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yayswords
These shots are gonna go bad*. You take them, Jack. You look like you could use them.



*I'm a soberist so I don't actually have a clue if they will
jack1974
Well the good news is that old savegames will work :)

p.s. I drank some red wine ! :P
fabulaparva
*sends in some chocolate*



(yayswords, if your shots are clear vodka*) or rum/cognac/other strong spirits, they won't go bad in while)



*) vodka can't go bad because it already is bad, imho...
jack1974
I don't like wodka either :)

I'm trying a different approach now, I don't touch the items db format, but I add the Quality/Level to the vendor db so when I create the item I pass those parameters (in theory, have to try yet). Much easier to test as well! I should have thought about this sooner...
jack1974
It seems to work! I'm uploading the next version. Savegames compatibility preserved! No more shots today :wink:

I also managed to make the Legendary work as intended I think.
jack1974
New build is up, if someone (fabulaparva?) is going to replay it doing a quick run in easy mode (assuming all works this time! crossing fingers), it would VERY HELPFUL if you could save every key points up to end of act2 and send me all the files, since I think the party I am using to code ACT3 is quite outdated :lol:
fabulaparva
I'll give it a run. :)
fabulaparva
*sigh*

Bad news, I can't access Ninim Forge right at the beginning of Act 1.



Traceback:


I'm sorry, but an uncaught exception occurred.



While running game code:

File "game/plot/map.rpy", line 1334, in script call

File "game/plot/scene01_ninim.rpy", line 1016, in script

File "game/plot/scene01_ninim.rpy", line 1016, in <module>

File "game/RPG Framework/inventory.rpy", line 253, in __init__

KeyError: 'Quality'



-- Full Traceback ------------------------------------------------------------



Full traceback:

File "game/plot/map.rpy", line 1334, in script call

File "game/plot/scene01_ninim.rpy", line 1016, in script

File "D:\Games\SOTW-0.8.24.11-all\SOTW-0.8.24.11-all\renpy\ast.py", line 756, in execute

renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

File "D:\Games\SOTW-0.8.24.11-all\SOTW-0.8.24.11-all\renpy\python.py", line 1382, in py_exec_bytecode

exec bytecode in globals, locals

File "game/plot/scene01_ninim.rpy", line 1016, in <module>

File "game/RPG Framework/inventory.rpy", line 253, in __init__

KeyError: 'Quality'



Windows-7-6.1.7601-SP1

Ren'Py 6.17.7.521

Seasons Of The Wolf 0.8.24.11



Pressing ignore will lead to:


I'm sorry, but an uncaught exception occurred.



While running game code:

File "game/plot/map.rpy", line 1334, in script call

File "game/plot/scene01_ninim.rpy", line 1018, in script

File "game/plot/scene01_ninim.rpy", line 1018, in <module>

NameError: name 'NinimForge' is not defined



-- Full Traceback ------------------------------------------------------------



Full traceback:

File "game/plot/map.rpy", line 1334, in script call

File "game/plot/scene01_ninim.rpy", line 1018, in script

File "D:\Games\SOTW-0.8.24.11-all\SOTW-0.8.24.11-all\renpy\ast.py", line 756, in execute

renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

File "D:\Games\SOTW-0.8.24.11-all\SOTW-0.8.24.11-all\renpy\python.py", line 1382, in py_exec_bytecode

exec bytecode in globals, locals

File "game/plot/scene01_ninim.rpy", line 1018, in <module>

NameError: name 'NinimForge' is not defined



Windows-7-6.1.7601-SP1

Ren'Py 6.17.7.521

Seasons Of The Wolf 0.8.24.11

jack1974
Lol obviously. I think the change I made breaks the non-fixed vendors, will take a look.
jack1974
Ahh lol is because there was a vendor file setup for the forge but before wasn't using with old system. Another ancient bug. Damn it, uploading 146mb just for 5 bytes changed SIGH why I can't have a working autoupdater!? :cry:
fabulaparva
Well, as additional info, after Shagala has healed Morran, I can access Laroneas' and Shagala's shop, but Ninim Forge still crashes. :P





EDIT: oh, you solved it already while I was typing that :P
jack1974
Yes a silly bug :) I tested here myself and works. Now uploading 146mb... ARRRRRRRRRRRRGHHHHHHHHHHHHHHH :lol:
yayswords
Happens when Riley receives the Moon Mirror and it's going to be shown to the player:




I'm sorry, but an uncaught exception occurred.



While running game code:

File "game/plot/scene13_liberty_challenge.rpy", line 1382, in script

File "game/plot/scene13_liberty_challenge.rpy", line 1382, in <module>

File "game/RPG Framework/item.rpy", line 876, in cJ

TypeError: unsupported operand type(s) for +: 'NoneType' and 'str'



-- Full Traceback ------------------------------------------------------------



Full traceback:

File "game/plot/scene13_liberty_challenge.rpy", line 1382, in script

File "C:\Users\Albert\Desktop\SOTW-0.8.24.12-all\renpy\ast.py", line 756, in execute

renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

File "C:\Users\Albert\Desktop\SOTW-0.8.24.12-all\renpy\python.py", line 1382, in py_exec_bytecode

exec bytecode in globals, locals

File "game/plot/scene13_liberty_challenge.rpy", line 1382, in <module>

File "game/RPG Framework/item.rpy", line 876, in cJ

TypeError: unsupported operand type(s) for +: 'NoneType' and 'str'



Windows-7-6.1.7601-SP1

Ren'Py 6.17.7.521

Seasons Of The Wolf 0.8.24.12


Gives me a Clearmind Potion instead lol :P
jack1974
Can you send the save? will be easier to fix with it (I think is another small problem, but want to be sure). thanks
jack1974
ROFL yaysword email title was: "paparazzi catches krimm kissing riley" :lol:

Fixed it instantly, I didn't specify the quality parameter (before wasn't needed).

Guess what? 16 bytes changed! 146mb upload ROFL. At least happens at the end of act2 so not a big deal this time :)
yayswords
It also happened for the bracers/sword, did you fix it for all of them? ^^
jack1974
Yes they were all together, fixed all of them :) will reupload in a while, preparing an indie sale now with other devs 8)
fabulaparva
Cleared Act 1 w/o problems. Lore button works for all Legendary item-rewards for the Big Spider-quest (How did the Dingirran Xsabor-sword end up in Ninim? I guess no one knows...)



In the beginning of act 2: No crashes at the Dingirran stores, Lore-buttons work, found all the fixed items. However, two things

+1st is a minor thing: fixed weapons show level, fixed armours and jewellery don't.

+2nd might be a bigger thing: Mercenary, Magic and the Dingirrans' shops all now sell Flowervale Honey to me for 500 gold, although if I've understood correctly, that should be a quest reward in Act3?
jack1974
About 1 no they should show the level too, I'll check what mess I did. Is only a visualization bug, since the data behind should be fine.

About 2 lol yes, I forgot to mark that item as unique :lol: enjoy some free honey while it lasts!
renke_
is your download server broken/volume reached (I think you're a customer of some CDN)? games.winterwolves.com serves a few 100 kiB and then the download stalls completely.



5 mins later - works now :)