We’re heading towards the end of the year, and yes I know I only released one game so far – hides in shame – but let’s proceed in order while I try to make the point of situation.
Planet Stronghold 2

The reality is that Planet Stronghold 2 turned into “my biggest game ever” (once again lol). As I was writing it, I kept adding sidequests and plot events, but also since had so many love interests I wanted each one to be a satisfying path, and hopefully I managed to do that. Not just in words amount but also in quality. And this time I didn’t have an external writer to help me write (as I explained in past posts, this game was just too complex, with too much branching and variables to outsource it). So this is why it wasn’t ready sooner.
In any case, while I’m not sure yet about the final game wordcount (it still needs to be proofread/edited) I think that it will be at least 340-350k words. Let’s assume that the main plot is about half of that (I have no clue honestly but it’s possible) there are around 175k words left. In the game there are 10 romances, which means, on average, each love interest sub-plot has at least 17k words of length, which is definitely not a small amount!
Volleyball Heaven
I want to apologize again for the delays on this game but was due to circumstances beyond our control. In any case, even for this game we’re at super-very-good point, basically the biggest thing left is scripting and coding it (and doing some preliminary testing). But since right now I’m in full-immersion mode with PS2, I want first to finish coding that one. I really expect it to be finished early next year, depending how PS2 beta goes.
“Secret” Yuri Game
As you might be aware if you follow me on social media I was also working on a “secret yuri game” since a few months. I am not ready to talk about it yet, though I can at least say that the story is basically finished, but still there’s long way to go (after all I only began working on it last Summer!).
As I said, for all future games I’ll announce them officially only when the release is a couple months away at maximum. Which means I have ALREADY coded and tested them (or like I’m missing minor things like achievements, gallery, etc). This because Murphy’s law is always there, ready to strike, whenever you dare to post “I think this game will be out SOON” and soon turns into 2 years X_X
So I’d like to say that the game will be out next year, but I won’t say it! Did you hear me Murphy?? I didn’t say anything about this game! lol
Undead Lily
Since some people asked: after I finish Planet Stronghold 2 and Volleyball Heaven, this will be my next “big project”. It will use same card system of PSCD (with several changes though) but differently from what I wrote in a blog post a few months ago, I might be not doing two versions. Originally I was planning to do a version with shorter cutscenes for those only interested in card games. But I thought that I could just put a skip button at beginning of each scene, or people can simply use Ren’Py built in autoskip after all !
Now in case you don’t know, that game has ten love interests, and male/female protagonist so that’s why I said “next big project”, since it’s basically the same amount of romance as PS2. This game though won’t have a big complex plot like PS2 (also because there wasn’t a prequel, no pre-existing conditions or romances, etc). Still it will probably be at least 180-200k words of plot.
It’s going to be a gameplay oriented game (even if there will be a VN Mode) which means I need to have full control over it to make sure gameplay and story mix well. But differently from PS2 I can outsource the writing (I’ll only need to write down the storyboards) so it shouldn’t take as much as PS2 did.
Hopefully these won’t be my last famous words! I guess we’ll see what happens next year.