I’m working like crazy to be able to finish Supernova 2 by end of this month… and today made another good change to the game rules. I wasn’t satisfied by the role the transports had. In practice, how I could determine if they actually manage to capture a planet or a ship?
Also the whole thing was a bit unrealistic. I know it’s a game so don’t need to be realistic (expecially since it’s sci-fi!), but conquering a whole planet with just a small transport ship was a bit weird 😀
So now I changed the rules a bit: planets are conquered simply when you destroy the enemy ship(s) that are over it (maybe one day I’ll release an add-on that will deal with ground battles). Instead the transport ships can be used to assault and capture any ship in the game!
This means that in theory you can assault an enemy battleship and then use it for the rest of the battle. Pretty cool, isn’t it? 🙂 of course, each ship has a CREW value. The bigger the ship is, the more crew it has. So while in theory is possible to assault a battleship, will require more than 1 transport to do that.
After an assault, the transport is eliminated from the game, and the captured ship can be used only for the rest of the battle (doesn’t remain in your military screen after battle has ended). Even with those limitations, I think the transport will add a nice strategy element to the game, different from the other ships.