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jack1974
There should be the final images in version 1.0.8, which one you didn't see ?

About the outfit probably I forgot to update the "clothing variable", will check it :mrgreen:
Yglika
My fault, I was still using 1.0.7.8 I didn't notice there's a new version, I'll try that one first. :-)
Yglika
Ok, the picture is there with 1.0.8 (nice pic, thanks :-)) but the bug with Althea wearing figher clothes at replay despite being a druidess remains.
jack1974
Yes I fixed that here but I'm waiting for some answers about other rare bugs before doing another update :)
Yglika
Sure, it happens only for the second walkthrough, so it's nothing serious anyway.
gamesempie
Found an bug in the DLC that I'm surprised no one has mentioned yet. I'm running version 1.0.8 and I've just completed the palisade after 10 days now the party is hunting for the gnoll encampments, but after I search any of the caves if they are empty or after the battle to clear them I get a black screen and then I'm sent back to the main menu. Would you like me to send you the save?
jack1974
Yes! another user reported that, but wasn't able to send me a save in which that happens. Send it :)
Troyen
So far I haven't crashed with the test file you sent me, and I've been reloading a bit.




Few things about the Dark Alchemist scene (Althea is a warrior, difficulty: nightmare):



In terms of difficulty, I'd rank Dark Alchemist + Spiders as the easiest < Three Thrall Guards < Three Thrall Guards + DA as hardest. They were all beatable, but the latter two required some rethinking of my strategy.



That said, the experience for three guards and three guards + DA is kind of low. Three guards + DA was around 269 (or 64 each). Three guards was closer to 40-something each. Talking and not fighting is worth 300 each. (And the bee fight with Shea was closer to 394 each, I think?)



Also, after choosing to kill her I fight three guards with no DA, I get a scene where the alchemist chucks a potion at Althea and then dies. Her surprise here is odd "you're still alive?" considering the DA wasn't actually part of the fight.



On a different path, trying to talk to the DA and failing miserably I fight three guards + the DA. Afterwards, I get a scene where the alchemist chucks a potion at Althea and dies. Except the alchemist isn't on screen (it's Althea, Chalassa, Jariel, and Rowinda). And there's no potion animation nor sound effect.

gamesempie
So far I haven't crashed with the test file you sent me, and I've been reloading a bit.
Are you talking about the file I sent, because that's weird since I tried reloading multiple times to find a way around it and it always happened. The save file I sent was of "The Mountains Around Ninim: Day 48, Arboris", correct?
gamesempie
Ohh and in act 4 were Krimm and Rowinda suppose to be in there casual "warm weather" clothes instead of fur clothes like everyone else?
Troyen
Shea scene, day 11


Riley: "They think the rest of us is in Ninim!" <-- should be "are in Ninim"



Gnoll Warrior A used Counter Attack.

Riposte increased by 7400%. <-- wow, that's a lot. That right?



Althea scene


Demon waves fight:

The second demon to spawn canceled my swap action. Instead, my characters remained where they were prior to the text, and then all the enemies got a free round on my front-row character. :(

Troyen
So far I haven't crashed with the test file you sent me, and I've been reloading a bit.
Are you talking about the file I sent, because that's weird since I tried reloading multiple times to find a way around it and it always happened. The save file I sent was of "The Mountains Around Ninim: Day 48, Arboris", correct?

No, I'm talking about the test.rypc that kept crashing my game when I tried to load a save.
Troyen


Why can't I choose to kill Jariel instead of Rowinda? He's been asking for it half the game!



Also, in the follow-up Shea segment, I can't seem to rollback over the text. Same during the "Palisade Constructed" conversation.



I can only do two camps and then the screen goes black and I return to the main menu. But at least now you know the palisade is doable on nightmare, with at least two days to spare too. I'll have to wait for the next update to finish.



Also, the day counter doesn't update when I search for gnoll camps. I check both the first and the second on Day 52, Arboris.
jack1974
I'll check the DA battles now. I'll make the spiders a bit harder, and also check the small discrepancies you found :) Anyway cool the crash doesn't happen anymore, it's what I thought then!
Ohh and in act 4 were Krimm and Rowinda suppose to be in there casual "warm weather" clothes instead of fur clothes like everyone else?

They don't have a "winter clothes" version, that's why :oops: Krimm doesn't need it, and Rowinda is a living volcano (unofficial explanation!)



The riposte increase text is obviously wrong, should be 74% and not 7400% :lol:



The blocked rollback is probably because I commented a line by mistake in the test.rpyc file I sent you, so should be fixed on next update.



Anyway you got the "quit to desktop" error too, good means it always happen. I didn't notice it because never finished the game while testing with the chance to explore TWO locations, just one :) I'll take a look today at it!




As for why you can't choose to kill Jariel... obviously no romanceable character can be killed :wink:



Oh and about the DA mysterious death:


I missed it too initially, but in the case you choose "killing whoever is responsible" (second option) and then kill alchemist (second option again) Althea actually KILLS the alchemist before the battle with her bodyguards begins! So that's why she is surprised that she is still alive after the battle, even if the DA wasn't in it. I replayed the scene and made sense.

Madance
I have to say...




I was REALLY creeped out by the Althea/Chalassa ending CG. I mean, Althea looked like she was a little kid, and not in a metaphoric way, I mean, PHYSICALLY a little girl. Don't get me wrong, the art is gorgeous and I loved it, but it was kind of downer to see her that way. No matter, is just a small complain, and I don't really want to come across as a winy fan.



And that question: "why can't we kill Jariel"...




I wish I could. Nothing against him, it's just that I really love Rowinda, and since Chalassa could be killed in the normal game, I sort of expected having an option; but then again, he need to be alive to be accounting the events of the DLC. T___T At least I can imagine that Rowinda did find her way back to the party after her "Lava diving" experiment, and after a good slapping session, forgave everyone.

jack1974
About the Chalassa/Althea CG:


Ah I didn't had that impression. I thought she looks like a young lady "inside" (and she is, considering elves live for centuries!). But in the image she didn't seem like a little girl. Maybe is the pose, both the crying pose and the fact that she is lying on Chalassa's arm so she seems taller than Althea?


About the poor Jariel :lol:


Haha you know! I would pick Rowinda 10 times over Jariel too. I know this is personal tastes of course, but I don't like the "good polite educated guys" like him neither. Crazy warlock? much better :mrgreen: Though as you said, the after credits prologue shows that we haven't seen the last from her...!

jack1974
Thanks for the save, was useful to fix the "quit to main menu" bug :)

Now I played and should work. Note that for it to work you need to rollback/load a scene BEFORE the map is shown the first time. Also, is normal that you get the Council threatened scene 1 day before the deadline. So in the saves I got for example had 2 days left, but you can correctly search only 1 gnoll camp.

I believe after this update all the major problems are fixed, and should make the final release soon!
Troyen
Did you fix all those grammar mistakes? I didn't go back to check but I think I saw some still there in 1.0.8.
Troyen
The crash is back:


I tried killing the council, made it to Althea's segment, then reloaded my choice and boom:



I'm sorry, but an uncaught exception occurred.



While running game code:

File "game/plot/map.rpy", line 1508, in script call

File "game/plot/DLC.rpy", line 8078, in script call

File "renpy/common/00start.rpy", line 67, in script

label _after_load:

File "renpy/common/000window.rpy", line 68, in _window_auto_callback

if not store._window_auto:

NameError: global name 'store' is not defined



-- Full Traceback ------------------------------------------------------------



Full traceback:

File "/Users/troyen/Downloads/SOTW-1.0.8.1-all/renpy/bootstrap.py", line 287, in bootstrap

renpy.main.main()

File "/Users/troyen/Downloads/SOTW-1.0.8.1-all/renpy/main.py", line 375, in main

run(restart)

File "/Users/troyen/Downloads/SOTW-1.0.8.1-all/renpy/main.py", line 77, in run

renpy.execution.run_context(True)

File "/Users/troyen/Downloads/SOTW-1.0.8.1-all/renpy/execution.py", line 684, in run_context

context.run()

File "game/plot/map.rpy", line 1508, in script call

File "game/plot/DLC.rpy", line 8078, in script call

File "renpy/common/00start.rpy", line 67, in script

label _after_load:

File "/Users/troyen/Downloads/SOTW-1.0.8.1-all/renpy/ast.py", line 728, in execute

statement_name("label")

File "/Users/troyen/Downloads/SOTW-1.0.8.1-all/renpy/ast.py", line 41, in statement_name

i(name)

File "renpy/common/000window.rpy", line 68, in _window_auto_callback

if not store._window_auto:

NameError: global name 'store' is not defined



Darwin-13.4.0-x86_64-i386-64bit

Ren'Py 6.99.1.329

Seasons Of The Wolf 1.0.8.1

Troyen


Do exploring the caves actually make a difference? I found a mammoth so there appears to be some random chance for something, but I dunno if it affects the plot.



I'll have to try the council alive later. I got unlucky with the ratmen shop this act and now I'm short on healing/rejuv potions. Krimm's wave is pretty rough. If you wanted to be nice, you could increase the potion supply they sell. :) None of their equipment has been useful all expansion.



In an alternate universe: if you kill the council, your party heals between gnoll waves, but Daronas and the guard do not. Also, with a four man party and Daronas the warrior, I think it'd be more helpful to have the archer volunteer than the warrior guard. And that's even with a non-Ranger Shea.