Got some more feedback on Steam:
http://steamcommunity.com/app/333390/di ... 854896967/
Just started playing the game, and it seems I can only do a few fights before I have to go back home and replenish. You can't use healing after combat (which makes no sense), and stamina poitions cost a lot anyway.
Really it takes away from the gameplay experience when I'm constantly running out of hp and stamina so fast and have to keep running for home. Loren didn't have this problem, so it's kind of frustrating this game does.
So apparently people whine when a game is too easy, but when I do probably the only possible thing to prevent this in a RPG (beside removing completely the XP/level gameplay, but then wouldn't be a RPG anymore!) that is "limited/controlled" grinding, they complain
My reply was:
It's made on purpose, to avoid grinding. There were players getting to Loren's final boss at level 25 when the normal level was 17-18 so having a super easy time and then blaming me because "the game is too easy" lol
Anyway, it seems that most people want easy games (at least of this kind) so future RPGs will be like Loren, no time restriction, always fully healed after battles, etc
So for next games I'll have to get creative and think "how I can have a boss fight balanced, when I have no chances to know how the party stats will be"? easy, will do like I did with Loren and spend max 1 week to balance it! less work for me, and it sold even better, so...
Jokes apart, that's true, probably the majority of people who play my "classic RPGs" do it just for the story/romance, are happy about having "a few" RPG element on the side but as soon as I try to turn it into a "true RPG" they start to whine. Good for me, I will be able to make them much faster
I can always try making some roguelike or heavy gameplay focused games apart from my usual ones, where I believe nobody will complain the game is too hard