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jack1974
Lol the crash is weird. The only line I uncommented again is a standard Ren'Py rollback config (the reason why you couldn't rollback anymore). Well I'll remove that then, since seems is the reason of your crashes! But it's really weird. Can you try to replace test.rpyc with the one I sent you by email a few days ago and see if works? If so, it's definitely that command and is a Ren'Py bug I think.
Did you fix all those grammar mistakes? I didn't go back to check but I think I saw some still there in 1.0.8.

Which ones? you pointed out some in 1.0.8 so is normal that they still were in it. I fixed those you mentioned but maybe I missed some older ones ?




About the caves: no they have no impact on the plot.

Yes I could increase the potions amount of ratmen indeed since it will be the most useful thing!

Ah the Daronas/guards don't heal since aren't really included in party (in game code). Will make sure they're healed too then.

jack1974
OK spoke with Ren'Py coder and lol it's my fault, was using a config variable outside the initialization part :lol: it's actually a bug that was working before! :mrgreen:
jack1974
Uploaded 1.0.8.2 which fixes that after-load bug and adds some more potions to ratmen and Daronas/guards heals after each wave. I think now, typos apart, it's FINALLY DONE! :)
jack1974
An user sent me some more bugs by email. I fixed all except one which I can't reproduce, so I'll wait to see if she can send me the right save. Most of those bugs are minor anyway, like a wrong sound effect playing in battle, or while replaying the DLC with the menu system a wrong character outfit.

The only real "major" bug was that Jariel/Althea ending CG


would play only in one case, if you killed Rowinda, and not if Jariel did it. Now works in both cases.

ValHallen
Speaking of the ending:


What happens when you select the suicide? Since I played as Shea, the choice didn't affected my ending

jack1974


It changes only Althea's ending with Jariel (if she is in love with him). Speaking of the talk leading to the CG scene though, nothing more.

ValHallen


It changes only Althea's ending with Jariel (if she is in love with him). Speaking of the talk leading to the CG scene though, nothing more.




Common, tell me what happened there, someone stopped her? Did Rowinda throw herself? Someone three her?

jack1974
Haha


no surprisingly Jariel pushes Rowinda! :mrgreen:

Indeed in the ending he is quite shaken by it, though he tries to justify himself that he did it because he loves Althea so much:

jar "Althea - I was about to lose you. I- I could not stand that thought. That I'd never see you again, that I'd lose the most precious person in my life..."

jar "I would have doomed the world to eternal damnation if it had allowed me to stay with you."

If you want more details you'll need to replay it. With the menu choices at beginning of DLC is faster (though I still need to upload the latest version with working Jariel/Althea CG in this case).

jack1974
Uploaded 1.0.8.3 which hopefully fixes everything :)
jack1974
Fixed another crazy bug reported by email from an user. In practice when I fixed the "quit to main menu" bug in the gnoll search map, as indirect consequence I added it to the Blood Realm map. This because I didn't consider that people could have finished the palisade even earlier (just before the Althea scene in the Blood Realm!).

Now I made sure this can't happen! :)
Troyen
It feels like the Ninim volunteers have a little bit too low Magic on Nightmare (or maybe in general).




My volunteers at level 25 have 17 magic. The guard has 73. The gnolls have 100. The gnoll shaman has 234.



The opening round of Riley's wave (saving the council) usually goes 263 Ice Spike followed by a bomb which KOs a volunteer before I even get a turn. Not every time, I can keep restarting six or seven times until they do something else, but it does seem a pretty stark difference.



I have the Palisade buff, my Guard has Defend up, and I still lose a full HP guard (and also a volunteer in the back row with the defense bonus) in a single wave of Gnoll attacks. Without the Palisade, this would be an absolute horrible nightmare, though I bet fabula could do it.



Also, Vaelis' Finishing Blow can't be used on targets above 30% HP but the Gnolls can spam it on my full HP characters?

jack1974
Ah yes maybe will raise those poor volunteers magic resistance a bit :) I want to hear more feedback from other nightmare players first but I'll surely raise the value on next update.

Regarding the skill, you confused it with another one, the "Final Blow". The Finishing Blow one is the one that "Strikes single target, damage is inversely proportional to the target's HP: less damage if the HP is high, more damage if the HP is low. Doesn't work on boss enemies."

So it can be used in any condition. I can understand the confusion though since names are quite similar!
Troyen
End of the DLC notes:




The music bug is back. I repeatedly don't get music on waves 2-4 of the gnolls, but it comes back for the boss fight. :(



I'm sure it's supposed to be easier to kill the council than to save them, but there is a HUGE difference in difficulty. I had party members die during the boss fight with the council dead, but it was much more doable than the one party + weakling volunteer battles. (By the way, what about just giving two Guards instead of one when the council is alive? Having four characters that are mostly effective at shooting arrows seems odd.)



I'll let some of the other nightmare players comment on the living council route, but I'm not really inclined to spend more hours on it. Maybe if my Riley had Ghost Form, but I struggled the one time I got to Krimm's as well.



Weird note: when Althea asks Jariel about how his writing is going and if he wrote it all, I noticed she's carrying her sword. Perhaps she really doesn't want him to write about Rowinda? ;) (It's also a little weird for him to carry his harp thing when he's writing.)

jack1974
OK will add another "normal" guard, make sense. I thought too might have been too hard, but I don't play Nightmare mode :mrgreen: Also maybe with higher magic resistance even the volunteers will be more than "cannon fodder" :lol:
jack1974
I made the update to tweak the final battle. Note that on my site the previous one, 1.0.8.4 is the live version. I'll tweak a bit more here the battles for the Nightmare mode, but are just minor tweaks. I don't plan to make any big changes to this game anymore :)
Calimachus
Bug in Epilogue




I romanced Chalassa and chose to kill Rowinda, who jumped into the lava.

But in the final talk of our lovebirds, it looked like Chalassa killed Rowinda as well after she tells Althea about killing a friend and finding out that the world keeps turning.

Taleweaver
Bug in Epilogue



I romanced Chalassa and chose to kill Rowinda, who jumped into the lava.

But in the final talk of our lovebirds, it looked like Chalassa killed Rowinda as well after she tells Althea about killing a friend and finding out that the world keeps turning.

Yup, that sounds like a bug. Does Althea say the "I hope it does" part twice in the conversation? In that case, that may have been a misunderstanding between me and Jack.
jack1974
Are you sure?


I just checked and there is only one variable associated with that possibility (Althea killing Rowinda), and in the final part I check that one if is true/false. I really don't think it's possible.


p.s. remember to use spoilers :)
Calimachus
Taleweaver wrote

Yup, that sounds like a bug. Does Althea say the "I hope it does" part twice in the conversation? In that case, that may have been a misunderstanding between me and Jack.




Yes, she says 'I hope you're right, my love. I hope you're right' twice.


I see the final CG and then suddenly Chalassa is in front of the picture and the conversation continues with Chalassa telling how she had to choose. And then the final CG is in front again.


I can send you the save file if you like.
jack1974
Ah nevermind I found it, actually is noticeable because of the graphic bug :lol:

I just quickly played it myself thanks. Will fix it. In practice this last part doesn't need to play, everything else before is OK :)