I felt a little overwhelmed by technical stuff in the beginning, but much of that was skippable (when there's all the questions you can choose to ask or not) and overall I think it does a really good job of giving the information without being dry-- and dialogue later on that is enriched by this early context.
The mini-games were also pretty fun-- I enjoyed the cave puzzles in the beginning, though I had a bit of a hard time with the largest size. (Just really hard to see with so many tiny squares, and it got annoying that I could only fill in one square at a time when there were soooo many squares. And sometimes I'd hit my mousepad wrong and it would "scroll back" and undo all my work, haha.) The lab work was a lot more straightforward and less engaging for me personally, but it was also a lot faster to get through so I didn't mind at all.
As a disabled/chronically ill person, it was really, really cool to see so much representation in this game! And each person's disability/illness was explored as just like... A normal part of who they are. It wasn't mentioned once and then ignored, it wasn't mentioned *all the time* until it was flanderized, it was a really amazing balance. Just really, really well done, I don't think I can get over it. I'll be sharing this game with all the peeps in my disability groups! (I'm not 100% sure if you can use a screen reader with the game, I'll have to look into that.)
Spoiler:
Anywho, not to be too long winded, I just wanted to comment to say this is probably one of my favorite games so far! <3