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jack1974
Made a different topic since is a question that could pop up often and don't want it to be buried in a thread somewhere during beta :)



As you know if you played the game, the party gets enslaved at end of Act I (not a spoiler since the story starts as they're fighting in the Arena).



Normally you could expect that being captured and enslaved, you'll lose all your possessions.

I thought about this. Is possible to do it, but since there are no unique items in the first act, and since the party will level up during second act (not sure yet how much but probably around lvl 12-13) even if I have all the items stripped, and then restored if/when they escape, wouldn't be worth much because all your level 5-6 items would look crap :lol:



So I decided to let the player keep the possession, except money. Makes sense since they must fight in the Arena so they need to be equipped, also as you'll read more in details, the party will be free to move but because of a very powerful spell cast upon them, unable to leave Dingirra.
renke_
Ah, good to know - thanks. [And I will buy crap from the 700-1000 gold at the end of act 1, to transfer at least some of the money :)]
yayswords
Maybe there should be a FAQ (I could maybe even run it) for this and other concerns. We have threads running 20+ pages after all.



Oh and under 0.8.5 nightmare spare gold seems a distant luxury. My party is constantly broke :P
jack1974
A FAQ seems a goo idea, if you want to do it go ahead :)
yayswords
Yeah well while thinking about it I realized I don't think I've really seen a single frequently asked question here :P so not yet anyway.
renke_
Maybe there should be a FAQ (I could maybe even run it) for this and other concerns. We have threads running 20+ pages after all.



Oh and under 0.8.5 nightmare spare gold seems a distant luxury. My party is constantly broke :P

pah, FAQ. Winterwolves forum is not meant for the fainthearted.



I just checked and my last to play-throughts on normal had a net result of 1800 (0.8.6a+b) and 1500 (0.8.6c) [fucking hunter, I was in the pub all the time. no idea how you can work with this class :)]. Is your brokenness in nightmare related to higher healing costs or are you not able to loot all traps?
yayswords
Oh yeah I meant 0.8.6 but anyway.



I would say economy has a nice cycle. You kill mobs which gets you gold which gets you better gear which lets you kill more mobs. Then you add the parts where the mobs are part of a quest and you get fame to make gear cheaper. And it can snowball like that.



Or it can not snowball. It used to be that I could have 7/8 quests completed in chapter one with very few traps left instantly unmolested and buy the smallest upgrades I could find, and I'd end the season with a gold pile like yours. This time, it was 4/8. I don't think I will be killing a SINGLE random spawn/trap here in chapter three. I killed the kodiak the first day and Mormont the first night. Now I have two days left for the spider and the bear cub. And it's not looking bright...
renke_
And it's not looking bright...

Trapped in a nightmare, eh?
fabulaparva
Well, obviously it's a nice "emergency bank" to have in form of weapons. Good to know that not all of the weapon shopping will have gone to waste, even if their power will be worth nothing at the end of Act II. ... Or one could just invest in potions and bombs (especially bombs!! :lol:) at the end of Act I and take those with them.

Having said that, I would have actually preferred to have everything taken away from them, possibly making an exception for what they'd have equipped. The Dingirra arena could just give them some crappy weapons in the beginning for show. Losing all possessions would make the story feel more real and all that jazz, despite powerful spells, etc. :D
yayswords
From a story PoV it makes sense they wouldn't let you keep your gold. But maybe there's some way you could hide it from them? Gameplay-wise it's just going to encourage spending it all on stuff you don't really want. Maybe some people will even become scared to keep gold around.
Troyen
Having said that, I would have actually preferred to have everything taken away from them, possibly making an exception for what they'd have equipped. The Dingirra arena could just give them some crappy weapons in the beginning for show. Losing all possessions would make the story feel more real and all that jazz, despite powerful spells, etc. :D


Yeah, from a story perspective it makes sense for them to lose all their equipment, but from a gameplay perspective, if you did that then you'd discourage people from caring about gold (both obtaining and spending) in the first act. Unless they lost their gear for a brief time period, then it might work out okay, but for an entire act? Why bother buying anything? (Or rather, just buy all the one-shot items that are powerful because anything permanent will go away.)



The story inconsistency won't be too bad either, considering you start in the arena at level 1, then go back in time to level up to 5-7 and return to the arena.
yayswords
Are we on the same page here? I'm just saying losing all gold is bad from a gameplay perspective. Equipment is kept and it should be.
Troyen
I was replying to the other person. I'm more indifferent when it comes to gold as I usually end up with hundreds more than I can spend*, and I'm sure the same will be true by the end of Act 2. Though I do see what you're saying about encouraging people to spend their money on junk items (unless only equipped items persist, but that might be confusing, and you could still buy trash rings).




*Of course, the 500g from lying about pelts is a ridiculously powerful bonus for Act 1. Maybe that should be toned down a bit? 200g?

yayswords
No don't you dare touch that :(



(and it's 370g)
Troyen
It definitely needs to be dropped now! ;) Especially since there's no actual consequence for it.



150-200g is about what you get for a dozen pelts normally, isn't it?
yayswords
It's always 10 rare pelts you steal, and they are worth 75g each, vendors pay half the value, erroneously rounded down to 37 because Jack is a mean babyeater.



I'm broke all the time on nightmare, even with stealing pelts :cry:
jack1974
Don't worry you can make money in second act :) In the grand scheme of things even losing 500g after first act won't be an issue at all!

And from a story perspective, is much more likely that they grab your gold and leave your items (otherwise, what you use to fight in the Arena? bare hands? :lol:) than the opposite!
fabulaparva

Yeah, from a story perspective it makes sense for them to lose all their equipment, but from a gameplay perspective, if you did that then you'd discourage people from caring about gold (both obtaining and spending) in the first act. Unless they lost their gear for a brief time period, then it might work out okay, but for an entire act? Why bother buying anything? (Or rather, just buy all the one-shot items that are powerful because anything permanent will go away.)


True, I was concentrating mainly on the story. I've played at least one RPG before where, between episodes, all my character's money, weapons and even house were taken away. After a brief 'WTF?'-moment, I was fine with that, but I was not fine about some of my levels and skills disappearing, too. The material things can be taken away for all I care, if it benefits the storyline, but for taking levels and skills away .... that would really need some fancy story-telling to have it not hurt "just" the gameplay. I hope that won't happen! :)



Fighting with bare hands? Nuuuu....that's not what I was going for. Thinking back to stories like Spartacus, the Gladiator, Dragonlance (the Twins' story, Caramon having to fight in mock-gladiator fights), one of the things that happened was that the arena slaves/fighters did not get to use their own weapons, but were given some weapons by the Arena. This makes sense, as then the fight organizers have more control on the fights, and even a possibility to "cripple" a certain fighter they want to die (or, more likely, a certain slave owner they want to lose) by giving them a bad weapon. It's like rigged dice. But with more mortality. :twisted: Why risk letting the fighters keep their own weapons? What if one of them has the Hawk Blade or something? :P



Anyway, I'm not trying to insist that the weapons should be taken away. If they'll stay in the game, there are plenty of ways to justify that as well, like it was already pointed out.





As to the pelts.. do we really know that dishonest actions during the first Act don't have repercussions later on - say close to the end in Act IV? :?
jack1974

As to the pelts.. do we really know that dishonest actions during the first Act don't have repercussions later on - say close to the end in Act IV? :?

Mouhaha you can't know! :twisted:

I won't say anything to avoid spoilers, since there are many plot twists and in particular the last act has several WTF moments :mrgreen:
renke_

As to the pelts.. do we really know that dishonest actions during the first Act don't have repercussions later on - say close to the end in Act IV? :?

Mouhaha you can't know! :twisted:

I won't say anything to avoid spoilers, since there are many plot twists and in particular the last act has several WTF moments :mrgreen:

Liars and thiefs will be rewarded with http://24.media.tumblr.com/09d3bdb3bbd99d06b47cf526276d2639/tumblr_mqsi39DIPP1qhts2bo1_1280.jpg as life partner?