with something about ourselves (that we discovered during some past event) that we're particularly good at that would translate to some form of combat advantage. Anima for example is 90% incapable of emotion so he pretty much can't be scared ;)
jack1974
Anima for example is 90% incapable of emotion so he pretty much can't be scared ;)

Lol, in reality he is not a person but a high level of AI connected to the internet 8)

My special skill would be the "master bugger", which would infest targets with bugs, sort of stinging swarm skill :mrgreen:
fabulaparva

So I lifted the castle and found my mistress' scarf beneath it. +2 strength

And then I danced on the Iron Throne barefooted without cutting myself, while singing the Marseillaise backwards and playing three accordions simultaneously, each bringing to life a previously unpublished creation of Beethoven's. +2 skill

After that, I convinced a whole crowd that stat derivation is a good idea. +2 will

Seriously... :lol: !! I must've looked like this when I read this:


http://emotibot.net/pix/6729.png" style="max-width:100%">



Anyway, on a seriously serious note, when you click Learn Trait, and you are asked if you are sure about investing your skill point to that trait, it doesn't matter if you press yes or no: the skill point will go to that trait, either way. The Skill-side works normally_ eg, you need to confirm the Skill to be learned with yes before the skill point is locked. Using v0.8.24.3
jack1974
Ah, I think must be another copy/paste error :mrgreen:
yayswords
I can attack while paralyzed. If melee attack was my last action and I doubleclick a target while paralyzed, I attack it :)



Not a bug report: I refused to help Astor with the ratmen by mistake. What a surprise he had in store for me. Anyone else done that?
renke_
I was totally sure you figured this out a long time ago on your optimize rampage :)
yayswords
Heh no. And what's more, even knowing it, I reloaded and just accepted the quest normally. I also don't steal pelts. This is because my experience of LtAP (and its too romantic plot) has left me with a minor paranoia of having to be the shining beacon of altruism from beginning to end, else I will miss out on a blessed archangel (who has been watching over me since day one) descending from cloud nine to grant me the Sword of Infinite Justice. Once I am sure I can do these things without major repercussions later in the game, I will start doing them.
jack1974
Ah lol that paralyzed bug is fun, will fix it. The "forced trait learning" instead remains a mystery. The code is basically identical to the skill and yet doesn't work :( grr...
Troyen
I'm at the very beginning of the game, during the announcement of the twins vs the orcs. On the party screen, "Inventory" shows up in yellow even when other tabs are selected. E.g. both "Attributes" and "Inventory" show up in yellow when looking at a character's attributes. (If I'm on Inventory, then Inventory is properly the only word in yellow.)



Dunno yet if this happens later in the game too.
yayswords
Error, happened when trying to move to an empty slot.




I'm sorry, but an uncaught exception occurred.



While running game code:

File "game/plot/map.rpy", line 1301, in script call

File "game/plot/map.rpy", line 1552, in script call

File "game/script.rpy", line 2217, in script

File "game/script.rpy", line 2222, in <module>

File "game/RPG Framework/enviroment.rpy", line 769, in execute

File "game/RPG Framework/skills.rpy", line 1092, in execute

AttributeError: 'NoneType' object has no attribute 'position'



-- Full Traceback ------------------------------------------------------------



Full traceback:

File "game/plot/map.rpy", line 1301, in script call

File "game/plot/map.rpy", line 1552, in script call

File "game/script.rpy", line 2217, in script

File "C:\Users\Albert\Desktop\SOTW-0.8.24.3-all\renpy\ast.py", line 756, in execute

renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

File "C:\Users\Albert\Desktop\SOTW-0.8.24.3-all\renpy\python.py", line 1382, in py_exec_bytecode

exec bytecode in globals, locals

File "game/script.rpy", line 2222, in <module>

File "game/RPG Framework/enviroment.rpy", line 769, in execute

File "game/RPG Framework/skills.rpy", line 1092, in execute

AttributeError: 'NoneType' object has no attribute 'position'



Windows-7-6.1.7601-SP1

Ren'Py 6.17.7.521

Seasons Of The Wolf 0.8.24.3

jack1974
I'm at the very beginning of the game, during the announcement of the twins vs the orcs. On the party screen, "Inventory" shows up in yellow even when other tabs are selected. E.g. both "Attributes" and "Inventory" show up in yellow when looking at a character's attributes. (If I'm on Inventory, then Inventory is properly the only word in yellow.)



Dunno yet if this happens later in the game too.

Yes I thought I fixed it but happens even later as well!
Error, happened when trying to move to an empty slot.

Uhm this is strange, since I didn't touch that function at all :shock: here I tried and works... do you remember doing anything special ? I can't see a reason why wouldn't work, unless something was wrong in the character setup screen (which should definitely redo removing the drag/drop that is causing several issues!).
yayswords
No nothing special. Maybe my computer was just bleeding a bit given my FPS issues. I could ignore the error and perform the position change just fine afterwards.



P.S. Probably the worst respawn luck I've had in act 1, these elves so not gonna hit level 17 you bastard :D
yayswords
Can't blame this one on a bleeding computer though:




I'm sorry, but an uncaught exception occurred.



While running game code:

File "game/plot/map.rpy", line 1301, in script call

File "game/plot/scene05_dingirra.rpy", line 455, in script call

File "game/script.rpy", line 2217, in script

File "game/script.rpy", line 2221, in <module>

File "game/RPG Framework/enviroment.rpy", line 752, in getActions

File "game/RPG Framework/character.rpy", line 998, in getAction

File "game/RPG Framework/ai_new.rpy", line 30, in getAction

AttributeError: 'ConditionCounter' object has no attribute 'reduceTargetList'



-- Full Traceback ------------------------------------------------------------



Full traceback:

File "game/plot/map.rpy", line 1301, in script call

File "game/plot/scene05_dingirra.rpy", line 455, in script call

File "game/script.rpy", line 2217, in script

File "C:\Users\Albert\Desktop\SOTW-0.8.24.3-all\renpy\ast.py", line 756, in execute

renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

File "C:\Users\Albert\Desktop\SOTW-0.8.24.3-all\renpy\python.py", line 1382, in py_exec_bytecode

exec bytecode in globals, locals

File "game/script.rpy", line 2221, in <module>

File "game/RPG Framework/enviroment.rpy", line 752, in getActions

File "game/RPG Framework/character.rpy", line 998, in getAction

File "game/RPG Framework/ai_new.rpy", line 30, in getAction

AttributeError: 'ConditionCounter' object has no attribute 'reduceTargetList'



Windows-7-6.1.7601-SP1

Ren'Py 6.17.7.521

Seasons Of The Wolf 0.8.24.3




[11:33:44] ################# AI REQUEST for Kiduu Bowman B ################

[11:33:44]

[11:33:44] Considering Head Shot II

[11:33:44] 0 staggered Enemies, 1 needed (Reverse: False)

[11:33:44] Considering Poison Dagger

[11:33:44] 1 Enemies affected by Poisoned , 0 needed (Reverse: True)

[11:33:44] Considering Haste

[11:33:44] Random: 23 <= 75

[11:33:44] Targets: ['Kiduu Bowman B']

[11:33:44] Decorator Has not Haste

[11:33:44] Targets: []

[11:33:44] Considering Bandage

[11:33:44] User Kiduu Bowman B Health is at 18.51 % >= 50.00 % (False) (Reverse: True)

[11:33:44] Targets: ['Kiduu Bowman B']

[11:33:44] Decorator Self

[11:33:44] Targets: ['Kiduu Bowman B']

jack1974
Sigh I just uploaded a new build to fix some stuff :(

I am really not sure what's causing that. Seems there's something screwed big time on your game lol, even the switch skill bug before couldn't be because of low FPS! I never had it here, so I'm wondering what happened...