Before getting into this blog post topic, I want to thank everyone who supported my Kickstarter campaign for ToA: An Elven Marriage. If you haven’t and are just waiting for the game to come out on Steam, please wishlist it now!
I know this is a provoking title, but listen to my reasoning first! The term indie means independent. When first started doing this, was also called “Shareware games” back in 2003-04.

Back then, you’d make your own game for a few months, release it on some websites, and see if people liked it or not. You had full control over your creative vision.
But things have changed a lot in the last 20 years, from 2003 to 2023. I have many friends in this industry and I know some insider stories. Nowadays, most indie teams create prototypes or “vertical slices” of their games, showing different gameplay elements and stages, and then pitch them to publishers. If a publisher is interested, they fund the development, and there are different types of deals, from upfront payments to milestones and so on.
The details of the deals vary, but that’s not my main point. My main point is that without a publisher’s support, many of those indie teams wouldn’t make their games.
How is this different from being a hired developer? Sure, there is still some degree of independence, but not much. And it’s not just your idea anymore, but also the publisher’s money and influence. Sometimes, publishers even ask for changes in gameplay, characters, art-style, etc.
How is this “artistic”? It seems more like working for someone else to me, someone who can also stop funding you, cancel your project or interfere with your vision (I’ve heard many horror stories about that).
If you consider that, on average, 9 out of 10 indie games on Steam top10 ranking are published by a publisher, you realize how little “independence” is left. Not much, in my opinion.
I’m not saying this business model is bad, obviously it works. Many of those teams are making much more money than I do doing this. And in a way, I do something similar with my crowdfunding campaigns, where I present my idea for a new game to an audience and see if they think it’s worth making. But it’s mostly my fans who support me, and I still have a lot of freedom in making it (how else could I come up with a game like “At Your Feet”??? LOL).

In conclusion, I’m just wondering if you can still call yourself indie in this scenario, and if this was a real progress or a regression. In 2003-04 we got rid of the middle-men. Now, 20 years later, they are back. For now I’m still indie, and I hope to stay that way until I retire.