Ok just finished to program a big milestone in Supernova 2 development… computer AI during the battles ! 🙂
While not perfect, it offers a good challenge from what I could try on the game. In the last few days I was about to cancel this project or switch to a different battle mode (maybe similar to magic stones, with cards instead of real ships in a battlefield) but in the end I kept trying and I found a decent solution.
Now is all about balancing the game, finishing several custom ships for each faction, and testing everything. I thought I would have been able to finish it by end of february but of course I was wrong 😀 so this time won’t make any statement but I really think that, if I can work as the last week, I’d be able to release it in mid-April, just in time for my birthday… 🙂