Category Archives: marketing tips

Perceived vs real success

I want to talk about an aspect of indie development/business which is very often ignored, but in my opinion is important: the perceived vs real success of a game. Recently I released two games, Cursed Lands and Love Bites. As … Continue reading

Posted in development tricks, general, indie life, marketing tips | 12 Comments

Happy Holidays!

This year the latest blog post of the year will be the Friday 25th, so I’m wishing you happy holidays now 🙂 About the future : 3 points to survive I’m going to review this year in the blog post … Continue reading

Posted in development tricks, game design, indie life, marketing tips | 32 Comments

2014 the year… of change

Reading back the previous end of year post, I can’t stop thinking how things have changed so rapidly for me. This is probably the biggest “problem” of being indie: things change at lightning speed, for good but also for bad! … Continue reading

Posted in game design, general, indie life, iPhone & iPad, marketing tips, postmortem, queen of thieves, roleplay games, Seasons Of The Wolf, Steam, strategy games | 13 Comments

My first 40 years (10 as indie)

I don’t have any decent recent photo so I’ll just go with this one, a few years ago 🙂 Today I’m 40, and it has been more or less 10 years since I’m doing indie games! The Past All began … Continue reading

Posted in development tricks, game design, general, indie life, marketing tips | 18 Comments

Game development is a puzzle game

Rebecca will help you train to keep in shape…! (from Planet Stronghold 2) Game development feels like a puzzle game to me. How? Simple, let’s consider one of my games. How many roles/elements are needed to make one? Let’s try … Continue reading

Posted in development screenshot, development tricks, game design, general, indie life, marketing tips | 5 Comments