Found the code I use for auto-attributes:
The higher the number after the attributes, the more likely is to get picked. Maybe I need to use a even higher scale...
[code] if self.charClass==Warrior:
i = NonUniformRandom([("Strength",4),("Will",1),("Skill",2),("Agility",2),("Arcane",2),("Constitution",4)])
elif self.charClass==Thief:
i = NonUniformRandom([("Strength",1),("Will",2),("Skill",4),("Agility",4),("Arcane",2),("Constitution",2)])
else:
i = NonUniformRandom([("Strength",1),("Will",4),("Skill",2),("Agility",2),("Arcane",4),("Constitution",2)])
[/code]The higher the number after the attributes, the more likely is to get picked. Maybe I need to use a even higher scale...
