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myoksy
In practice you lose all XP towards next level

addendum:



what are the needed XPs per level? I cannot remember that the step between lvl 6 and 7 had over 2000 XPs



I rarely saved, but not long after the XP eating ghost I had 1400/3700 XP (level 7) and the XP field was not a progress bar anymore (just an empty box with current XP and needed points of the next level). now, some 500 XP later, the progress bar is still not shown.
Thee Forsaken One
in melvin.rpy:540 the text says "You are an interesting, woman, Joanne."

I am nearly sure that the first comma should be dropped

Yes you're right. I blame Jack since he told me he's been adding extra commas to my writing.
myoksy
I blame Jack

it is paramount to have a scapegoat at hand : D


now, some 500 XP later, the progress bar is still not shown.

the progress bar is back : ) (at 2800 XP)
jack1974
Will remove the excess comma :)

The XP needed for levels varies, in practice (I put a space every 5 levels):
[code]self.xpNeeded = [0,100,250,500,750, 1000,1000,1000,1000,1000, 1000,1000,1000,1000,1000, 1250,1250,1250,1250,1250, 1250,1250,1250,1250,1250, 1500,1500,1500,1500,1500, 2000,2000,2000,2000,2000, 3000,3000,3000,3000,3000, 5000,5000,5000,5000,5000][/code]

And obviously:

what are the needed XPs per level? I cannot remember that the step between lvl 6 and 7 had over 2000 XPs

the XP is the total amount, so it's not like at level 7 the XP goes to zero, it's the sum of all the other levels. It's mostly a matter of preference but I prefer to always show the total XP. It's nicer to look at :)
myoksy
so 1600 for level 6 and 2600 for 7 (+/- a few hundred, I'm interested in the ballpark)? than I don't understand why the ghost was able to pull my PCs down into the 1400 area while my party consisted of lvl 7 chars
jack1974
I'll take a look, maybe there is something wrong in that ghost code :)

I used:
[code]HEXP=party.gui_selected_char.xp-party.gui_selected_char.xpNeeded[party.gui_selected_char.level][/code]
to calculate the amount to subtract, so I think it was ok, the party.gui_selected_char basically is any party member (they have all same XP), and I subtract the XP needed to get the current level. I think that should work...
jack1974
Haha no you're right :lol: the amount of XP stolen is wrong! (too big). Will fix it on next update :mrgreen:
myoksy
Will fix it on next update

great, thanks!


basically is any party member (they have all same XP)


nope : P



don't forget duels, only the lone duelist gets experience (this can be significant - a duel gives 100+ XP, Kira had about 1000 XP more than the rest of the party after the single and only time I ever visited a military mansion).
jack1974
Ah OK, I didn't think about that. I'll remove the XP for each party member separately then!
jack1974
https://pbs.twimg.com/media/Cqxf9UNWcAEIzfP.jpg" style="max-width:100%">

Source/Position added to the tooltip! :)

Going to upload 0.7.9 now.
jack1974
Did the update though I forgot to change the battle in catacombs to "Ambush" if you pick Joanne option. Anyway on next update will be done :)
myoksy
The protected marker is excellent, though it would maybe sound better if you use a wording like "Guarded by <bla> on position <foo>" - less technical and more within the story.
jack1974
Yes will do something like that :)
myoksy
is it possible that the fully randomized mansions are not accessible anymore? I see only the ones with a fixed layout after doing dozens of them (but the Random Number God hates me, so this is not necessarily a real bug)
jack1974
Ugh by mistake I left a fixed id for the Military :oops: the other ones should be OK though!
myoksy
after poking around: you have for both merchants and nobles 8 mansion blueprints but for military only 7. you select one layout randomly between 0 and 6.
jack1974
Yes I sent you an email about it. I just discovered that myself too! :lol:
myoksy
sorry for the late reply, I was fooling around in the catacombs (the mushroom scene works nicely, thanks!). I just got one of the complete random mansions, so all's fine now.



something I realized after breaking into about a gazillion houses (I am slow sometimes) - except a few fixed or rare special encounters all foes are male. was this a design decision or happened by chance?
jack1974
No was completely random to be honest :oops:
myoksy
back to the drawing board, I would say : P



two skill remarks:



"into the fray" is an unique skill I forgot way too often - but there is no incentive to invest more than one point: a slow attack with normal damage is not exactly sexy with all the other possibilities to invest 2 skill points. maybe something like this would make higher levels more interesting: instead of increasing the damage lower the delay. novice would be identical (50% dmg, 12 delay), journeyman again 50% dmg but a delay of 9 and expert would need a time of only 6.



"ice shard" is the only elemental damage spell with a delay of 10, the 3 other analogous skills use only a timer of 8. was this overlooked or is it the result of balancing?