VN Series and more

Today I thought that would be cool to have some sort of VN series. Like a TV series, several episodes covering several months. However, I’m aware that it wouldn’t be an easy task at all. I seriously doubt anyone could release a VN of decent size (at least 2-3h of gameplay) in less than 30-45 days.

Also much depends on the artist, since VNs require lot of art and I believe that artist are even more important than writers, in terms of “releasing stuff”. Of course a great writing can make the difference, but if there’s no art available, the game doesn’t get released 🙂

A way to do it could be to start producing many “episodes” in advance, so you would have “half-season” ready when you start releasing them to the public. I really think this could work, and I’m disappointed that I lack the means (financial, team, time) of trying this. However, not many people know that the game Farenheit, also known as Indigo Prophecy (I quote that often since I love it) originally was conceived as a series of episodes. Yes, exactly: they thought to use this method but even big companies like Quantic Dream had to give up to this idea (even if from what I remember, was because of publisher’s pressure). They had to cut off several chapters from the game, and make 1 big game instead of a series of games. Those were different times though, now that ESD and platforms like Xbox Live are more widespread I really think it could work well (selling downloadable packs with 1-2 chapters each for low amount).

Am I going to try this? Well, never say never, but at the moment I’m in a fun situation where I have 5 projects started, and I am stuck because I’m waiting for external people to finish their jobs on ALL of those 5 (yes, mostly are artists, in case you wondered!). Also, doing a VN or adventure game in 3d is different: once you have the models of the main characters for example, you can reuse them even if you make 10 games. Same for evironments and objects. I’m not saying it’s easier to do in 3d, but that once you build up a good collection of 3d models and you have a working engine, is surely faster to produce games in 3d than hand-drawn 2d (that’s not a big discovery).

Back to my own games, the final proofreading of all Spirited Heart texts is almost done, so I could release the beta-test version of the Deluxe version just before Christmas 🙂

2 thoughts on “VN Series and more

  1. admin Post author

    Haha well I think is quite hard. To set a standard, I mean something like Heileen 1, maybe with more endings.
    But should also be polished and have same quality art.
    I wasn’t talking only about the writing, but the art, finding someone so reliable to make you the art in so few time…

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