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jack1974
Yes is a CDN but I think have several Tb left so shouldn't be that! I am running a big indie sale so there might be some traffic now :)

Anyway, I'm uploading a new build now, the description was all frakked, showing Legendary on all items :lol:
fabulaparva
Error upon knocking out the green clad assassin:


I'm sorry, but an uncaught exception occurred.



While running game code:

File "game/plot/scene07_dingirra_adventures_1.rpy", line 1682, in script call

File "game/script.rpy", line 2194, in script

File "game/script.rpy", line 2194, in <module>

File "game/RPG Framework/enviroment.rpy", line 887, in getLoot

File "game/RPG Framework/item.rpy", line 849, in cW

TypeError: unsupported operand type(s) for +: 'NoneType' and 'str'



-- Full Traceback ------------------------------------------------------------



Full traceback:

File "game/plot/scene07_dingirra_adventures_1.rpy", line 1682, in script call

File "game/script.rpy", line 2194, in script

File "D:\Games\SOTW-0.8.24.14-all\SOTW-0.8.24.14-all\renpy\ast.py", line 756, in execute

renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

File "D:\Games\SOTW-0.8.24.14-all\SOTW-0.8.24.14-all\renpy\python.py", line 1382, in py_exec_bytecode

exec bytecode in globals, locals

File "game/script.rpy", line 2194, in <module>

File "game/RPG Framework/enviroment.rpy", line 887, in getLoot

File "game/RPG Framework/item.rpy", line 849, in cW

TypeError: unsupported operand type(s) for +: 'NoneType' and 'str'



Windows-7-6.1.7601-SP1

Ren'Py 6.17.7.521

Seasons Of The Wolf 0.8.24.14


Pressing ignore the story goes forward, but no dagger "Slith" as a reward anymore.



Also None of the following items seem to be "legendary" now: Luther, Huntsman padded armour, Xsabor, Earrings of the beautiful. On purpose?
jack1974
Ah another case in which forgot to pass the parameter, I better look at all of them to be sure :)

Some fixed items aren't, but earrings of the beautiful definitely are! Here is how I see them:

http://i.imgur.com/cPj9cNq.jpg" style="max-width:100%">

I don't understand how you can't see them correctly :?
fabulaparva
http://oi61.tinypic.com/2evffbq.jpg" style="max-width:100%">

That's how mine look
jack1974
Send save plz :)
fabulaparva
Save sent. Forgot to type that this has been played with v0.8.24.12 up to leaving the Dingirra arena the first time, invitations were delivered with v0.8.24.13 and after that, from returning to the arena onwards v0.8.24.14. (If any of that matters, lol)
jack1974
If you got the quest in 0.8.24.12, yes then is normal that happens since I define the item when the quest starts, and at that point there still was the bug :)
jack1974
Ah no you're right, I got confused :lol: my save was from act3 (and the fixes for already assigned item didn't work) and I was confused with Jariel's PERSONAL QUEST in act 3 which indeed gives a Legendary item!

Yes I had set the earrings Masterwork, but maybe I'll change to Rare since are good :) thanks
jack1974
Did another update to fix the Assassin crash and other bugfixes, but I'm not planning to do any more updates now until I finish act3, because adding the items made me "lose" a day of work. Of course adding features is never a lost time, but I want to finish ACT3 soon so I have only to wait for the art :)
fabulaparva
Goodie, just tried it out and now Slith doesn't slith my game anymore!



*hopes that the art will arrive soon* :)
jack1974
Asking for a save file was a good move. I was testing with yours, and then suddenly see crazy values:

https://pbs.twimg.com/media/Bvu4geNCIAAnv5u.jpg:large" style="max-width:100%">

(and this one is not even too strange, you could kill a row of the Empire recruits just with two turns of Krimm!! :lol:)

I might need to rebalance... "a few battles"!! in practice, all the ones of ACT3 haha but luckily is fast since I only need to power up the enemies :mrgreen:
fabulaparva
Well, it is a "Mighty Blow" .... :lol:



Edit: Is that screenshot still with EASY-difficulty?
jack1974
No is Nightmare difficulty and that is supposed to be a boss enemy! :lol:
fabulaparva
Lol, well... since the party was built in EASY-mode, by level 15 they have 30 more attribute points to spend than a party built in NM (5/level vs 7/level) so ... isn't that like a half-cheat mode?
yayswords
Let him buff the mobs till he can't beat them, then we'll see if we can ;)



I am a little worried about the speed of that turtle. Yeah I know it's a turtle so it should be slow, but man I could give it really hideous delays by stacking slows on it.
fabulaparva
Indeed, the turtle doesn't even have much resistance against getting slowed further :lol:
yayswords
Resistance wouldn't help it much. One lone monster against a whole party will just get barraged with slows anyway, and the minimum durations will be enough, since it won't act often enough to shake them off. Especially Slumber is devastating since it's its own debuff and you can't resist it at all.
fabulaparva
^And that's why Riley is awesome like Shea/Althea says. :P
jack1974
When I took the screenshot the turtle had stagger, slumber, slowed :mrgreen: you don't see them because when you click on the enemy the buff/debuffs are hidden.

Boss battles against a single enemy because of the turn-system of this RPG are really hard to make right, unless I make several custom skills with super short delay for the enemy :)
renke_
I'm not sure if the game is build around replaying/save game scumming - but if not it would be a nice touch if the first encounter in the steam tunnels has as guaranteed drop two or three* (mediocre) single-hand weapons :)



*) as it is possible that the party has no front-row warrior already equipped with a shorter weapon