Review of PS
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- Young scout
- Posts: 14
- Joined: Mon Apr 22, 2013 8:57 pm
Review of PS
Hey guys I've done a few reviews of different games by this group so I got permission to share them here http://www.youtube.com/watch?v=lcytwFRS ... e=youtu.be
- Jaeger
- Druid
- Posts: 410
- Joined: Fri Jun 14, 2013 12:30 am
Re: Review of PS
You trailed off at some points, and it was difficult to hear you at times.
Crafting felt more like a shop than actually gathering materials and making something out of it. The majority of the the equipment acquired through trading scraps are not any better than the default equipment, let alone side quests. This an addition of the "Deluxe" that could have been improved upon.
Grenades, for the most part, did not stack in order to limit the number of uses in battle. They are powerful tools that guaranteed damage over a group of enemies. If you wanted to make heavy use of grenades, there was an trade-off in sacrificing slots that could have been used for curative items, or switching equipment.
Crafting felt more like a shop than actually gathering materials and making something out of it. The majority of the the equipment acquired through trading scraps are not any better than the default equipment, let alone side quests. This an addition of the "Deluxe" that could have been improved upon.
Grenades, for the most part, did not stack in order to limit the number of uses in battle. They are powerful tools that guaranteed damage over a group of enemies. If you wanted to make heavy use of grenades, there was an trade-off in sacrificing slots that could have been used for curative items, or switching equipment.
Last edited by Jaeger on Sat Oct 05, 2013 1:35 am, edited 1 time in total.
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- Druid
- Posts: 411
- Joined: Sat Jan 05, 2013 5:58 pm
Re: Review of PS
I agree with quintega on grenades. One grenade didn't make much of a difference by itself, and it was too much of a hassle to continually re-equip them during combat to build a strategy on them. Stackable grenades would have caused me to use them a lot more. And while we're at it, it would have been nice to have been able to stack several other things as well, like combining a med kit (1) with a med kit (3) to get a med kit (4).
Haven't tried the crafting system. It was added on after I played.
The review did trail off and become hard to hear at some points. Hopefully that won't happen in the Loren review... (*hint*hint*)
Haven't tried the crafting system. It was added on after I played.
The review did trail off and become hard to hear at some points. Hopefully that won't happen in the Loren review... (*hint*hint*)
- jack1974
- Pack leader
- Posts: 15481
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Review of PS
Yeah, the way I coded that thing made it hard/impossible to make stackable items but...but... I was just a young inexperienced coder!
...not really, but I've improved a lot since that game, and now in general I leave the coding part to real coders like Anima
...not really, but I've improved a lot since that game, and now in general I leave the coding part to real coders like Anima
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- Young scout
- Posts: 14
- Joined: Mon Apr 22, 2013 8:57 pm
Re: Review of PS
Yeah I'm gonna have to record it else where my house makes it difficult to record. This was a nightmare to film. Thanks for the input though. This review was more of a nightmare than my others because crap kept happening for the 3 months I tried to do it. Next time I'll have better mic and not so much of and issue. Thanks for the input though, and Jack relax you did great and you learned your capabilities. Thats more than can be said about most game companies in the mainstream.