Monthly Archives: July 2019

Good, fast and cheap

There’s this famous saying about a product (or even a service) that uses the three keywords: good, fast and cheap and says “pick two”. Applied to a game, we could say that I could produce a cheap game, quickly (fast) … Continue reading

Posted in general | 2 Comments

Challenge accepted

When making my RPGs, I always found myself asking the question: do people play only for the romances, or also for the RPG gameplay part ? Initially, I thought the most requested feature was romances, and I still think it’s … Continue reading

Posted in general | 4 Comments