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jack1974
Oddly enough, my laptop is running this game super hot. I remember pre-expansion being much quieter. Maybe some kind of Ren'Py update unoptimized things?

Yes, I have the same thing, I told Ren'Py coder but he hadn't time to look into it yet...



About the rebuild minigame, yes luck plays a role, playing in Normal I managed to raise the palisade almost every time though. In Nightmare, I didn't even try... :mrgreen:



And no, you should be resting fully between each Shea segment too, will check it now!
jack1974
Ah missed this:


Day 1 the town needed to eat 2 food. I started with 2 food, hunters gathered 6 so I should've had 8 - 2 = 6. Instead, on Day 2 it shows 4 food and Ninim consumes 4/day. On day 2-3 Ninim is eating 4 food. I think the Day 1 display is wrong, should say they eat four food.

The 2 is not the food needed, but the quantity available, like for wood/stone. So at beginning you have 2 food, you gather 6, so 8 minus 4/day (food consumption) = 4.





I don't quite get the fire minigame. I'm guessing I need to burn all the wood in the green square and none in the orange square, but everywhere else in the game you have explanations. Also, the story text before this talked about just five trees and I'm burning way more than five trees. Does it matter how many I burn as long as I stay inside the green box? At any rate, way more fun than fighting three 1000+ HP Ents.

Yes the number of trees doesn't matter, as long as they burn inside the green box. I need to review the instructions indeed and make them more clear!

Troyen
Ah missed this:


Day 1 the town needed to eat 2 food. I started with 2 food, hunters gathered 6 so I should've had 8 - 2 = 6. Instead, on Day 2 it shows 4 food and Ninim consumes 4/day. On day 2-3 Ninim is eating 4 food. I think the Day 1 display is wrong, should say they eat four food.

The 2 is not the food needed, but the quantity available, like for wood/stone. So at beginning you have 2 food, you gather 6, so 8 minus 4/day (food consumption) = 4.



No, I mean both the food and the "Ninim eats food" displays said two on Day 1. It should be Food: 2, Ninim eats 4 food. Though when I reload, I can't get it to say 2 and 2 again. Weird. (Maybe I was just tired?)




At the end of Segment 2, I'm at 18 wood/24 stone, so we'll see if I can make it. 9 days left. I am a little worried that if you mess up and fail, you have to replay a lot of the story.






I don't quite get the fire minigame. I'm guessing I need to burn all the wood in the green square and none in the orange square, but everywhere else in the game you have explanations. Also, the story text before this talked about just five trees and I'm burning way more than five trees. Does it matter how many I burn as long as I stay inside the green box? At any rate, way more fun than fighting three 1000+ HP Ents.

Yes the number of trees doesn't matter, as long as they burn inside the green box. I need to review the instructions indeed and make them more clear!




I'm hesitant to say this, but then the minigame ended up being pretty easy (though it took a while to figure out "End Turn" meant "let the fire burn"). That said, if you make it too difficult, then the game stops being fun.



I just reloaded to count how many moves I'd need and this time I have a more challenging setup (most of the wood on one side). But I still won moving only four pieces. (I think the two turns before fire spreads makes it a bit easy. I think it's doable with fire spreading after each move. But it is random, so hard to say.)



Also, you can rollback on the fire minigame. Though not very far.

Troyen
One other thing I noticed, I don't earn any experience for solving problems with non-combat solutions. That means if I wanted my characters to level up before the final boss (a couple are still at 23, I think?) I need to do all the fights.



Maybe you could award a small amount of experience for the non-combat minigames - comparable, if not slightly less than what the party would have earned had they fought it out? Especially if the big draw is "less combat!"




So far, this specifically means the fire minigame.



I've had one battle on Shea's side in six days - when I went to rescue the lumberjacks. The guards ended up fighting the rest of the gnolls. Not sure what to do about experience there, if anything.

jack1974
No, I mean both the food and the "Ninim eats food" displays said two on Day 1. It should be Food: 2, Ninim eats 4 food. Though when I reload, I can't get it to say 2 and 2 again. Weird. (Maybe I was just tired?)

Hmm I think so, that part should never change (when says how much food per day Ninim uses).

And yeah trying you should replay good amount of the story, though as you noticed there are only a few required battles, most can be skipped taking alternative routes.



About the burning minigame it's usually easy but since the placement is random, is hard to know if will be hard or not. In Nightmare though a lot of wood pieces are used, so it shouldn't be always easy. I might try to change it so that you can move only once and see how it goes :)


Maybe you could award a small amount of experience for the non-combat minigames - comparable, if not slightly less than what the party would have earned had they fought it out? Especially if the big draw is "less combat!"

Ah yes that's actually a good idea, I forgot to do that! Will add it on next update.



Regarding Shea's experience, I think the ending battles are possible even without leveling. Of course depends if people playing in Nightmare tells me the final battle with the giant gnoll it's possible or not :)



In other news today got the missing CGs, so later this week will add them (in the next two days I'm busy with some errands).
jack1974
I seem to have encountered a bug: when searching for the gnolls camp, after you've searched a second cave, the game goes straight to the main screen. This happens regardless if the cave is empty or you have to fight something.

I've loaded the save but in my case the plot always advances after you explore 1 cave... so I can't get to see the bug :oops:

Maybe if you can send me the save just immediately before the bug happens ?
Troyen
No, I mean both the food and the "Ninim eats food" displays said two on Day 1. It should be Food: 2, Ninim eats 4 food. Though when I reload, I can't get it to say 2 and 2 again. Weird. (Maybe I was just tired?)

Hmm I think so, that part should never change (when says how much food per day Ninim uses).

And yeah trying you should replay good amount of the story, though as you noticed there are only a few required battles, most can be skipped taking alternative routes.



About the burning minigame it's usually easy but since the placement is random, is hard to know if will be hard or not. In Nightmare though a lot of wood pieces are used, so it shouldn't be always easy. I might try to change it so that you can move only once and see how it goes :)

Yeah, it really depends on how the wood spawns. I can always beat it on nightmare with two turns per burn, but one really depends on the board. I had one map where the six in the center weren't touching anything and I didn't even need to move. I had another where 95% of the pieces were in one quadrant and two moves was cutting it close. I can win about half the time with one move, the other half there's no chance.



It looks like there are 28 pieces. Might be interesting to do one move with a lower number like 20 pieces. Or, leave it the way it is. No big deal.



I did crash the game after a bunch of reloads though. If I failed, I would try again, but if I won I would reload on the "Hurrah!" screen, and the seventh time:


I'm sorry, but an uncaught exception occurred.



While running game code:

File "game/plot/DLC.rpy", line 3849, in script call

File "renpy/common/00start.rpy", line 67, in script

label _after_load:

File "renpy/common/000window.rpy", line 68, in _window_auto_callback

if not store._window_auto:

NameError: global name 'store' is not defined



-- Full Traceback ------------------------------------------------------------



Full traceback:

File "/Users/troyen/Downloads/SOTW-1.0.7.9-all/renpy/bootstrap.py", line 287, in bootstrap

renpy.main.main()

File "/Users/troyen/Downloads/SOTW-1.0.7.9-all/renpy/main.py", line 375, in main

run(restart)

File "/Users/troyen/Downloads/SOTW-1.0.7.9-all/renpy/main.py", line 77, in run

renpy.execution.run_context(True)

File "/Users/troyen/Downloads/SOTW-1.0.7.9-all/renpy/execution.py", line 684, in run_context

context.run()

File "game/plot/DLC.rpy", line 3849, in script call

File "renpy/common/00start.rpy", line 67, in script

label _after_load:

File "/Users/troyen/Downloads/SOTW-1.0.7.9-all/renpy/ast.py", line 728, in execute

statement_name("label")

File "/Users/troyen/Downloads/SOTW-1.0.7.9-all/renpy/ast.py", line 41, in statement_name

i(name)

File "renpy/common/000window.rpy", line 68, in _window_auto_callback

if not store._window_auto:

NameError: global name 'store' is not defined



Darwin-13.4.0-x86_64-i386-64bit

Ren'Py 6.99.1.329

Seasons Of The Wolf 1.0.7.9



And...after several more fire games, same crash again.
jack1974
Lol, well that's a Ren'Py crash, so not my fault at least. I'll show it to Ren'Py coder, I'm not sure how you managed to break it! :shock:
Troyen
Keep replaying the fire game over and over on nightmare. Reload on "Hurrah, the fire is out!" or "Try again?" After about seven or eight times it'll crash.
jack1974
By reload you mean you had a save before the fire game started right? interesting at least it's reproducible :)
Troyen
Yeah, I can't find anything specific that does it other than just replaying the fire game a bunch of times. My save is at the cut/burn option.



I've also come to the conclusion that you could easily spend a lot of time trying to balance difficulty vs fun on nightmare. It should always be beatable with two moves, though some times are obviously easier than others. Oh well, I think you should just leave it as it is.
jack1974
Yes indeed, I don't think I'm going to change that now :)
jack1974
So I've uploaded 1.0.8... with the finished ending CGs! The game is now 100% complete. There's still that mysterious bug that user reported (game quitting to main menu after the second gnoll camp search once palisade is built) but I can't seem to reproduce it. If anyone encounters it and has a save before it happens, send it to me :)
Troyen
So, I got the same crash again. I loaded at the cut/burn choice and did the bee fight to see what it'd be like. Then I reloaded and did the fire game to check out the new exp reward. Then I reloaded again because I thought I saw a bug and BOOM - game crash.



Anyway, the bug I spotted:


When you beat the fire game, the dialogue section says "Party got 500 XP!" but in reality, each character only gains 300. For reference, my bee fight awarded 393 xp.

Troyen
Shea Part III:


Vaelis: "Everything is alright. Yet." <-- "Yet" should be something like "So far."



Nitpick: The "hunt the gnolls in the treetops" battle takes place with the mountain background. Aren't they in a forest? Wasn't there a snow forest BG somewhere?



I'm at 46/54 W/S at the end of Day 10. I think it's doable in Nightmare. (Of course, maybe I've been lucky that the gnolls hit the guards 6 times.)



Okay, I crashed again. This has nothing to do with any minigame this time, I'm just loading a save. Sometimes the second save in a single session! I used to have no problems back in the day, so something in the new Ren'Py is broken.




I'm sorry, but an uncaught exception occurred.



While running game code:

File "game/plot/DLC.rpy", line 5032, in script call

File "renpy/common/00start.rpy", line 67, in script

label _after_load:

File "renpy/common/000window.rpy", line 68, in _window_auto_callback

if not store._window_auto:

NameError: global name 'store' is not defined



-- Full Traceback ------------------------------------------------------------



Full traceback:

File "/Users/troyen/Downloads/SOTW-1.0.8-all/renpy/bootstrap.py", line 287, in bootstrap

renpy.main.main()

File "/Users/troyen/Downloads/SOTW-1.0.8-all/renpy/main.py", line 375, in main

run(restart)

File "/Users/troyen/Downloads/SOTW-1.0.8-all/renpy/main.py", line 77, in run

renpy.execution.run_context(True)

File "/Users/troyen/Downloads/SOTW-1.0.8-all/renpy/execution.py", line 684, in run_context

context.run()

File "game/plot/DLC.rpy", line 5032, in script call

File "renpy/common/00start.rpy", line 67, in script

label _after_load:

File "/Users/troyen/Downloads/SOTW-1.0.8-all/renpy/ast.py", line 728, in execute

statement_name("label")

File "/Users/troyen/Downloads/SOTW-1.0.8-all/renpy/ast.py", line 41, in statement_name

i(name)

File "renpy/common/000window.rpy", line 68, in _window_auto_callback

if not store._window_auto:

NameError: global name 'store' is not defined



Darwin-13.4.0-x86_64-i386-64bit

Ren'Py 6.99.1.329

Seasons Of The Wolf 1.0.8

jack1974
Thanks, yes the right amount is 300XP but before I had put 500 and forgot to change the texts (the amount awarded is right though).

About the crash I sent the report to Ren'Py coder since for sure is something related to the library. Is strange though that I can't seem to crash it here. Does your system have not much RAM? another user on Steam reported an out of memory error for PS1 today...



Maybe if you want try sending me that save, if is always the same save that breaks the game :)
jack1974
Yes Ren'Py coder said that it should be something in my code (I do some stuff after the load of a save) but it should happen with a specific save, not randomly. So if you have that save which crashes can take a look at it :)
Troyen
Well, it's multiple saves but they all originated from the same pre-DLC save. I'll look more tonight.
jack1974
Thanks, I'm off to bed now. I sent you by email a file to replace to see if the problem still occurs :)
Yglika
The DLC worked neatly (no problems at all, only the final screen was missing as announced). However I encountered one small problem when I tried to replay it for the second time (when choices for different decisions/romance are offered). Though my Althea is still correctly a druidess, in pictures she no longer wears druidic robe but a warrior outfit instead.