Poll: Where it should take place an hypothetical sequel?
Shortly after the first game, so all (or almost all) characters are present (410 votes)
69%
Many years after the first game, so only a few characters would be present (188 votes)
31%
jack1974May 19, 2012
Ahem, don't think you'll see a sequel for this game this year, and probably not even next year (though might be possible). Anyway, I started the art production of Loren in February 2011, and was finished only 10 months later. So if I decide to do a sequel I would probably start the art this summer. The hypothetical question is this: you'd prefer to see a sequel taking place a few years later, so almost all characters would be present, since there wouldn't be any age problem, or many years after, so only a few could be present? Like Myrth since she doesn't age like other humans, and maybe the dwarves and Mesphit. But for example, Rei would be an old grumpy man...
faeriroseMay 19, 2012
I think it depends on the plot. If you use
Jul as the antagonist, I can't imagine her waiting very long to try to sieze power.
Or if you go the
Amazon Prince
route, that could go either way. It could be during the rule of the child of
Loren and Saren
or a century or two later to show how the changes in
Amazon views on men and slaves and a friendship between humans and elves
have changed Aravorn as a whole.
That only kind of answers your question >_<
jack1974May 19, 2012
Yes good points, stuff to consider when I decide to plan the plot.
About Jul, she could be in charge now, but maybe wait some years to form another demon army, this assuming that demons will be the main evil even in the possible sequel
pysaliMay 19, 2012
Off the top of my head I see four scenarios here:
1-3 Years later
1. You set it almost immediately after the first game in terms of age. So 1-3 years later and Jul or another power rises up and everyone has to dust off and start swinging. Enough time will have passed to start seeing an impact, but you won't have to change too much art and everyone that was alive can still be alive (and sans babies or other things that would impact storytelling). This would be hard without making canonical ending(s) first of Loren being with either Saren/Elenor. Make it before babies and you don't have to worry about the Amazon prince not existing in the Elenor path.
20-25 years later
2. Set twenty years in the future with different playables. The amazon prince if Saren/Loren or a new female amazon in power maybe? if it was Elenor/Loren though even the rise of a male amazon in the immediate future would cause a lot of strain on the amazons since they're radically and quickly changing a lot of their culture. Not every amazon would just go with that peacefully and be like 'you saved the world, so please, change our entire warrior culture! We are completely cool with that in an incredibly short time'. Hell Breza could even be the bad guy in this case or something. Some of the cast returning as party members and some returning as NPC's (mostly so there can be an impact from the first one in terms of what happens to everyone). That would be challenging unless you decided to 'choose' a canonical ending. And even then you'd need to choose two endings, one for Saren and one for Elenor's path. That would cause some crazy divergences depending on who was chosen and what happened for personal storytelling even if you kept it only to romancing Loren mostly because Saren/Loren make a Prince that could be the focus of the player character, but Elenor/Loren would make a... more Loren because she'd still be on the throne? A totally different person to follow around?
Hundreds to a thousand years later
3. Set it hundred(s) of years in the future. Loren and the gang are almost mythical in the minds of modern people and have become something like the King Arthur/Robin Hood legends (a grain of possible truth buried under a lot of exaggerations). This could be really fun because you can also advance the society of the continent they live on. Want to keep it a level of fantasy magic? Okay, they could still be Conan/barbarian/dark ages villages and castles, or they could have advanced to a renaissance level and be in a weird age of magic!punk and mechanical devices (or industrial steampunk). You could reuse some art (with new clothes) though you'd have to commission all new art and backgrounds for a lot of it (and that would be expensive and time consuming) but storytelling wise it could be amazing. What's happened? Did Jul bide her time and decide to strike when people were at a peak of technology and culture, but had forgotten the demons and lessons of the past? Are the hero/heroine big fans of stories of old and want to find the hawk/I-forgot-the-name blade to fight off a new evil or because they're explorers and adventurers? Canon from the first game could be preserved with a simple opening survey since the 'truth' of what happened hundreds of years ago would be restricted to decaying parchment and local/regional legends so a player could select that they played Elenor, she romanced Rei or Saren, romanced Draco and it wouldn't affect more than one or two texts or pieces of lore the new players picked up.
Same time, different cast/location
This one goes against what you're asking for in that it would be either a different cast of characters (possibly on a different continent?) who are also fighting evil/demons (maybe that's where Jul goes to build her army?) at around the same time as Loren and her gang are doing it on their continent. Since no one is really talking to each other from different lands it'd be the same setting.
Or you can do a side story and pick a secondary character as the focus. For instance you can do Breza and a band of characters that follow her around while she deals with political/social/world adventures during/after the first game. She's probably not going to be happy with what happened back home and perhaps strikes out with a newly freed servant to do some scouting/find herself/be a diplomat/offer relief services after the war and adventures ensue. Now the players can choose, be a freed man/elf who she's not happy she has to cart around, or perhaps a local elf/human woman who is tied to her by royal decree who she is not happy to have to cart around. And then a wacky goblin sidekick/comedy character and perhaps a hot nomad male/female, some new dwarves and so forth depending on where she wanders to.
Or a side story with Jul as the main focus. You play an up-and-coming minion (hot goblin of course for maximum player enjoyment ) who has to help their mistress rebuild her empire and fight skirmishes amongst the other demons for total power. Hey Jul can say she's the new Demon Queen, but she's gonna have to earn that title, especially with goblins and other critters.
ThemobbossMay 19, 2012
I could see a few directions this could take.
A. Direct sequel with little time elapsed:
Advantages:
- It would be easy to establish backgrounds of characters since many were present in first game
-it would be cheaper to re-use some artwork
- emotional connection established for players and would help to hook people starting off with #2 into playing the first one
Disadvantages:
- It would require establishing a canon ending of Loren #1 or some method of player choosing the situation (who died, who's together)
- If re-using all the same cast it would limit new romances unless all the player characters are new and all or most of the old cast are non-playable
- Considering the unity fostered in Loren #1 a challenging foe might have to take a much different path (perhaps a seeking quest instead of battle of armies)
B. Direct Sequel long duration - Would have the advantage of canon being easier to fudge since so much time has passed. You'd lose some of the emotional connection initially since most or all of the established characters are gone. In reading the spoilered off suggestions I'd offer up another
Since it's established in this universe that demons eventually become accepted in general society you could alternatively present a situation where Jul comes to redeem the demons in the eyes of the other people instead of being the big bad.
C. A third possibility not covered above could be to do a prequel.
The history of Fost uncovered in the first game hints at two (at least) major plotlines in the area's history that could be expanded into a full game. The first would be the previous fight against Fost that left his armor split up and entombed. Since Loren the first is willing to show a bittersweet ending there's precendent in doing it again. You could have a younger Apolimesho leading a group of totally different heroes into an epic fight to blunt the first or previous attack Fost launches.
Another possbility is a story that covers Fost's initial journey since he obviously didn't start out as an empty suit of armor. He obviously started off as a powerful hero before his fall. What challenges did he face before falling?
jack1974May 19, 2012
Wow thanks, lots of interesting suggestions I definitely want to do a steampunk game, though as pointed out most of the art wouldn't work - it's not like I'm planning to reuse ALL the art but maybe if some locations could be reused would be cool. But even excluding the "art problem", I would need also to redesign the game world, since for example there would be mechanical devices like guns, and of course would need new skills and such.
I honestly like also the idea of playing as Breza's companion or as Jul's minion, it could be interesting Also a sort of Jul's redemption. Considering that the expansion might change the end radically (when you'll play it you'll see, no spoilers) it would be cool to play a "good" Jul and would explain why the demons are accepted in Aravorn years later (in my other game Spirited Heart).
Also the prequel idea is very nice, though the ending might be a bit spoiler for those who played Loren already,
like you'd know that Apolimesho daughter would die in the battle with Fost for example
. But still maybe would be worth playing it... thanks lots of good ideas to think about!
pysaliMay 19, 2012
@Themoboss I love that prequel suggestion. That would be awesome.
@Jack You're welcome. I think about this game. I think about it way too much. :D
In way of the prequel suggestion
It's okay to know in advance that someone is going to die. It's seeing them live that can be the amazing part. I would love to see Apolimesho's daughter especially if she's not treated as a victim or sacrifice, but as a capable party member/NPC that is working hard to fight Fost. Plus you already have a bunch of cast mates. Young Apolimesho, young two human generals and young Dark Elf Tobaar. Plus young previous Druid. No amazons though, unless you have an outcast/runaway who doesn't return since Loren's people weren't aware of what was happening/didn't participate the last time Fost got angsty.
jack1974May 19, 2012
I definitely don't imagine Apolimesho's daughter being a sacrificial victim, but more like a cool female wizard/apprentice that would fight until the end. As for the Amazons yes, probably none of them would take part in the game, maybe except for an outcast/runaway as you said.
A fully spoiled post!
fleetpMay 19, 2012
Let the elapsed time equate to the time between the release of the first game and the sequel.
faeriroseMay 19, 2012
Wow thanks, lots of interesting suggestions I definitely want to do a steampunk game, though as pointed out most of the art wouldn't work - it's not like I'm planning to reuse ALL the art but maybe if some locations could be reused would be cool. But even excluding the "art problem", I would need also to redesign the game world, since for example there would be mechanical devices like guns, and of course would need new skills and such.
I honestly like also the idea of playing as Breza's companion or as Jul's minion, it could be interesting Also a sort of Jul's redemption. Considering that the expansion might change the end radically (when you'll play it you'll see, no spoilers) it would be cool to play a "good" Jul and would explain why the demons are accepted in Aravorn years later (in my other game Spirited Heart).
My eyes lit up at the
steampunk future option. You tweeted that you were again inspired to do a steampunk game, and a Loren steampunk sequel would do double duty for Loren AND steampunk I mean, if you were planning on spending time and money on a steampunk game, might as well have the money do double duty, right?
Playing
Jul's side of things would be pretty interesting. I finished playing Christine Love's Analogue: A Hate Story and she managed to create some sympathy for a character who killed a whole ship full of people by slowly revealing a back story. And I do think that it would be a good bridge to the Spirited Heart series where demons are feared, but not all are bad. As I played Loren, I did find myself wondering what happened between Loren and Spirited Heart that made demons acceptable in society.
MadarFoxfireMay 19, 2012
I kinda think that even if
Loren hooks up with Elenor or Saren hooks up with Draco or Chambara or whoever or dies, she'd still do her Amazonian duty and have a baby-makin' session with one of the dudes in her harem. Or even if she's dissolved the harem in the name of equality, Amazons culturally have no problem with hooking up with guys they're not in love with for the sake of STRONG BABIES. I can see her being all, "Elenor my dearest, I want an heir, would you go out and look for a dude with good genetics who's okay with a one-night stand with the Queen?" And then the Prince has two mommies. Or just one mommy and a gravestone. Or one mommy and a badass war hero who stops by now and then with her boyfriend the grumpy elf to teach him how to use healing magic.
I'm assuming the Prince'd get healing magic from the same place Saren did. They had a lot of the same genetic stock after all. Heck, if Elenor's the PC, maybe Saren's the babydaddy anyhow. Or if Saren's the PC and just didn't hook up with Loren, maybe she asked him to donate his excellent heroic heritage for old time's sake. Even if they're bucking tradition in one area, there's no reason Amazons would suddenly swap over to what we'd consider a typical nuclear family structure.
tl;dr: Worldbuilding can be pretty darned flexible, and not going with Saren/Loren isn't necessarily a reason not to have a Prince about.
...On the other hand, a Loren with a lover/BFF who offed themselves in her place saving the world would presumably have a much different outlook than one who's a happy badass queen with her honeymuffin at her side.
jack1974May 19, 2012
faerirose: yes I was inspired to do a steampunk game and it could be easily set in Loren's world but I think would have little in common, I mean with so many in-game years passed wouldn't even be fair to call it the "sequel of Loren Amazon Princess", if Loren herself was buried 100 years ago from the starting point of the game! so perhaps would be a different title, with same gameplay and same world but different age.
About Jul, I love grey characters, not necessarily "true good" or "true evil" ones. And yes I should explain how is possible that demons are "accepted" and not shoot-on-sight
MadarFoxfire: yes finding a solution wouldn't be too hard, I get what you mean
Maybe will do a sort of spin-off about Jul which takes place shortly after Loren's storyline ends, and then a steampunk game (or still a fantasy one, depends) based on the world but after some time has passed.
MadanceMay 19, 2012
Hum... A prequel seems perfect.
But if was a sequel, perhaps in the beggining of the game, a character X talk to the player and ask a couple of questions. Let's pretend that the character X is a monk, and the monk is giving some history lessons to the player and he says:
"Very well, young Lad/Lady(players choice), lets see if you learned this week lessons. Tell me, who followed Loren in her quest?"
The player chooses between Elenor or Saren
"Well, now tell me, who is the Queen of the Amazons?"
The player chooses between Loren or Karen
"Is the Queen in a relationship?"
The player chooses between Elenor, Saren or say she's single
"In the battle against the evil forces of Fost, we lost many, but one of them saved us all, tell me who?"
The player chooses between Elenor, Saren, Karen or Loren.
And so and so...
If the player tried something like "Huho! Lets see what happpens if I choose Saren as the character and say
that Elenor died"
, the monk could say this: "Foolish child, do not waste my time. Try again from the beggining" and the player wouldn't be able to choose both.
In the end, he would ask if the player was sure of his/her answers and the monk would say: "It seems you have learned. Now lets continue the work" (or whatever, this character could not even be the player character, but could be a NPC you meet later).
Now, it would be AMAZING if the monk was Sauzer and "you"(Again, this character could be anyone, not really you, after all, it would be better at least to me to play as Elenor/Saren again) were one of his disciples of truth, at least to know what truth is about...
Anima_May 19, 2012
About Jul, I love grey characters, not necessarily "true good" or "true evil" ones. And yes I should explain how is possible that demons are "accepted" and not shoot-on-sight
Jul shippers. Next question?
Jim1958May 19, 2012
A sequel gets complicated because of Spirited Heart. I didn't realize that they were the same universe so the back stories should match.
I think the next story should concentrate on uniting the demons (Jul) with the humans and elves. In spirited heart we have the three races co-existing under the rule of a king so somehow demons have to become OK and a monarchy has to be instituted. Assume that after Loren, the Amazons , the Humans and Elves become united and open up cultural and trade relations. They become much stronger but notice that the dwarves have been left out. This relates to my question in the Codex about the genetics involved between the groups. Jul is trying to form her army of demons but is being thwarted by the Goblins (remember Grog) and the Goblins basically reproduce like rabbits. The Goblins are also related genetically to the dwarves, and the dwarves have become jealous of the wealth being created by the Amazon alliance, therefore the Dwarves end up being allied with the Goblins. The Orcs also end up as Goblin allies.
The elves/humans are besieged by the Goblins/Orcs and a dark witch has a vision about a powerful weapon that will save them. The problem is the weapon is in Everburn. Our intrepid heroes travel through enemy territory to arrive in Everburn where Jul is battling the Goblins. In return for helping her she agrees to take them underground in everburn (with the intention of betraying them and taking the weapon). Underground they come upon the spirit of Polos daughter and a huge battle ensues between Polos daughter's spirit and Jul. The end result is that Polo's Daughter's spirit is fused with Jul and the two of them become a new being. Of course the new Jul is the weapon the witch was talking about. Big battles ensue afterwards with the result that the Demons become part of the empire and the Orcs/Goblins/Dwarves are defeated. There are some dwarves who did not go to the darkside however and their story is for the third saga.
Just a thought
Best Regards
Jim
jack1974May 19, 2012
But if was a sequel, perhaps in the beggining of the game, a character X talk to the player and ask a couple of questions. Let's pretend that the character X is a monk, and the monk is giving some history lessons to the player and he says:
"Very well, young Lad/Lady(players choice), lets see if you learned this week lessons. Tell me, who followed Loren in her quest?"
Yes that could be a way to do the sequel, so the player decides the starting conditions (without need of keeping savegames).
Jim: that's a good storyline indeed But there might be another explanation as how Jul becomes "good" in the expansion...
pysaliMay 19, 2012
If you do a sequel where we become Jul's minion put Breza in it so I can romance her! Also some of those hot vampires! And that studly cyclops from the teaser. I have every ulterior motive!
jack1974May 19, 2012
Romancing Breza sounds good to me
jack1974May 20, 2012
So far people seems to prefer a sequel not far away in time, interesting. It would be good for me since I could reuse most art, and maybe add some "bonus" stuff like a sexy version of Rei (less covered armor) and different armor sets / hairstyles for other characters. Also the customization of Saren/Elenor aspect which some people requested.
AleemaMay 21, 2012
(hot goblin of course for maximum player enjoyment
This made my niiiiight.
Heck, if Elenor's the PC, maybe Saren's the babydaddy anyhow.
I hadn't realized I've considered them mutually exclusive until you said that. If we do a sequel where they're still alive, they have to meet each other.
Now, it would be AMAZING if the monk was Sauzer and "you"(Again, this character could be anyone, not really you, after all, it would be better at least to me to play as Elenor/Saren again) were one of his disciples of truth, at least to know what truth is about...
While I was reading these, I was wonder who the protagonist would be, since it shouldn't be an Amazon slave again for several reasons, but I like your idea. Too bad the Disciples are celibate!
@Jim1958: I love your nickname for Apolimesho so much better than mine. I am stealing it!
@Jack: Ooh. New Rei art? He doesn't need to be half-naked, just FYI. He only needs some skin showing, like his arms or a shirt that's slightly open and then he'll be too hot to handle. It's that easy!
I love the posts here. If there's a sequel, I think it should revolve around the demons being accepted into society. But I adore the prequel idea so much. The thought of Apolimesho being romanceable does break a few things in my brain though, in a 'Back To The Future' kind of way: "Grandpa noooo!"