Monthly Archives: July 2018

Using different artists in a game

A complaint I heard (not too often to be honest) about Cursed Lands, was that some CG look different. Indeed, another artist did them, so that’s the reason. When writing the game, the original content was much less (in truth … Continue reading

Posted in Cursed lands, development screenshot, development tricks, general, indie life, planet stronghold 2, postmortem, roleplay games | 4 Comments

Perceived vs real success

I want to talk about an aspect of indie development/business which is very often ignored, but in my opinion is important: the perceived vs real success of a game. Recently I released two games, Cursed Lands and Love Bites. As … Continue reading

Posted in development tricks, general, indie life, marketing tips | 12 Comments