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Troyen
D. Romance him.



(P.S. That third option should just say "Neither".)
jack1974
Lol romance him.

Yeah the story for now is just written quickly by me, but the writer will go over all the texts and change them in the final version :)

My goal is to make 1 level every 2 days, so 8 levels left = 16 days!
yayswords
Doesn't it occur to anyone that when zombies lose a limb they're like, meh whatever. But skeletons are always fully intact. So what happens to a zombie that has lost an arm? Does it never become a skeleton? Does it put the bone back when it does? Or do zombies just not become skeletons as they decay? Which color is the dress? ANSWERS ARE NEEDED.
jack1974
The last riddle will be "Can you romance me?"

A) yes

B) no

C) harem ending with skeleton and zombies (right choice)

:mrgreen:
kadakithis
Oh cool love riddle games, do you get anything for answering them all?
jack1974
Well there are just two for now so I don't know (I'm still coding it) :lol: if you give the wrong answers enemies attack, but I could indeed give a bonus/reward if player answers them all correctly.
Troyen
That would kinda just encourage saving/reloading until people get all the correct answers. Maybe you could give a small amount of bonus EXP or something for each question you get right. Sort of like the SotW minigames - you still get experience for not doing combat, just not quite as much as you could have gotten with the battle.
jack1974
Yes that is already implemented, you get almost same amount of EXP skipping the fight :)
jack1974
Allright seems that a level every 2 days was a bit optimistic :lol: since I also need to design the new enemies/skills/AI as the party goes deeper. For example I made the first boss enemy, which are actually 4 (depending on choices), a minor elemental of the 4 elements.

https://pbs.twimg.com/media/CIalWhYUcAAAI0p.jpg:large" style="max-width:100%">



as you can read in the battle log, rather than giving bosses full immunity on effects like Paralyze (as happened in Loren/SOTW), they'll just shorten the duration based on fixed resistances :) I think is a better way since you can still use the skill, albeit with reduced efficiency.
kadakithis
That sounds so much better! I hated that so many of your abilities were useless against bosses. When you go into a boss fight and realize that anything but straight damage seems to be shrugged off by the enemy, it becomes a lot less fun as most of your tactics don't mean as much and it becomes a slogfest.
jack1974
In the example above, you still paralyze the boss for 1 turn (he has 2 paralyze resist), and 1 turn of paralyze is basically useless :lol: but if you have the Magic Chains Journeman/Expert, then you can paralyze him for longer.

I think for the more difficult boss battles I'll have to have more than 1 enemy, since designing a tough boss battle with just 1 enemy is hard (and in this game with limited healing/SP is even more).
jack1974
https://pbs.twimg.com/media/CIhzPWYWsAAj_HN.jpg:large" style="max-width:100%">

OMG THIS GUY IS SO HOT!! :o :shock: :mrgreen:

A minor fire elemental encounter in the catacombs!
yayswords
Please no elemental fanservice lol. You're heading down a dark road.
Troyen
This must be the dance-off minigame you were talking about.
jack1974
Second level done. Time to add some more bastard enemies.... :)

https://pbs.twimg.com/media/CIkz28jWsAAPi4r.jpg:large" style="max-width:100%">
kadakithis
Love the elemental! All 4 elements or just fire guy?
jack1974
No there are all the four obviously :)
jack1974
https://pbs.twimg.com/media/CI1e6_GXAAEYdZ5.jpg:large" style="max-width:100%">

work continues, I'm on catacombs level 4. I am using a cheat to raise the party XP every level, since I don't want someone to be able to complete the whole 9 levels of the catacomb in a single try, without doing any other activity :lol:



In practice the catacomb should be possible at certain levels like:

level 1 => party level1

level 2 => party level3

level 3 => party level6

level 4 => party level9

level 5 => party level12

level 6 => party level15

level 7 => party level18

level 8 => party level21

level 9 => party level24+



that is the reference I'll use while testing myself. In the image above 3 spiders were clearly too much since they wiped out my party (though I noticed that some battles change completely depending the order in which you execute your actions, but I don't think this is the case).

Obviously, tweaks during testing will be needed :)
yayswords
Spider poison cutting group's damage in half. Fun fun.
jack1974
They have poison bites (DoT and critical hit reduce) and cast spider's net (slow). I just noticed that both poison and spider net were reducing critical so I'll do something else instead. But yeah 3 spiders at once are too much :lol:



edit: actually not. I always forget how placement and actions really matters in this game. I was grouping the party together so the spiders AOE were doing max damage. Was enough to "ungroup" my party and voilĂ , relatively easy :)