jack1974
Mar 21, 2015


https://pbs.twimg.com/media/CAo2RGLW8AA3mMJ.jpg:large" style="max-width:100%">
a work in progress of Cursed Lands game character creation screen. Writer wanted me to allow players complete freedom of customization. I accepted since for a VN/RPG game makes more sense (you create only one character after all!).
Obviously, the romance CG will only show the love interest, it won't be possible to have CG variations to include all the different gender/race/class/age sprites

Miakoda
Mar 21, 2015
This is looking good; and you're correct, if you are going to have a lot of customization, it would require a lot of art to do...and impossible to do a CG.
Pace675
Mar 21, 2015
Or you could try the method Haniko did with Magical diaries; Basically using a few default choices for hair, face, and size, with colors. Basically it is a paper-doll with player customizations placed on the doll. But all in all starting too look good there! XD
jack1974
Mar 21, 2015
Yes I could do that as well, right now I just put some placeholder

the game will be in first person view, and I remembered that so far I have only done one other game like that, Bionic Heart (the protagonist is never seen).
Foelhe
Mar 21, 2015
Magical Diary worked, but the CG were really simple and interchangeable by necessity. That's not a bad thing, but if you wanted to do CGs that are more detailed or have more interesting poses, it wouldn't really work with character customization.
Do you know what races we'll be able to play yet, or are you still working on that?
jack1974
Mar 22, 2015
Magical Diary worked, but the CG were really simple and interchangeable by necessity. That's not a bad thing, but if you wanted to do CGs that are more detailed or have more interesting poses, it wouldn't really work with character customization.
They will look like the Loren camp talk poses, just with less clothes

I know that is not like showing a kiss, but players will need to use a bit of their imagination!
Do you know what races we'll be able to play yet, or are you still working on that?
For sure human, elves and dwarf, then depends on writer, he is helping me to do also the design part of this game (otherwise I wouldn't have had the time) but he said wanted to offer a good amount of customization!
ValHallen
Mar 22, 2015
Hey Jack, why you dont do a subforum for the CYOA? This way we can see all the news in one place, there is a lot of non-CYOA in this part.
jack1974
Mar 22, 2015
Yep will do that, was waiting to have more info and screenshots first

kadakithis
Mar 25, 2015
Very much looking forward to it!
iWeasle
Apr 11, 2015
...I have no idea what this is...
serves me right for slaking off on forum following

Jaeger
Apr 25, 2015
CYOA means "choose your own adventure", right? What makes it different from a visual novel?
Miakoda
Apr 25, 2015
CYOA means "choose your own adventure", right? What makes it different from a visual novel?
Correct, CYOA means "Choose Your Own Adventure."
This is my understanding of the difference, but bear in mind this is just personal observation. Realize that many Visual Novels certainly qualify as CYOA's, though.
The biggest difference is CYOA's are usually considered text with few or no pictures. The games put out by Choice of Games is a good example of this. Meanwhile, you can't have a visual novel without pictures (otherwise it would be a CYOA).
The other difference is that CYOA's need to have elements of choice...and in some Visual Novels, they don't have any at all, just seeking to tell a story with pictures (and often get labeled Static Visual Novels).
And if you wish to muddy the waters further, some people prefer to use the term Interactive Fiction (IF) to encompass both genres. At least in my experience, more people are familiar with CYOA (from books when they were kids) or Visual Novels, or both.
jack1974
Apr 25, 2015
In this specific case there's going to be RPG elements that will influence the choices/story. One could say that VN are a bit like that too, but I think the game once finished will be obviously different from a "standard VN"

We're also planning some battle system but obviously very simplified vs Loren/SOTW.
Jaeger
Apr 26, 2015
CYOA means "choose your own adventure", right? What makes it different from a visual novel?
Correct, CYOA means "Choose Your Own Adventure."
This is my understanding of the difference, but bear in mind this is just personal observation. Realize that many Visual Novels certainly qualify as CYOA's, though.
The biggest difference is CYOA's are usually considered text with few or no pictures. The games put out by Choice of Games is a good example of this. Meanwhile, you can't have a visual novel without pictures (otherwise it would be a CYOA).
The other difference is that CYOA's need to have elements of choice...and in some Visual Novels, they don't have any at all, just seeking to tell a story with pictures (and often get labeled Static Visual Novels).
And if you wish to muddy the waters further, some people prefer to use the term Interactive Fiction (IF) to encompass both genres. At least in my experience, more people are familiar with CYOA (from books when they were kids) or Visual Novels, or both.
I read one or two CYOA books as a kid. However, I'm limited in my exposure to visual novels thus far. Thanks for the clarification.
In this specific case there's going to be RPG elements that will influence the choices/story. One could say that VN are a bit like that too, but I think the game once finished will be obviously different from a "standard VN" 
We're also planning some battle system but obviously very simplified vs Loren/SOTW.
RPG elements too? I can't wait to hear more about this!
jack1974
Apr 26, 2015
Writer should finish the base plot at end of May. By then should have a better idea of what will be included. But we already agreed on some classic roleplay element, in the sense that you can finish a quest in multiple ways/using multiple skills.
Miakoda
Apr 26, 2015
I read one or two CYOA books as a kid. However, I'm limited in my exposure to visual novels thus far. Thanks for the clarification.
I think there are a couple of factors which have some people downplay visual novels. Arguably, the biggest one is story presentation. If you are mostly writing text, you can certainly create much more varied scenes than Visual Novels which is usually limited to in budget. To illustrate everything could be cost prohibitive for the average studio, and that is money which can be used for other projects.
RPG elements too? I can't wait to hear more about this!
Actually, there was a series or two of pen-and-paper books back in the 80's and 90's which had similar elements as well. Fighting Fantasy was one such series, and TOR actually had some books out based on popular fantasy & rpg books of the time as well. Basically, you had to use six sided dice, and there was a bit of a self-imposed honor system (especially where combat was involved)
By then should have a better idea of what will be included. But we already agreed on some classic roleplay element, in the sense that you can finish a quest in multiple ways/using multiple skills.
And this would make it more expansive than early CYOA's

I certainly am looking forward to it :D
Matenshi
Jun 01, 2015
In this specific case there's going to be RPG elements that will influence the choices/story. One could say that VN are a bit like that too, but I think the game once finished will be obviously different from a "standard VN" 
We're also planning some battle system but obviously very simplified vs Loren/SOTW.
So something like Radical Dreamers where the battles were part of the text?
jack1974
Jun 01, 2015
There is some involvement of story/text, like on each round you can "negotiate" or talk to opponent. However we haven't even started coding it so not sure how the final result will be!
Ryocchi
Aug 19, 2015
SO thrilled for this game! is one of my favorite genres with all the replayability value!!