Category Archives: game design

The ‘vocal minority’, feature creep and keeping yourself sane

One of the many custom screens I added to Cursed Lands. Feature creep? yup I always wanted to write a blog post about the topics in the title, so here I am. First let’s start with a premise: what makes … Continue reading

Posted in development tricks, game design, general, indie life | 2 Comments

Amber’s Magic Shop postmortem

The light/dark system was one of the most appreciated innovations of Amber’s VN part First of all, the usual Steam Summer Sale has started and my games are on sale with discounts from 30% to 50%. You can check them … Continue reading

Posted in amber's magic shop, game design, indie life, life simulation | 10 Comments

Never Forget Me beta + Future romance games

First of all Public Service Announcement: my upcoming otome game “Never Forget Me” is now in beta. The only thing missing is the official game main menu and the theme song. Everything else is there and should be working! For … Continue reading

Posted in beta demo, dating sims, game design, general, indie life, Never Forget Me, otome games, postmortem, remember me | 75 Comments

Size does it matter!

In the picture above, my cat Tofu is exhausted by the heat Regarding the blog post title, I am not referring to what you think! I am talking of course about a game’s size 😉 From time to time, I … Continue reading

Posted in development tricks, game design, general, indie life | 20 Comments

So, what’s next?

This year, so far I finished three games, with the fourth (Queen Of Thieves) already in a good state for a beta. So, what’s next? 🙂 First half of 2016 First of all, we’re halfway through 2016. I’m not going … Continue reading

Posted in beta demo, game design, indie life, iPhone & iPad, other games, postmortem | 22 Comments