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jack1974
Another user reported the same problem, I'm checking it now (he sent a savegame to test). It used to work so I'm not sure what has changed!
jack1974
OK found it, I have added a condition so that you must have at least fought the ants ONCE, because later in the story in the steamy tunnels there's a reference to them.

Before, you could skip Rowinda's quest but then how did the party knew about the ants? :lol:

The problem is if you loaded an old save just past that point, for example Riley or Chalassa's quests, where that variable was false :( So you should go back to that part of the story to be able to continue... unfortunately I can't change this, because then we would have the plot bug again about the ants.



I think it works fine since I know people who replayed the game from act1, and they reached act3. So this bug can happen only in this particular situation (continuing a save from act2 after Jariel and Rowinda intro, after the ants quest).
fabulaparva
ROFL, I was complaining about the smoke from the volcanos in the nitpicking thread and as soon as I get to the island in my newest game... THE VOLCANOS ARE GONE! :lol:





EDIT: Oh, the camp and the green arrow are gone, too. Maybe you disabled both the volcanoes and the camp for Hard/NM? (v0.8.27.)
jack1974
Ahh I see the problem. For some intricate coding I have done (hack, also known when you have no time to plan a game but you hurry coding like a madman day after day) the volcanoes are linked to the appearance of the green arrow. Since in Hard/NM the green arrow is gone, the volcanoes are gone too :lol: Will change that!
FireSeraph
Then in that case, where do you fight the ants aside from the time in the bath house? Because I've never ran into the ants aside from that one time.
fabulaparva
On the day Yeldin gave you time off. It's the same day when you meet up with Jariel. There should be a red arrow on the map screen with only one shop (one North from the arena, I think it's the "neutral zone")
FireSeraph
That's weird. I remember clicking on every single arrow at that point but I've never gotten the ant fight before and I've played through Act 2 twice. Oh well...back to the start again I guess.
jack1974
Yes that's why I added that requirement, it was easy to miss it completely. Is in the neutral area on the right part of the screen, green arrow. It's where people are betting on the insects fights :)
fabulaparva
Location pic in spoiler. :)


http://oi60.tinypic.com/2hmhis5.jpg" style="max-width:100%">


Since the arrows fade in and out, it might not even be "this obvious."
yayswords
I knew you both got the goddamn arrow color wrong :P
jack1974
Yes, orange :D

I have fixed all the bugs reported but I'm waiting to do an update since the fixes aren't really that important. Current fixes list (not live yet) is:

- fixed a missing background in the buy now nagscreen :D

- fixed some typos/grammar/wording

- added "activate" button on the registration screen

- fixed dual wield bug for manticore poison (was only doing double damage on hit, but not DoT, so not a big problem)



so unless more serious bugs come out will do another update tomorrow. Anyway, I think next week can already start to add fixed items and maybe make battles harder if needed, since I still think probably the 3rd act is sligthly too easy compared to the others.
Troyen
Yes that's why I added that requirement, it was easy to miss it completely. Is in the neutral area on the right part of the screen, green arrow. It's where people are betting on the insects fights :)

Yeah, I almost missed that place entirely, finding it by accident. Maybe there's a way to make it more visible? The orange arrows stood out on the snow world, but Dingerra is a generally orangish tileset.
jack1974
Yes I know, but the problem is that I use the colors for a specific reason:

red- battle/danger

orange - be careful :)

green - safe to click



I think now that there's the message to go back exploring, should be impossible to miss it. There are some RPGs that make you explore very big maps, in this case you just have to click 2-3 times :wink:
Franka
My attempts at breaking Act III:



Ratmen show up in Act III even though I never met them before. The conversation clearly refers to meeting them back in Ninim, Act I, so no good.



Resting for the 25 days available in Act III before doing anything else, or just running out of time along the way, breaks the game (I told you I'd play the "not as intended"). You're no longer allowed to rest, and you can't do any romances. You can take one quest, but you can't progress after that, because the game requires you to rest before taking a new quest. I think it would be best to break the time limit up into smaller parts and force you to take the quests you absolutely must complete in Act III, like you do in the first 2 acts. Others may have better solutions. I don't actually know what quests are mandatory in the third act.
wildcard
Hmm...

I'm in Summer, Chapter 17.

I've just returned with my crew from the riddle of a certain pirate. Rowina's House has a heart and I'd like to take it, but whenever I do, I trigger a code frame instead.

'An exception has occured'. Followed by lots of code.

Tried to screenshoot it, but always got the desktop instead ^^°



Also I just realized half my party is missing from their usual spots.

Going into the next possible story mission with the blacksmith thus leaves my rows... slightly empty.

Ironically Krim & Vaelis are in my story but I can't select them for the party. The others are not able to go in the party for other reasons :3



*tries to be as spoiler-free as possible*
jack1974
My attempts at breaking Act III:



Ratmen show up in Act III even though I never met them before. The conversation clearly refers to meeting them back in Ninim, Act I, so no good.

Ah yes that happened in act2 as well! I need to add a check :)

Resting for the 25 days available in Act III before doing anything else, or just running out of time along the way, breaks the game (I told you I'd play the "not as intended"). You're no longer allowed to rest, and you can't do any romances. You can take one quest, but you can't progress after that, because the game requires you to rest before taking a new quest. I think it would be best to break the time limit up into smaller parts and force you to take the quests you absolutely must complete in Act III, like you do in the first 2 acts. Others may have better solutions. I don't actually know what quests are mandatory in the third act.

Yes clearly that can't work, even if you are playing in a weird way it still shouldn't happen. I think the easiest solution is the one you proposed though will look if I can find something else.
'An exception has occured'. Followed by lots of code.

Tried to screenshoot it, but always got the desktop instead ^^°

You can click the button "open traceback" and will open a text file that you can easily paste here :)
wildcard
'An exception has occured'. Followed by lots of code.

Tried to screenshoot it, but always got the desktop instead ^^°

You can click the button "open traceback" and will open a text file that you can easily paste here :)


Aaaah! That's how it works. Ok. Here you go:

I'm sorry, but an uncaught exception occurred.



While running game code:

File "game/plot/scene17_calls_to_adventure.rpy", line 597, in script

File "game/gui.rpy", line 3386, in execute

File "game/gui.rpy", line 3388, in execute

File "game/gui.rpy", line 3389, in execute

File "game/gui.rpy", line 3390, in execute

AttributeError: 'NoneType' object has no attribute 'name'



-- Full Traceback ------------------------------------------------------------



Full traceback:

File "game/plot/scene17_calls_to_adventure.rpy", line 597, in script

File "D:\Programme\Spiele\Season of the Wolves\renpy\ast.py", line 1398, in execute

choice = renpy.exports.menu(choices, self.set)

File "D:\Programme\Spiele\Season of the Wolves\renpy\exports.py", line 707, in menu

rv = renpy.store.menu(items)

File "D:\Programme\Spiele\Season of the Wolves\renpy\exports.py", line 883, in display_menu

rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)

File "D:\Programme\Spiele\Season of the Wolves\renpy\ui.py", line 247, in interact

rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

File "D:\Programme\Spiele\Season of the Wolves\renpy\display\core.py", line 2145, in interact

repeat, rv = self.interact_core(preloads=preloads, **kwargs)

File "D:\Programme\Spiele\Season of the Wolves\renpy\display\core.py", line 2393, in interact_core

root_widget.visit_all(lambda i : i.per_interact())

File "D:\Programme\Spiele\Season of the Wolves\renpy\display\core.py", line 335, in visit_all

d.visit_all(callback)

File "D:\Programme\Spiele\Season of the Wolves\renpy\display\core.py", line 335, in visit_all

d.visit_all(callback)

File "D:\Programme\Spiele\Season of the Wolves\renpy\display\core.py", line 335, in visit_all

d.visit_all(callback)

File "D:\Programme\Spiele\Season of the Wolves\renpy\display\screen.py", line 382, in visit_all

callback(self)

File "D:\Programme\Spiele\Season of the Wolves\renpy\display\core.py", line 2393, in <lambda>

root_widget.visit_all(lambda i : i.per_interact())

File "D:\Programme\Spiele\Season of the Wolves\renpy\display\screen.py", line 394, in per_interact

self.update()

File "D:\Programme\Spiele\Season of the Wolves\renpy\display\screen.py", line 553, in update

self.screen.function(**self.scope)

File "game/gui.rpy", line 3386, in execute

File "game/gui.rpy", line 3388, in execute

File "game/gui.rpy", line 3389, in execute

File "game/gui.rpy", line 3390, in execute

File "<screen language>", line 3390, in <module>

AttributeError: 'NoneType' object has no attribute 'name'



Windows-7-6.1.7601-SP1

Ren'Py 6.18.1.670

Seasons Of The Wolf 0.8.25







---------



Also, after the missions I've got all my party members but Krim back.

But still get that very same log.
jack1974
Uhm what did you do before that? seems that the party is messed up :shock:
Franka
Just noticed that I still have the "Ant Queen" quest in my log in Act III (I didn't complete it in Act II). Shouldn't the quest fail at some point?
jack1974
Yes, probably I should make it automatically fail if you move back to the arena (since you can't do it anymore). I'll do a check and make it fail at start of act3 just to be sure.

Also found some other cases like this for pride of lukoss while testing again (you'd get "quest complete" even if you didn't open the hatch).