Save sent. Forgot to type that this has been played with v0.8.24.12 up to leaving the Dingirra arena the first time, invitations were delivered with v0.8.24.13 and after that, from returning to the arena onwards v0.8.24.14. (If any of that matters, lol)
jack1974Aug 22, 2014
If you got the quest in 0.8.24.12, yes then is normal that happens since I define the item when the quest starts, and at that point there still was the bug
jack1974Aug 22, 2014
Ah no you're right, I got confused my save was from act3 (and the fixes for already assigned item didn't work) and I was confused with Jariel's PERSONAL QUEST in act 3 which indeed gives a Legendary item!
Yes I had set the earrings Masterwork, but maybe I'll change to Rare since are good thanks
jack1974Aug 23, 2014
Did another update to fix the Assassin crash and other bugfixes, but I'm not planning to do any more updates now until I finish act3, because adding the items made me "lose" a day of work. Of course adding features is never a lost time, but I want to finish ACT3 soon so I have only to wait for the art
fabulaparvaAug 23, 2014
Goodie, just tried it out and now Slith doesn't slith my game anymore!
*hopes that the art will arrive soon*
jack1974Aug 23, 2014
Asking for a save file was a good move. I was testing with yours, and then suddenly see crazy values:
(and this one is not even too strange, you could kill a row of the Empire recruits just with two turns of Krimm!! )
I might need to rebalance... "a few battles"!! in practice, all the ones of ACT3 haha but luckily is fast since I only need to power up the enemies
fabulaparvaAug 23, 2014
Well, it is a "Mighty Blow" ....
Edit: Is that screenshot still with EASY-difficulty?
jack1974Aug 23, 2014
No is Nightmare difficulty and that is supposed to be a boss enemy!
fabulaparvaAug 23, 2014
Lol, well... since the party was built in EASY-mode, by level 15 they have 30 more attribute points to spend than a party built in NM (5/level vs 7/level) so ... isn't that like a half-cheat mode?
yayswordsAug 23, 2014
Let him buff the mobs till he can't beat them, then we'll see if we can
I am a little worried about the speed of that turtle. Yeah I know it's a turtle so it should be slow, but man I could give it really hideous delays by stacking slows on it.
fabulaparvaAug 23, 2014
Indeed, the turtle doesn't even have much resistance against getting slowed further
yayswordsAug 23, 2014
Resistance wouldn't help it much. One lone monster against a whole party will just get barraged with slows anyway, and the minimum durations will be enough, since it won't act often enough to shake them off. Especially Slumber is devastating since it's its own debuff and you can't resist it at all.
fabulaparvaAug 23, 2014
^And that's why Riley is awesome like Shea/Althea says.
jack1974Aug 23, 2014
When I took the screenshot the turtle had stagger, slumber, slowed you don't see them because when you click on the enemy the buff/debuffs are hidden.
Boss battles against a single enemy because of the turn-system of this RPG are really hard to make right, unless I make several custom skills with super short delay for the enemy
renke_Aug 24, 2014
I'm not sure if the game is build around replaying/save game scumming - but if not it would be a nice touch if the first encounter in the steam tunnels has as guaranteed drop two or three* (mediocre) single-hand weapons
*) as it is possible that the party has no front-row warrior already equipped with a shorter weapon