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jack1974
Feel free to submit ideas for recipes for the game!

I am obviously going to do them, but like the Marsh stuff Bob posted in another thread, I can always use some suggestions :twisted:



All recipes are in the formula:

INGREDIENT1+INGREDIENT2+INGREDIENT3 etc (up to 5) = RESULT



However is possible to use as ingredient a crafted item. So you could easily have stuff like:

COPPER ORE + FUEL = COPPER INGOT

AZURITE NUGGET + GEMCUTTING TOOLS = AZURITE CRYSTAL

COPPER INGOT + AZURITE CRYSTAL = AZURITE RING



and so on :)



Below the full list of icons done! I can add a few more, but as usual for time/money reason I might reuse them changing colors or minor details. For example a gem could be recolored to be another one, a bag of flour (white) could be colored in purple and become demon skin powder, and so on!



Tools - to craft certain things, like wood or jewelry. I just used a generic tools, might split in specific tools later, like "gem-cutting tool".

http://i.imgur.com/0NGx3Uk.jpg" style="max-width:100%">



Raw items: probably the most used in potions

http://i.imgur.com/hvDMy8R.jpg" style="max-width:100%">



Raw ore

http://i.imgur.com/FSWkFDO.jpg" style="max-width:100%">



Ingots

http://i.imgur.com/KaztAMV.jpg" style="max-width:100%">



Gem nuggets

http://i.imgur.com/iaJWWl3.jpg" style="max-width:100%">



Gem pebbles

http://i.imgur.com/8oEqzOv.jpg" style="max-width:100%">



Gem crystals

http://i.imgur.com/oMS9V93.jpg" style="max-width:100%">



Mushrooms

http://i.imgur.com/RiCDz3Y.jpg" style="max-width:100%">



Leather and clothing (currently unused)

http://i.imgur.com/Wl64QRu.jpg" style="max-width:100%">



Fuel types (also some woods but are duplicate items)

http://i.imgur.com/AcnTA1c.jpg" style="max-width:100%">



Food! yum

http://i.imgur.com/09VIQ9I.jpg" style="max-width:100%">



Enchanted items. The runes are empty since I will put rune symbols over them in the game

http://i.imgur.com/8cKktcr.jpg" style="max-width:100%">



Woods

http://i.imgur.com/k5r6PW7.jpg" style="max-width:100%">
Troyen
Do you have item names we can play with? I want to suggest something like DRAGON MUCUS + OTHER ITEM = SOME TYPE OF GLUE but I don't know what we have to work with!
Franka
Yeah, well, what are the ingredients, or do we make those up as well?
jack1974
True good point. I have some base ingredients, plus a bunch of other stuff.

If you want to help I could post icon images of all the ingredients. For some I already have names, for others not (like various fungus or herbs).
Franka
Also, how far into goofy do you want to go? Or should it all be super serious?



Dragon Mucus + Carved Stick + Freezing Water = Dragon Popsicle :lol:
jack1974
I uploaded all the items done so far. I have a few more being made though :)

No need to be super serious, some funny stuff like that is fine.



The main thing is, since I should display also the final item icon, it's not like I can commission 500 icons (there are already a lot as you can see). So if you can reuse an existing image for the final item is better. Or if you can create like 5-6 new recipes that reuse same icons (can be changed in colors and so on) then at least commissioning a new one is "worth it" :mrgreen:



Probably most items should produce potions, which is the easiest way to reuse the same icon. Like:

harpy feather+dragon blood+mushroom=levitate potion

and such :lol:
Franka
That's why we asked for a list. :) And thanks for that.
jack1974
Thank you for any suggestions. Currently as posted on twitter I have 13 recipes and 47 ingredients. I'm not sure yet how much far I want to go, but I think something like at least 100 recipes and 200 between ingredients and resulting items (some can be reused as ingredient while others not) seems a good compromise!
DarkWolf
Here is some suggestions



Claw1 + Fang1 + Blood1 + Bone1 = Familiar1



And you could do the same with 2 and 3 and you could maybe reuse some of monster images you already have for it. We already know from some of previous games that nobles are crazy for those :) .



And if you go for it you could do the similar for different types of familiars like



Eye1 + Feather1 + Fang1 + something1 = Flying Familiar.
jack1974
Haha interesting. The only problem is that the items art is painted while the monster art I have is linear+cellshade, so not sure if the final result would look good. But worse case I could get a few "familiars" made for this :)
Miakoda
I'll go through these and suggest ingredients later if these are any good. Also, if some potion's look good, but you wish to rename them, feel free to do so. Obviously, they can also be adjusted to make other items if you wish.



Elemental Resistance: What it sounds like, basically things which might make someone immune/resistant. From here, there is:

Fire

Poison

Acid

Cold

Electricity



Elemental Aura/Effect: A variation on the above. If you want a sword which sprouts flame, or an electrical fist.



Attribute Enhancement: Basically, make someone better than they are before hand. Of course, these should have appropriate colorful names as well. Like an Strength Potion might be Giant's Might.

Attributes:

Strength

Endurance

Speed

Intelligence (actually was in Spirited Hearts)

Beauty



Weakness Potion: Basically the opposite of the above. So someone might become Ugly, Weak, etc.



Shapechange Potions: Basically allows someone to change their shape or gender for a time. You can get really specific here, so a Horse Potion, a Dog Potion, Change Gender Potion, etc. would be separate entries



Other potions:

Love Potion

Hate Potion (I could see it being a favorite by tricksters)

Fertility Potion (if someone wants kids)

Infertility Potion (opposite of the above)

Wall-Walking Potion (a favorite of thieves)

Sleep Potion

Armor Potion (makes your skin as tough as armor)

Growth Potion

Shrinking Potion

Animal Speech

Fertilizer Potion (make fields more fertile, not to be confused with the Fertility Potion mentioned above)

Plant Speech

Water Breathing Potion

Enhanced Senses - What it says. It would give you enhanced sight, hearing, taste, smell. Each sense would be a different potion

Magical Ink - the idea is that maybe it is used in magical tattoos, making magic scrolls, contracts, that sort of thing. Maybe special tattoos will have ink made from different ingredients

Invisibility Potion

Smokescreen

Gas Potion - Perhaps knocks people out or causes damage

Animation Potion - I'm thinking of the Apprentice scene from Fantasia where the brooms are animated. You could have a potion do something similar.

Petrification - Turns someone to stone

Anti-Petrification - Reverses the above

Poison - You could have different strengths of poison

Healing Potion - You could have various strengths of healing potion

Potions of Skill - These would impart various skills to people like Dancing, Horse-Riding, etc. for a time

Mana Stone - Stores up general magical power. Maybe if you have low level magic items, it could require this as a source of power

Tornado Potion - Opening it up releases a small dust devil

Earthquake Potion - Breaking it on the ground causes a crack to form

Wind Potion - Causes a strong wind to come forth

Ravenous Potion - Makes someone really hungry

Laxative Potion - Makes someone really need to go badly. This could be a curse potion

Doom Potion - Basically makes someone who drinks it the target of everyone's dislike/hate

Forgetfulness Potion

Transmutation Potion - Like lead to gold (or vice versa). It could work with other metals.

Intoxication Potion - Makes someone instantly drunk. You could also have a potion which cures this.

Glue Potion - Makes someone stuck to the ground

Grease Potion - Makes things super slippery

Halitosis Potion - Gives someone bad breath

Hallucination Potion - Makes someone see things

Itching Potion - Comes from Itching Powder, but the principle is the same.

Thirst Potion - Makes someone very thirsty

Hypnosis Potion - Puts someone under your control

Purge Potion - Induces massive vomiting

Portent Potion - Might allow you to get a glimpse of the future

Storm Potion - maybe a gas that conjures up a storm

Warding Potion - Might prevent entry/approach by someone

Chameleon Potion - Maybe not as expensive as an invisibility

Translation - Maybe allows someone to speak other languages

Truth Potion

Lying Potion - Makes someone incapable of the truth

Ventriloquism Potion - Allows one to throw one's voice

Flash Potion - Causes an immense bright light

Seal Potion - Prevents a door or something from getting open



Emotion Potions - Forgive the slight rhyme, but the idea is that it makes someone feel an emotion they may not normally do. This could be Anger, Calm, Bravery, Cowardice, Happy, Sad, etc.



Agony and Ecstasy Potions - Might be favorites in the BDSM crowd

Banishment - Might be good for summoned things like demons, or if a ghost haunts an area

Luck Potions

Silence Potion - A person can't speak. This could also be expanded to Blindness, Deafness, etc.

Stink Potion
jack1974
Lol awesome list. Just doing all of those (or most of them) would be almost enough for the whole game (besides the ones I have already planned myself)! thanks :)
Miakoda
Lol awesome list. Just doing all of those (or most of them) would be almost enough for the whole game (besides the ones I have already planned myself)! thanks :)


Thanks! Of course, they should get better names than what I put up (I was mostly looking at possible effects). And they can be altered easily enough if you don't want them in potion form.
BobTheMob
Something for the Food area: Sage.

Could be for enhancing Wisdom/granting enhancements of various things; such as



+eye = further sight (either literally or in the sense of seeing the future/things taking place far away)



+any of the fabrics = a robe or hat to enhance a wizard's Magic

-------------------------------------------------------------------------------

Quartz is said in some cultures to bind things together; using it in recipes could be a fusing agent.

Ex.: 2 materials that would normally repel could be brought together by quartz such as Dust + Gold (opposites: rejected and valued).

-------------------------------------------------------------------------------

I once read of snake skin being used for being rid of something unwanted about oneself (e.g., snakes shedding their skin)--if any of the scales are snake scales they could be in recipes for ridding oneself of something bad.



Hope this helps. :)
jack1974
Thanks :) I won't have food items in general in this game, but any suggestion is good also for future use.
SimonStardust
There definitely should be something like a bracelet, ring or pendant specially crafted for Ruby. Made of... amber and ruby. :shock:

How comes I didn't notice earlier that those two are named after gems? :lol:
Troyen
Like SILVER INGOT + RUBY CRYSTAL + DRAGON MUCUS (adhesive) = RUBY BRACELET?
jack1974
There definitely should be something like a bracelet, ring or pendant specially crafted for Ruby. Made of... amber and ruby. :shock:

How comes I didn't notice earlier that those two are named after gems? :lol:

Ahah, in the game there are some gift scenes. Let's say though that the kind of gift they exchange is... of a less romantic nature :wink:

This screenshot should give a hint:

https://pbs.twimg.com/media/CvrhSBZWAAALCKp.jpg" style="max-width:100%">

(Ruby's path is the hottest of the whole game!!)


Like SILVER INGOT + RUBY CRYSTAL + DRAGON MUCUS (adhesive) = RUBY BRACELET?

Haha originally was going to have the jewelry done just with metal+gem, however using some "adhesive" like in your example could be fun :twisted:
BobTheMob
Tools:

Deadwood + Ectoplasm + Bone (or Death Knight bone/ingot, depending on customer/their purposes) = a staff for sending dead to next Life (a la Chambara's thing when a player goes to her during the lull in battles)/raising dead to command (as Mormont might do :twisted: )

^^Alternately, one of the Eggs + Mithril(?)...Orichalcum(?) (I don't really know much about medieval traditions on metals) = a staff to raise dead and have them restored to a youthful state



Iron + Diamond = Large, heavy-duty hammer (both for blacksmiths and as a weapon)

^^Also, add in a Mushroom of some kind for smiths--allow them to forge multiple items of the same kind: a mushroom spreads heavily through spores; that same property maybe being applied through Magic.


For some I already have names, for others not (like various fungus or herbs).


As I see it, Parsley should be one of the herbs; I remember in a post in another thread when Amber was introducing herself she mentioned that Vin often would bring up that such was her first word. Maybe such could even be her Spirit Plant (a term I've heard used in various Faiths that are based on Nature). :)
Miakoda
Something else I would recommend is try to establish a guide where certain gems/herbs/etc. tend to be used with a specific sort of magic. Not that you have to adhere to it 100%, but Alchemists did study things, and group them by their supposed 'magical' attributes. This can also make it a little easier for the game if you have an idea to look for.



For example, with Gems you might use (this is pooled from various sources). Others will be suggestions since I don't think you want to add more gems :) Finally, some of these will have overlap.



Agate - focus, concentration, protection

Amber - reversal, change - I would also recommend plants (jade normally would be that), but since amber comes from trees...

Amethyst - Clarity of the mind, influencing others, possibly clairvoyance and healing

Beryl - element air, fights, creativity, intelligence

Coral - if pearl is used for women, maybe coral could be used for men. It has also connotations of immortality,

Diamond - Strength, durability, the element of earth

Emerald - inspires extreme emotion (love, passion, etc.) and reproduction. This could be used to make copies of stuff as well

Garnet - Spheres of luck and pleasure

Malachite - amplification, change, some protection as well

Opal - sympathy, compassion, faith and love, foresight

Pearl - purity, women, and the element of water

Quartz - moon, sexuality, deception, madness, illusion

Ruby - justice, the element of fire, destruction, blood

Turquoise - corruption, putrefaction, necromancy, darkness



The one Gem I left out of the above is Azurite since it isn't commonly mentioned. Maybe it could have control of Magic. Sources I do have say it is good for traveling out of body and channeling. Maybe it could also be used for summoning/banishment.