jack1974
Aug 31, 2017
http://www.macgames.biz/games/CursedLands-0.6.3-steam.zip
don't get too excited: the game won't be out BEFORE NEXT YEAR (and not EARLY next year!)
What's New in 0.6.3
- removed the option to change race from the portrait screen since was confusing/buggy. Might add scar/tattoes/lipstick or other stuff later

- removed the auto-forward default text option
- fixed some typos
- fixed crash when unequipping the default items (related to the new feature of marking new acquired items with a small white (i) icon)
- lowered the delay on all player's social talents, if they're too powerful perhaps is better to make them cost more SP. Some like FosterDoubt that give player an item and set target SP to zero are really powerful, but they already cost 5 SP, and won't always work (plus there's the penalty) so I think reducing the delay makes sense. Those who were 20 are now 15, while those who were 30 are now 20.
- change party minimum size to 4 for first encounters to avoid the bug of adding a fourth only for the vampire battle (I think it happens becase they're not real party characters buy NPCs). This way you need to use all 4
What's New in 0.6.2
- fixed crash when enemies attempted to use an AOE skill
You can play up to when you recruit a "full team", so sadly you can't see Jasper. I think, not sure since the game is quite open, but if I remembe well you can't.
Registration/purchase obviously doesn't work

I'm not going to sell a game that it's so behind!
The first camp talk are written by me, so don't be scared

there are already several other scenes written by the game writer but I wanted to keep them for later.
I'm not sure honestly if with grinding you can reach high levels. I finished the demo playing normally and I was around level 5-6, but if you do the arena fights every day... not sure!
Any kind of feedback is welcome but I don't plan on updating the build often, since I want to keep going coding the remaining stuff, and there's A LOT left. Demo is probably 15% of the whole game content (in term of writing, in term of gameplay probably bigger since I don't know how big will be the castle infiltration missions yet).
And now I'm going to melt in this crap heat again

Pace675
Aug 31, 2017
Amazon battles!
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/gameflow.rpy", line 494, in script call
File "game/gameflow.rpy", line 863, in script call
File "game/script.rpy", line 1419, in script
File "game/script.rpy", line 1423, in <module>
File "game/RPG framework/Core/enviroment.rpy", line 789, in getActions
File "game/RPG framework/Core/character.rpy", line 1059, in getAction
File "game/RPG framework/Core/ai_new.rpy", line 36, in getAction
File "game/RPG framework/Core/ai_new.rpy", line 335, in reduceTargetList
IndexError: list index out of range
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/gameflow.rpy", line 494, in script call
File "game/gameflow.rpy", line 863, in script call
File "game/script.rpy", line 1419, in script
File "E:\Users\User\Downloads\CursedLands-0.6.1-steam\CursedLands-0.6.1-steam\renpy\ast.py", line 814, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "E:\Users\User\Downloads\CursedLands-0.6.1-steam\CursedLands-0.6.1-steam\renpy\python.py", line 1719, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 1423, in <module>
File "game/RPG framework/Core/enviroment.rpy", line 789, in getActions
File "game/RPG framework/Core/character.rpy", line 1059, in getAction
File "game/RPG framework/Core/ai_new.rpy", line 36, in getAction
File "game/RPG framework/Core/ai_new.rpy", line 335, in reduceTargetList
IndexError: list index out of range
Windows-8-6.2.9200
Ren'Py 6.99.12.4.2187
0.6.1
[/code]
Franka
Sep 01, 2017
Things I'd like to see in the character creator (just quality of life improvements):
- Freckles / scars
- Makeup / blush / lipstick
All race options are unlocked in the portrait creator, regardless of what race you to chose to play. Not that I don't like freedom, but pointy-eared dwarves and bearded human women are maybe a little bit immersion breaking. (It's actually worse than that I see, I'm being referred to as "elf" because I picked an elf portrait, but my character screen identifies me as a human.)
Text is initially set to auto-forward. This is obnoxious. I hate it. Also, you have to fill the auto-forward speed bar to slow it down, this is rather counter intuitive.
First line of the game has a typo:
"I breath in," should be "breathe".
Changing game difficulty then rolling back undoes the change. Shouldn't changes in the options screen be saved when making them?
"Thank gods your still alive."
Since this is dialogue, I'm hesitant to cry typo, but "Thank the gods you're still alive." would be what I'd expect. In any case your / you're is definitely something that should be fixed.
"As I glance to my left and ride,"
I'm assuming this is supposed to be "left and right"
Unequipping the armor/helm I start with, then opening the armor inventory (before the first fight) causes an error.
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/gameflow.rpy", line 12, in script call
File "game/plot/mainevents.rpy", line 308, in script call
File "game/script.rpy", line 1355, in script
File "renpy/common/000statements.rpy", line 471, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/RPG framework/rpg_gui.rpy", line 232, in execute
File "game/RPG framework/rpg_gui.rpy", line 232, in execute
File "game/RPG framework/rpg_gui.rpy", line 347, in execute
File "game/RPG framework/rpg_gui.rpy", line 352, in execute
File "game/RPG framework/rpg_gui.rpy", line 1032, in execute
File "game/RPG framework/rpg_gui.rpy", line 1032, in execute
File "game/RPG framework/rpg_gui.rpy", line 1107, in execute
File "game/RPG framework/rpg_gui.rpy", line 1108, in execute
File "game/RPG framework/rpg_gui.rpy", line 796, in execute
File "game/RPG framework/rpg_gui.rpy", line 796, in execute
File "game/RPG framework/rpg_gui.rpy", line 834, in execute
File "game/RPG framework/rpg_gui.rpy", line 838, in execute
File "game/RPG framework/rpg_gui.rpy", line 840, in execute
File "game/RPG framework/rpg_gui.rpy", line 841, in execute
File "game/RPG framework/rpg_gui.rpy", line 842, in execute
File "game/RPG framework/rpg_gui.rpy", line 763, in execute
File "game/RPG framework/rpg_gui.rpy", line 763, in execute
File "game/RPG framework/rpg_gui.rpy", line 780, in execute
File "game/RPG framework/rpg_gui.rpy", line 793, in execute
AttributeError: 'Cuirass' object has no attribute 'seen'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/gameflow.rpy", line 12, in script call
File "game/plot/mainevents.rpy", line 308, in script call
File "game/script.rpy", line 1355, in script
File "F:\Temp\CursedLands-0.6.1-steam\renpy\ast.py", line 1706, in execute
self.call("execute")
File "F:\Temp\CursedLands-0.6.1-steam\renpy\ast.py", line 1724, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "F:\Temp\CursedLands-0.6.1-steam\renpy\statements.py", line 145, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 471, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "F:\Temp\CursedLands-0.6.1-steam\renpy\exports.py", line 2526, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "F:\Temp\CursedLands-0.6.1-steam\renpy\ui.py", line 285, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "F:\Temp\CursedLands-0.6.1-steam\renpy\display\core.py", line 2526, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "F:\Temp\CursedLands-0.6.1-steam\renpy\display\core.py", line 2793, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "F:\Temp\CursedLands-0.6.1-steam\renpy\display\core.py", line 495, in visit_all
d.visit_all(callback)
File "F:\Temp\CursedLands-0.6.1-steam\renpy\display\core.py", line 495, in visit_all
d.visit_all(callback)
File "F:\Temp\CursedLands-0.6.1-steam\renpy\display\core.py", line 495, in visit_all
d.visit_all(callback)
File "F:\Temp\CursedLands-0.6.1-steam\renpy\display\screen.py", line 399, in visit_all
callback(self)
File "F:\Temp\CursedLands-0.6.1-steam\renpy\display\core.py", line 2793, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "F:\Temp\CursedLands-0.6.1-steam\renpy\display\screen.py", line 409, in per_interact
self.update()
File "F:\Temp\CursedLands-0.6.1-steam\renpy\display\screen.py", line 578, in update
self.screen.function(**self.scope)
File "game/RPG framework/rpg_gui.rpy", line 232, in execute
File "game/RPG framework/rpg_gui.rpy", line 232, in execute
File "game/RPG framework/rpg_gui.rpy", line 347, in execute
File "game/RPG framework/rpg_gui.rpy", line 352, in execute
File "game/RPG framework/rpg_gui.rpy", line 1032, in execute
File "game/RPG framework/rpg_gui.rpy", line 1032, in execute
File "game/RPG framework/rpg_gui.rpy", line 1107, in execute
File "game/RPG framework/rpg_gui.rpy", line 1108, in execute
File "game/RPG framework/rpg_gui.rpy", line 796, in execute
File "game/RPG framework/rpg_gui.rpy", line 796, in execute
File "game/RPG framework/rpg_gui.rpy", line 834, in execute
File "game/RPG framework/rpg_gui.rpy", line 838, in execute
File "game/RPG framework/rpg_gui.rpy", line 840, in execute
File "game/RPG framework/rpg_gui.rpy", line 841, in execute
File "game/RPG framework/rpg_gui.rpy", line 842, in execute
File "game/RPG framework/rpg_gui.rpy", line 763, in execute
File "game/RPG framework/rpg_gui.rpy", line 763, in execute
File "game/RPG framework/rpg_gui.rpy", line 780, in execute
File "game/RPG framework/rpg_gui.rpy", line 793, in execute
File "<screen language>", line 793, in <module>
AttributeError: 'Cuirass' object has no attribute 'seen'
Windows-8-6.2.9200
Ren'Py 6.99.12.4.2187
0.6.1
[/code]
Isn't the time delay on Reason kind of excessive? We already have a pretty bad negative if we fail, but we also have to wait forever before we can try again.
Trying to flee (using Reason) from the first battle tells me that the Zombie will never surrender peacefully! I wasn't trying to get them to surrender, I was trying to run away.
"But for you sake" typo, should be "your"
I only used 3 people for the first fight, when the boss fight started I put the fourth guy in, but the battle started with only 3 people.
"And yet they many stand in place, doing nothing." Probably delete "they" from that sentence in order for it to make sense.
"The fog was thick - to thick for me" should be "too thick"
I don't care much for my own character in the intro - commanding soldiers more efficiently than their own trained commander, smugly identifying and dealing with a vampire. I'm already getting horrible Mary Sue vibes. I hope my character isn't a perfect idealized entity that can do anything, knows everything, saves the world without breaking a sweat, and is home in time for dinner.
Anyway, that's all I had time for. Most fun so far? Fiddling with the character creator! (Sorry the feedback is all jumbled together like that, I took notes as I was playing so no formatting.)
jack1974
Sep 01, 2017
Thanks for the feedback, regarding some points:
All race options are unlocked in the portrait creator, regardless of what race you to chose to play. Not that I don't like freedom, but pointy-eared dwarves and bearded human women are maybe a little bit immersion breaking. (It's actually worse than that I see, I'm being referred to as "elf" because I picked an elf portrait, but my character screen identifies me as a human.)
This is a bug, I wanted the player to be able to change the race again from that screen, without the need to go back. But maybe isn't a good idea? Anyway the issue is that the change of race in the screen it's not stored in the game, so that's why you had those problems!
Text is initially set to auto-forward. This is obnoxious. I hate it. Also, you have to fill the auto-forward speed bar to slow it down, this is rather counter intuitive.
Another bug
Changing game difficulty then rolling back undoes the change. Shouldn't changes in the options screen be saved when making them?
I didn't change that part from previous games, so I guess it happened there too. Honestly I don't think I can change it, I do everything as it should be in Ren'Py, but somehow using rollback it changes it back. I'll see what I can do
Isn't the time delay on Reason kind of excessive? We already have a pretty bad negative if we fail, but we also have to wait forever before we can try again.
Trying to flee (using Reason) from the first battle tells me that the Zombie will never surrender peacefully! I wasn't trying to get them to surrender, I was trying to run away.
Yes, I was using that delay because that talent was quite powerful (being able to skip a battle). But that was before other changes, like you get no loot from fleeing a battle/having a draw. That's already a penalty big enough. The text needs to be changed maybe, however Reason skill says: "negotiate a temporary cease-fire, allowing player to either flee, or get a pre-emptive strike."
So in practice you tried to talk with the skeletons bu they don't want a cease fire. I'll change maybe surrender to cease-fire then!
I don't care much for my own character in the intro - commanding soldiers more efficiently than their own trained commander, smugly identifying and dealing with a vampire. I'm already getting horrible Mary Sue vibes. I hope my character isn't a perfect idealized entity that can do anything, knows everything, saves the world without breaking a sweat, and is home in time for dinner.
No in later scenes, are the other characters who "teach" the player (in some cases depends which choice you pick).
Palmettogamer14
Oct 23, 2017
There are some other typos as well but I can't remember where.
One bug I noticed is the when you've used the Assist bard skill it causes the screen where it says do you want to ignore the bug, rollback, or exit the game to appear.
But overall it's quite impressive and has many features I haven't seen in other games so I'm looking to see the rest of the game. Although again I can understand why you don't want to make the entire game accessible at this stage.
One other thing: I'm confused by how are we supposed to get a full relationship meter when we only have a limited time to gather our party together?