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jack1974
https://pbs.twimg.com/media/C3fj2FLWQAE_x0m.jpg" style="max-width:100%">

this is the help texts for the room on the upper floor (I'll have another for the "underground rooms").

In case some good soul want to edit/fix the mistakes in the texts, here are the original texts:
[code] RoomsDescUpper=(
"Library: this is where Amber stores her recipes. Upgrading this room will automatically unlock some new recipes and increase the maximum number of recipes you can have in your grimoire.",
"Office: this is where Amber does the paperwork/accountancy/trades. Upgrading this room will reduce items cost in the local shops and allow trading to distant towns to acquire rare ingredients.",
"Shop: where customers can browse the items on sale. Upgrading this room will increase the amount of items you can put on sale, and the social status of customers that will visit your shop.",
"Divination Room: this is where Amber performs enchantments and gets news from around Aravorn. Upgrading this room will let you get news about random events a few days before they happen.",
"Greenhouse: some herbs can be grown in Amber's Greenhouse. Upgrading this room will allow the cultivation of rarest herbs and plants.",
)[/code]

Of course I might still tweak the effects during testing, but I need to write down something to start trying :)
DarkWolf
Here, I gave it a try:



RoomsDescUpper=(

"Library: this is where Amber stores her recipes. Upgrading this room will automatically unlock some new recipes and increase the maximum number of recipes Amber can have in her grimoire.",

"Office: this is where Amber does paperwork, accountancy and trades. Upgrading this room will reduce items cost in the local shops and allow trading from distant towns in order to acquire rare ingredients.",

"Shop: this is where customers can browse items on sale. Upgrading this room will increase the amount of items Amber can put on sale, it will also make more customers of higher social status to visit Amber's shop.",

"Divination Room: this is where Amber performs enchantments and gets news from around Aravorn. Upgrading this room will make sure Amber gets news about random events a few days before they happen.",

"Greenhouse: some herbs can be grown in Amber's Greenhouse. Upgrading this room will allow the cultivation of rarest herbs and plants.",

)
BobTheMob
"Shop: where customers can browse the items for sale [the term "on sale" indicates that prices are lowered for a time]. Upgrading this room will increase the amount of items you can sell [again, to avoid potential confusion], and the social status of customers that will visit your shop.",



(As always, ***NOT MEANT AS AN ATTACK***; done solely b/c you asked if anything should be improved, Jack.)
jack1974
The "shop artist" took a break, but now he is resuming work on the last missing rooms. This is the office/accountancy room, from sketch to final result:

https://pbs.twimg.com/media/C5CWCWPWQAEvYlm.jpg" style="max-width:100%">

https://pbs.twimg.com/media/C5CWH_MWQAI-t1J.jpg" style="max-width:100%">

looks like a nice office. For sure better than the one I have :mrgreen:
BobTheMob
https://pbs.twimg.com/media/C5CWH_MWQAI-t1J.jpg" style="max-width:100%">


The shield and the spears--do they have any significance in terms o' the game? :)



The entire place looks completely AWESOME, btw!!!! :shock: Please tell the artist his work OWNS!
jack1974
No the shield and spears are just random decoration the artist made. The artist is the one who did PSCD art :)
jack1974
https://pbs.twimg.com/media/C5NHaVtWMAUjPPr.jpg" style="max-width:100%">

the news/aviary/observatory room. From there you will be able to see the "random events" before they appear, so you can try to speculate on the items prices :twisted:
BobTheMob
https://pbs.twimg.com/media/C5NHaVtWMAUjPPr.jpg" style="max-width:100%">

the news/aviary/observatory room. From there you will be able to see the "random events" before they appear, so you can try to speculate on the items prices :twisted:


Since there are what appear to be ravens there, could there be at least one instance in which Amber can ask something about the future and one of 'em responds "Nevermore"?

That. Would. [color=#FF0000]OWN!!!!!![/color] :twisted:





The entire place seems awesome!
jack1974
Hmm not sure if I get the reference... it's something related to Poe? or something else? :)
BobTheMob
Hmm not sure if I get the reference... it's something related to Poe? or something else? :)


'Tis indeed, and I pity you: you've been deprived! :o



"The Raven" is indeed one of Poe's works, a tragic but brilliant piece about a man who yearns to see his late wife again, and goes mad from the grief.
Pace675
Quoth the Raven, 'Nevermore'
jack1974
Today finished scripting Lynn's path! :)

Which means there are Cosmina, Bernard and Lair elft (about half). The idea is that Aleema is going to script them while I resume working on the shop build and the gameplay stuff next week.

It took me a week each romance path, so I hope that she will finish them by mid-March, at which point the beta could begin.
BobTheMob
It took me a week each romance path, so I hope that she will finish them by mid-March, at which point the beta could begin.


HYPED HYPED HYPED!!!!!!!! :yahoo:



Been lookin forward to this for what feels like YEARS, Jack!!!!!! :mrgreen:
jack1974
Mouhaha I just realized that we had planned a route with Manuel (no romance though, couldn't do CGs since that artist doesn't work for us anymore). It's not a romance route, it's a... "bonus thing". You'll see :)

Though this means that I need to script that too, even if is shorter than the others at least.



Also, fun how ALL the Atelier games come out for PC NOW. For years, nothing. Now that I'm about to finally finish my game...HOP!! RELEASE THE KRAKEN AT ONCE!!! ROFL :lol:
BobTheMob
Mouhaha I just realized that we had planned a route with Manuel (no romance though, couldn't do CGs since that artist doesn't work for us anymore). It's not a romance route, it's a... "bonus thing". You'll see :)


So kinda like w/ Joan in CD? Him as Amber's friend/ally? :)



Please tell me there's comedic elements to it; it seems as if that guy has quite a bit o' comedy in the main game from what you've shown us. :mrgreen:
jack1974
There are many fun moments all around the game but probably Manuel scenes have more comedy than others :)
jack1974
So while I wait for Lair's route, I've resumed the crafting tutorial part. It's quite long, but I thought was better to explain in details how crafting work for the newbies. Anyone who played crafting games in the past could probably skip it completely, since I think it's rather intuitive :)

https://pbs.twimg.com/media/C6dtmtmXMAAJyxk.jpg" style="max-width:100%">
jack1974
https://pbs.twimg.com/media/C6eH2YiWMAAdESR.jpg" style="max-width:100%">

this is also the moment where the crafting framework will be put to "full test". I mean, I made 250 recipes :lol: and it was working but the crafting framework is much more complex than it looks to the players, so there are several minor features that hopefully I'm going to add with Anima's help during this month.

As I said I don't want to make anything overcomplex but there are still a few missing "key" features that I want to add :) For example in the screenshot above, now I display the quantity of the ingredients, so you know what you're missing! Before it would just say "you're missing stuff!" but without being able to know WHAT, unless you looked in the inventory... not really good :mrgreen:
Rebly82

For example in the screenshot above, now I display the quantity of the ingredients, so you know what you're missing! Before it would just say "you're missing stuff!" but without being able to know WHAT, unless you looked in the inventory... not really good :mrgreen:


Wouldn't something like, a simple hover tooltip over the greyed out ingredient work? I don't you need anything much more complicated than that. :)
jack1974
Well I think it's better to show directly the amount, also because on mobile tooltips aren't available :) But also for desktop, is better to display immediately what you're missing without the need of move the mouse. Like you need 3 copper ore for the recipe but you have only 1, would show:

3 (1)

Also always showing the amount left in inventory is good so you know how many more items you can make of that genre (like you see you still have 10 greenwood logs, you know you can still craft X items). It has many uses :)