The goblin blockade is quite impossible. Ranger/druid. They all get to act before I do. On twenty restarts, the druid dies EVERY time, the ranger is on half health, and if I'm lucky he is only staggered.
Is this new? I can just go home and sleep and the blockade disappears, but then when I go to see Shagala it's night again. Well regardless, I don't stand a chance against the goblins.
Also I'm declaring war on agility, at least as a speed increase. I'm gonna try not touching it at all when I'm sometimes 30 speed short of being faster than an opponent.
Right, I managed to beat them. But only after pulling every trick I did and didn't know, to reach level 2 before fighting them. After that I could barely, barely beat them, requiring one ounce of luck (1 blocked attack by the ranger), winning with no mana left and one digit of health. The druid still died before I could do anything but I got her health high enough that the archers had to attack her twice to kill her.
Strike Through: Can you explain the reasoning behind "critically striking" for half damage?
Okay, I keep forgetting to keep saves before a fight but so far. R/D: Goblin blockade way too strong, Mormont was a good fight. Had a fully rested party fight him and I slowly crushed him. Ratmen seem a nightmare, I think a hunter would do far better than a druid here. I can take maybe 40% health off a back row mob with a nuke, hell my ranger does more damage with an aimed shot. However the mage nukes my party for 60 damage which is brutal. Maybe a bit less magic on the cleric and mage. But I am gonna try again later and should hopefully remember to keep a save.
Giant Snow Spider died to a pretty crippled party. I used 1 heal and 1 axe throw only, plus normal attacks. I might have needed to reload a few times had it decided to use different attacks though. Did keep save
Okay it has become "later"! And I tried the ratmen again. After some select purchases (and a level up) my druid can now nuke their back row pretty hard so it got a little easy. Believe me, dinging level 2 before the goblins also involved some (well, with that budget, one

) select purchases. Buying gear makes all the difference, but not so much that the random selection can fuck me over. Just some upgrades are enough, they don't need to be perfect items. Did keep save...
Kodiak easy, but did keep save. Yay for me keeping all these saves!
Vaelis' axes do a lot of damage, especially considering he's running sword and board. They tend to oneshot frontliners. However I'm noticing they don't put the bleed on bosses, where it would actually be useful. They could do a bit less upfront damage and put the bleed on bosses.
Goblin fortress waves seemed okay tuned, the last victory was a close call but I could have prepared better.
My ranger can oneshot backrow mobs with aimed shot. He's a little too good with the bow I'd say.
All in all though I think the game has been okay since I got past the blockade. Yes some bosses have been easy, but I have been picking my battles nonetheless and I haven't been just licking the map clean. Then again r/d is not the setup to do that with, so wait for a future h/d verdict.