Yes I'll move the party there (is a simple change). I think because most RPGs show the party at bottomJaeger wrote:I don't know why, but I think would be better if the party row moved to the bottom.
There wouldn't be a single valid choice I think, would depend mainly on the enemies. After some fights you could know that enemy X has a powerful AOE attack so for that fight you might not group the characters, and so on. In this game using special skills should be maybe not rare, but surely not common as in Loren/SOTW.Jaeger wrote: Anyways, as far as 5 slots and proximity bonuses are concerned, it might bring little more strategy if the values strike the right balance. Make the bonuses too big, and there is no point spreading the characters far apart, especially if its a defense bonus. Make the bonuses too small and it's safer just to keep them apart from any enemy that does have an AOE attack.
For example at level 1 all party members have 3 SP, and skills vary from 1 to 3 SP (the combo skills). And you have no way to recover SP quickly. The main problem I'm having right now is not allowing the player to raise the SP too much. I think I might just remove the possibility to assign Constitution/Will (so HP/SP) and raise them on every level up based on the class. Otherwise even if I make 1 skill point = 1 point increase, at level 10 someone might place all the points in SP, having 13 SP so could use skills 4-5 times in a battle... or as alternative I could put some attributes cap which change based on class, for example Mage would have highest Will, Warrior highest Strength and Thief highest Skill cap.