A concept that is well known to strategy/wargame players is the so called “terrain modifier”. What is it? is the influence that each terrain type has on the gameplay, for example movement, attack / defense bonuses, and so on.
I’ve decided to experiment with it too in the upcoming RPG Seasons Of The Wolf:
You might recognize it if you played Loren Amazon Princess, even if here it’s completely revamped: is the pre-battle party setup screen, where you place your party members in the front / back row.
This time though, beside letting you know some limitations/restrictions of the battle (like which party members must be present, the minimum/maximum party size, and so on) it also displays the battlefield type, in this case “Hot”, which gives a bonus to Fire attack/spells.
Of course there are still “normal” battlefields with no particular bonus. But I plan to use this new gameplay addition to make some interesting battles and to add more variety (since if you play at high difficulty level, you’ll need to take that aspect in consideration).
Amber Magic Shop update
I have also some good news for Amber Magic Shop. I won’t go much into details because will make a series of post about that game when we are closer to its release (which won’t be sooner than next year unfortunately).
Writer has planned the two extra characters yuri routes, and is already writing them. So differently from Nicole, this time even if the game will be out later all the yuri content will be available either at launch day. Or with a very small delay 😉
I’ve also got a bit more art, in particular some nicer clothes for Amber:
So that’s another game which is progressing slowly but at least constantly and hopefully will be able to code a good alchemy/crafting system for it 🙂
Aravorn’s Map and Timeline (WIP)
I am also doing a bit more world-building of Aravorn, the imaginary world where all my fantasy games takes place. You can check this forum thread if you’re curious about it:
That’s all for now! Lots of stuff happening, but can’t talk about it yet 🙂