Cursed Lands version 1.0.13 (full content)
- jack1974
- Pack leader
- Posts: 15481
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Cursed Lands version 1.0.2 (full content)
Thanks for the saves and feedback, I managed to fix all. The background/character not showing was my fault Added a bug while trying to fix the "shadow character on battle screen background" which resulted in erasing all the current scene background/characters info from memory
- grey_duck
- Young scout
- Posts: 86
- Joined: Sat Dec 02, 2017 3:59 pm
Re: Cursed Lands version 1.0.2 (full content)
Not sure if this is a bug or not, but is Vaeril's Dark Empathy supposed to cost 12 SP at all three levels?
This means at:
Novice -> Spend 12 SP, Lose 30 HP, Gain back 6 SP: Net effect -> -6 SP, -30 HP
Journeyman -> Spend 12 SP, Lose 30 HP, Gain back 12 SP: Net effect -> -30 HP, no change in SP
Expert -> Spend 12 SP, Lose 30 HP, Gain back 24 SP: Net effect -> +12 SP, - 30 HP
It seems weird to have a skill that only punishes you until Expert level. Now, if I could cast it on a teammate, so they regain SP, or if the cost started lower and went up with each level, I could see it being worth it.
Or am I misinterpreting the skill?
This means at:
Novice -> Spend 12 SP, Lose 30 HP, Gain back 6 SP: Net effect -> -6 SP, -30 HP
Journeyman -> Spend 12 SP, Lose 30 HP, Gain back 12 SP: Net effect -> -30 HP, no change in SP
Expert -> Spend 12 SP, Lose 30 HP, Gain back 24 SP: Net effect -> +12 SP, - 30 HP
It seems weird to have a skill that only punishes you until Expert level. Now, if I could cast it on a teammate, so they regain SP, or if the cost started lower and went up with each level, I could see it being worth it.
Or am I misinterpreting the skill?
- jack1974
- Pack leader
- Posts: 15481
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Cursed Lands version 1.0.2 (full content)
You're right, the cost was left from another game (SOTW) where you had more SP available! I'll tweak the cost and also SP gain like this:
Novice: cost 2, gain 2 x 3 turns = 4 SP gain for 30 HP
Journeyman: cost 3, gain 3 x 3 turns = 6 SP gain for 30 HP
Expert: cost 4, gain 4 x 3 turns = 8 SP gain for 30 HP
Novice: cost 2, gain 2 x 3 turns = 4 SP gain for 30 HP
Journeyman: cost 3, gain 3 x 3 turns = 6 SP gain for 30 HP
Expert: cost 4, gain 4 x 3 turns = 8 SP gain for 30 HP
- grey_duck
- Young scout
- Posts: 86
- Joined: Sat Dec 02, 2017 3:59 pm
Re: Cursed Lands version 1.0.2 (full content)
Yeah, those numbers make a lot more sense. I'll be honest, this is my first playthrough where I'm trying to make Vaeril a main party member, so I just plain hadn't noticed before now.
- jack1974
- Pack leader
- Posts: 15481
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Cursed Lands version 1.0.2 (full content)
Hehe I coded the game and I didn't notice either, so...
- pahldus
- Woods ranger
- Posts: 167
- Joined: Wed Sep 30, 2015 8:30 am
Re: Cursed Lands version 1.0.2 (full content)
Hey Jack, when are you going to release the game on Steam? I mean we are at version 1.02 already.
- jack1974
- Pack leader
- Posts: 15481
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Cursed Lands version 1.0.2 (full content)
Well we're at version 1.0.2 but there are a still bugs left. I am also waiting for the theme song that should be done next month. I think April/May will be also out on Steam almost surely! But you know that if you buy on itch.io you'll also get a free Steam key right?
- grey_duck
- Young scout
- Posts: 86
- Joined: Sat Dec 02, 2017 3:59 pm
Re: Cursed Lands version 1.0.2 (full content)
In the description for Galan's "No Mercy" skill, it says "Hit enemy dealing critical damage. If enemy has under XX% HP and is not boss, instantly kill it." However, I find I can't even use the skill until the enemy hits that HP threshold (10/15/20%). Is it supposed to be an always available critical hit skill, as the description implies, or be a one-hit-kill skill that is only available when an enemy is weakened?
- jack1974
- Pack leader
- Posts: 15481
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Cursed Lands version 1.0.2 (full content)
Hmm something is wrong I'll check it tomorrow (now is late and I risk adding bugs instead of fixing them). Will let you know what I find but the behavior is not normal for sure!
- jack1974
- Pack leader
- Posts: 15481
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Cursed Lands version 1.0.2 (full content)
Yes there was a condition that wouldn't let "kill-skills" like that one to be used if it was below the required threshold. WHY that restriction was in place, I have no clue! but I've removed it. I am waiting a bit more to update the last few bugs since are just minor things and in case you find more thanks!