when you get the one for the father Krimm appear a little to big on the screen(you can't even see her head) and after the quest I got the scene with the spirit of ninim, the problem is I already got the spirit with altea after the quest for the mother.
I only got the scene with the spirit,I didn't get it a second time and I didn't get anything for shea.
My shea is a hunter and altea is a druid(and there were a problem with the sprite in that scene too, like with krimm in the other scene but this time it was aenis' brother and riley)
It was in 0.8.24.20 version of the game
cheskaOct 04, 2014
I guess I'll just wait for the whole game to complete and I'll buy. ^^ Nice to know its still in progress.
yayswordsOct 04, 2014
This post is rank with spoilers, not just what's actually under spoiler buttons. Curious eyes have been warned.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/plot/map.rpy", line 1462, in script call
File "game/plot/scene17_calls_to_adventure.rpy", line 695, in script call
File "game/plot/scene19_shacklesplit_quests_tier2.rpy", line 2828, in script
File "game/plot/scene19_shacklesplit_quests_tier2.rpy", line 2828, in <module>
Oh wow! This was an amazing battle! So balanced, yet so epic! Just a pure work of art! Well, maybe not. Between the first wave of demons and the dark wizards boss fight...
Ok another bug related to that. Midfight against the wizards, Chalassa was freed and became available to join me. Then the fight proceeded as normal, I won, Starrad and my party traded some verbal fellatios, and we returned to Merrow. But after finishing talking to Merrow, we jumped to the beach and Chalassa was freed a second time I think the dialogue was a little different though.
After that, we returned to Merrow again and the quest was completed a second time... now I'm in Shacklesplit again.
Okay, after receiving the Spirit of Ninim <333 that scene... Krimm decided to stand very close to the camera.
Wasn't my ranger supposed to receive two swords from Aenais?
This happened after Vaelis' flashback. I call this masterpiece, Selective Sunlight.
I am talking about ANYTHING that takes a percentage of my gold. When I was playing act 1 and 2, I made a point of not selling anything unless I immediately needed that gold to buy something else, from the point the Dingirrans arrive in act 1 to the end of act 2. And you said that was gonna stop happening. With relief, I sold everything I had in act 3, actually just to see how much it was worth because I'm not gonna buy anything on this first playthrough anyway. But now I noticed that if I care about my gold, I need to KEEP HOLDING ON TO ITEMS even in act 3, because this barkeep http://i.imgur.com/4YdZLA2.jpg. You have any idea how annoying it is to sell items one by one? You have any idea how cluttered my inventory gets when I have to hold on to items because the game won't let me hold on to the gold instead?
(With reservations for the event that the treasure contains gold equal to what I spent times a factor larger than 1, in which case this is an awesome mechanic and you should definitely let me do it more. Okay, it didn't, the whole thing sucks, I paid more for the riddle than there was gold in the treasure.)
When trying to leave for Ninim:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/plot/map.rpy", line 1465, in script
ScriptError: could not find label 'scene22'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/plot/map.rpy", line 1465, in script
File "C:\Users\Albert\Desktop\SOTW-0.8.24.23-all\renpy\ast.py", line 1467, in execute
rv = renpy.game.script.lookup(target)
File "C:\Users\Albert\Desktop\SOTW-0.8.24.23-all\renpy\script.py", line 567, in lookup
raise ScriptError("could not find label '%s'." % str(label))
ScriptError: could not find label 'scene22'.
Windows-7-6.1.7601-SP1
Ren'Py 6.18.1.670
Seasons Of The Wolf 0.8.24.23
Also, since I didn't see that exit at first, I thought I was supposed to return to Merrow to say farewell or something, and then the whole "Leif has recovered" scene repeated. I'm gonna fire up a combat thread anyway.
As for levels this close to the end, I have the twins at 22. And not received the last quest xp yet. But I also received double exp (and earlier 12/12 quests) due to that Chalassa-freeing repeating, though I've done almost no grinding. When I saw how many days of slaying crabs, spiders and snakes that meant I decided I'd rather not bother with a party that isn't dreamteam-designed; I will probably build my characters a bit differently based on these act 3 experiences. Anyway getting over level 21 seems like something easily done, at least already having exp whored in previous acts.
jack1974Oct 05, 2014
OK let's see in order:
In the quest for aenis's family
Might be that the class isn't detected correctly. As always if you had saves would be super-faster for me to check and fix. The big Krimm sprites are just a minor issue
HitThreat bug: fixed
Oh wow! This was an amazing battle! So balanced, yet so epic! Just a pure work of art! Well, maybe not. Between the first wave of demons and the dark wizards boss fight...
Rofl! Strange though, it seems OK in the code. Does this happen every time ?
Ah I see what happened with Chalassa. I think is related to that indeed.
Okay, after receiving the Spirit of Ninim <333 that scene... Krimm decided to stand very close to the camera.
Wasn't my ranger supposed to receive two swords from Aenais?
Currently the epic items are: [code] if PC2.charClass==Warrior:
$ journal.addQuest("Thank you","Aenais has finished the item [other] asked. You should visit the forge to pick it up.\n\nDifficulty: Very Easy", 5,0, [["Weapon","TwinSword",False,"Legendary",15],["Weapon","TwinHammer",False,"Legendary",15],["Armor","TwinShield",False,"Legendary",15] ])
elif PC2.charClass==Thief:
$ journal.addQuest("Thank you","Aenais has finished the item [other] asked. You should visit the forge to pick it up.\n\nDifficulty: Very Easy", 5,0, [["Weapon","TwinDagger",False,"Legendary",15],["Weapon","TwinBow",False,"Legendary",15] ])
else:
$ journal.addQuest("Thank you","Aenais has finished the item [other] asked. You should visit the forge to pick it up.\n\nDifficulty: Very Easy", 5,0, [["Weapon","TwinQuarterstaff",False,"Legendary",15],["Armor","SpiritOfNinim",False,"Legendary",15] ])[/code]
So only the Ranger can get two swords, but I think I left this because wanted to decide what to give the Thief. Druid and Ranger are good. Hunter could be two short swords (I want to be a different item than the Ranger's Twin swords).
Vaelis map bug after his quest is just a wrong variable, fixed
I will put a limit to the amount the barkeep can ask you, so that's always much lower than the treasure, so if you do the quest right you don't lose money. Right now there was no limit
Leaving to Ninim is bugged because I forgot to include a file
Also, since I didn't see that exit at first, I thought I was supposed to return to Merrow to say farewell or something, and then the whole "Leif has recovered" scene repeated. I'm gonna fire up a combat thread anyway.
Ah OK that shouldn't happen!
Thanks for the info about the XP level. I am honestly not sure if I want to limit it though. Probably I need to wait act4 and see if is possible to "break the game" by going over level 27 or something but it shouldn't happen!
yayswordsOct 05, 2014
So only the Ranger can get two swords
But I only received one sword.
jack1974Oct 05, 2014
Ah yes lol, even the code says clearly it's ONE item I'll fix it. Meanwhile if you have any suggestions for the third Hunter reward... could be two short swords or something else. Maybe you can think about this when you add the fixed items to the shops in the database?
ExizelOct 05, 2014
I send the save by e-mail because I couldn't do it by PM.
jack1974Oct 05, 2014
Thanks got it!
OK the problem is that you reach that scene but you haven't the quest "Rescue Rango" active!!!
Do you have perhaps earlier saves ? I need to backtrace and find out how you did it. Without that quest active in theory you shouldn't be able to reach that point...
ExizelOct 05, 2014
Now I think about it , I remember asking myself how the character knew where the pirates were;I should have realise there were a problem
I'm sending you the save just before getting the reward for 2nd twin,after that scene I can go directly to the pirate hideout.
jack1974Oct 05, 2014
Found it, just talking with Aenais in the forge unlocks the "Pirate Grotto" travel location. While it should unlock only after you found the right information and Aenais herself gave you the quest
Going to tweak the DoT a bit and then will do another update to fix the problem!
fabulaparvaOct 05, 2014
THIS POST CONTAINS REAL SPOILERS, DON'T READ IF YOU HAVEN'T PLAYED-
I haven't done Rowinda's personal quest yet, but during the first play through, it felt as if this Act is in general too easy on NM. It's quite the contrast to Acts 1 and 2, where I was really struggling with my Hunter/Ranger-build. That's why I don't think that the skills and attributes need more tweaking...if those would be nerfed even more for the core team, I'm afraid that it might turn the beginning of the game impossible. Maybe the enemies in Act 3 could be buffed up a bit? For example:
Is it on purpose that even in NM-difficulty, during the Pride of Lukoss-quest:
You get only 2 enemies when you open the captain's cabin and the crew area?
I think opening those in NM should give more enemies to squish.
Also, the crew gets a (partial) heal during the Merrow's Men quest. I don't think that in addition to that, they should be offered an optional full-heal in NM. It's doable with only the partial heal.
Sort of a Bug:
In the Bathhouse, if you max out the friendship stars for Althea&Riley (4/5), then the talk to Riley option will disappear as it should, but the same thing doesn't happen upon completing Vaelis' quest. The option to talk to Vaelis will remain on screen, but if you click it, the game will just throw you out on the streets and the opportunity to talk to someone else is gone (eg the heart disappears from Rowinda's house)
Another bug:
When you are talking to Myrkhan and trying to figure out the appropriate compensation to pay him, the options given to me were:
a)"1000 gold"
b)"5000 gold"
c)"More than half of our money (2696 gold)"
d)"Less than half of our money (3295 gold)"
The numbers seem to have swapped in options c) and d).
yayswords already pointed out the Selective Sunlight after Vaelis' quest. That's corrected now, but completing this quest also includes showing me most of the team members in their winterclothing (Vaelis, Shea, Althea, Riley, Jariel, Chalassa) when they go to the Drunken Rat after Vaelis' quest. Nice sneak Preview,since I don't think Riley's coat's been shown anywhere previously! I just checked my save with version 0.8.24.25 and they still have those clothes. They keep those on during the following boat trip, too, even when preparing for a swim....until they finally disappear upon arriving in a certain island where they had to use telescope and stuff.
+Misc/Random comments:
-Vaelis' personal quest is my favourite so far. Rowinda's quest has quite the challenge to be able to top that.
-Lianara had quite the wicked smile. I like it.
-Krimm's verifiably crazy
I can totally relate to the "F you"-gesture she did by leaving her tribe after losing the wrestling match but all the stuff after that... overkill much, Krimm?
jack1974Oct 05, 2014
No of course I'm not going to touch the skills! I only reduced the DoT, because in general they were doing too much damage (both for you, and for the enemies).
I'm simply going to make the enemies tougher. I admit when I played with your party, I had the impression it was too easy too, that's why I asked feedback
And yes, some encounters randomization is off - just 2 enemies shouldn't be normal in NM mode
Also, the crew gets a (partial) heal during the Merrow's Men quest. I don't think that in addition to that, they should be offered an optional full-heal in NM. It's doable with only the partial heal.
Uhm I checked and I see only a heal for 75% in that quest, so only a partial heal, not a full heal ?
In the Bathhouse, if you max out the friendship stars for Althea&Riley (4/5), then the talk to Riley option will disappear as it should, but the same thing doesn't happen upon completing Vaelis' quest. The option to talk to Vaelis will remain on screen, but if you click it, the game will just throw you out on the streets and the opportunity to talk to someone else is gone (eg the heart disappears from Rowinda's house)
Yes that shouldn't happen ! fixed (also for Rowinda).
The numbers seem to have swapped in options c) and d).
Yes correct, fixed
Ahah the winter clothing! yes it was an involuntary sneak preview
Vaelis quest was my favorite for the backstory, while Rowinda's was for the laughs
fabulaparvaOct 05, 2014
With the Full Heal I meant...the crew has 3 days on the islands according to the counter. While the crew is going through the woods, instead of clicking the next RED arrow, you can click the GREEN arrow on the prison camp and that will give them an actual full heal at the cost of one day.
I think on NM difficulty you shouldn't have this option. I've done the quest once with only the partial heal before entering the camp, and it's doable. Having the Full heal in addition to that made it ridiculously easy. Of course, if you make the enemies (meaning the spiders and the snakes) much harder, then I might change my mind.
EDIT: For example, leave the Full heal option there and put in more than 3 snakes/spiders per encounter for NM. Unless that gives too much XP, of course. Ah, sweet grinding...
jack1974Oct 05, 2014
Ah yes I forgot about that one yes I'll first make ALL the act3 enemies stronger, then when you replay you can tell me, I can disable the option for Nightmare mode.
fabulaparvaOct 05, 2014
Not sure if this one was reported before, but Jariel's Rhythm of Restoration and Rhythm of Speed both kill Vaelis' Rally whereas Vigorous Sonata doesn't.
jack1974Oct 05, 2014
Ah yes, need to check that, thanks.
fabulaparvaOct 05, 2014
Gold bug
I went to the Drunken Rat and spoke to the barkeeper about Nutty Nutt's riddle.
He wanted 2950 gold for it. The game prompted me that "Unfortunately, you don't have 2950..." But I got the paper anyway and the dialogue continues as if I bought it. The quest starts up as well.... and I have all the money I had when I set my foot in there! So basically I got it for free!!
jack1974Oct 05, 2014
Ah, but you had the money asked with you or not ?
edit: nevermind, is because I changed it to a fixed amount after yaysword complaints of asking a % of player's total money (which were fair by the way). I need to make it in a different way
fabulaparvaOct 05, 2014
For the record, I didn't have enough money, had 547 on first try and 190-something when I reproduced it.
Couple more bugs:
-At the end of Rowinda's quest , Staggered tooltip gets stuck on the screen and I can't get rid of it. It remains floating on the city map.
When I go to fight the crabs on the beach after completing Rowinda's quest, the game crashes upon starting the fight (right after choosing my party setup).Traceback:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/plot/map.rpy", line 1467, in script call
File "game/plot/scene17_calls_to_adventure.rpy", line 875, in script
File "game/plot/scene17_calls_to_adventure.rpy", line 875, in <module>
File "game/RPG Framework/enviroment.rpy", line 593, in __init__
TypeError: can only concatenate list (not "str") to list
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/plot/map.rpy", line 1467, in script call
File "game/plot/scene17_calls_to_adventure.rpy", line 875, in script
File "D:\Games\SOTW-0.8.24.25-all\SOTW-0.8.24.25-all\renpy\ast.py", line 778, in execute
TypeError: can only concatenate list (not "str") to list
Windows-7-6.1.7601-SP1
Ren'Py 6.18.1.670
Seasons Of The Wolf 0.8.24.25
The funny thing is that if I hit ignore on that one, it'll throw me back to the
Unicorn fight with 50%HP on the thing left. After knocking the unicorn out, I go back to the beach map and the Staggered tooltip has disappeared.
+I unlocked ChalassaxAlthea CG, but the hearts do not fill up to 5/5. They remain at max 4/5.
+Life Channel HP heal predictions are wrong: they are calculated from the max HP of Rowinda (I think). The actual amount healed is correct (was +12HP for each in this case).
PS I think I found one monster that doesn't need to be made any stronger.
Deceit.
yayswordsOct 05, 2014
Oh lol I thought there was a quest left to do that I had missed out on when I couldn't leave for Ninim (like the journey itself was a quest). Now I realize the quest I haven't done is Rowinda's flashback. That build sure was worth the download. Click the exit arrow to see the usual actblock screen :D
I do like the OUR STORY achievement ^^
But arghh, who is Deceit? Chalassa romance encounter?