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jack1974
Chatting with the writer who helped me also with some design, we're going to add an interesting feature to this game. Since for plot reasons the enemies are less varied than the other RPGs (mostly undead!) we're going to have "enemy personalities", which will influence:

- their stats

- their behavior in combat

- the impact of the talents when you talk to them in battle



I will probably make a blog post later this year to illustrate this better, but I think is a cool idea :) Initially we wanted to use this system for the boss fights only, but then today we thought was cool to use also for the "normal fights". Quoting my writer's email:
However, I think that this could be worked in for common enemies as well, by having each common enemy spawn with a random modifier attached to it. So, for example, in an encounter with 3 skeletons, the game might spawn 3 enemies: "Daring Skeleton," "Cautious Skeleton," and "Patient Skeleton." That modifier would be presented to the player, and determine both which negotiation abilities would be effective against it, and it could also affect the behavior of that enemy in battle. I also like this idea because it can increase the variety of enemy encounters, especially if a "Patient Skeleton" actually behaves differently from a "Daring Skeleton."
jack1974
Made a blog post today, explaining a bit more about the game and gameplay: http://www.winterwolves.net/blog/2017/04/love-bites-cursed-lands-update/
jack1974
https://pbs.twimg.com/media/DAYAgs-XYAA7tjT.jpg" style="max-width:100%">

Lol obviously the random vampires NPCs looks like will be super hot :mrgreen:

I need to add a new talk option in game. The main character can use the Talent "Annoying Suitor" and ask the vampires "CAN I ROMANCE YOU?".

Effect: vampire NPC flees from battle :o :lol:
Madance
Vampire is confused. XD Madance is happy XD
Pace675

https://pbs.twimg.com/media/DAYAgs-XYAA7tjT.jpg" style="max-width:100%">

Lol obviously the random vampires NPCs looks like will be super hot :mrgreen:

I need to add a new talk option in game. The main character can use the Talent "Annoying Suitor" and ask the vampires "CAN I ROMANCE YOU?".

Effect: vampire NPC flees from battle :o :lol:


About time you added this to one of your games! Can I pre-order now?



Just think Jack it would an industry first to be able to romance normally hostile NPCs..... :shock:



Oh WAT! Never mind that is called being married XD. :o :lol:



I kid I kid! Put those tomato---*splat*
Madance
XD MWAAAAHAHAHAH
jack1974
Pace, you're right, the talent's name should be "Marriage Proposal".

Which triggers a big carnage and everyone dies terribly :mrgreen:
jack1974
https://pbs.twimg.com/media/DAfye4eXoAAfn93.jpg" style="max-width:100%">

You've been invited to a dinner at N'Mar Castle. In case wasn't obvious, YOU are the dinner! :o :mrgreen: :twisted:
Franka
It's probably not polite to laugh at vampire teeth, but that looks seriously dopey. Vampire buck teeth? Wait, don't eat meeee....
jack1974
That's their smiling expression :mrgreen:
jack1974
BTW I forgot to update: we decided to make both Vaeril and Nuala bisex. Since the view is first person, there was no "extra cost involved" nor need to redo the CGs (since you always see only the love interest in them).

And I've added two extra bonus CG each love interests. So each has 3 CGs! Plus a bonus CG with Karen, which you'll find interesting. Yes you can't romance her in the game, but I found a good solution, you can always have the protagonist dream about her ... :wink: