What you can see in the image above is the firing arc in action 🙂 I’m very proud of this last addiction I’ve done in the Supernova 2 battle, because really opens lot of new strategic possibilities for the aspiring star-generals. What is firing arc? each weapon has several statistics, and beside the usual damage, range, etc, there’s also firing arc: in practice determines if the weapon can hit an enemy, using his angle value. In the example above, we’re shooting from the green ship on the left, aiming at the other ship below (the one with the cross-air over it). In the panel on the top-right you can see a list of the weapons installed on our ship, followed by a number and a color: green means the target is in range and weapon can fire, orange means the target is in range, but the weapon firing range is too narrow to hit it, and finally red means that the target is outside the weapon’s range.
I also changed the way you move the ship: rather than a unique straight movement, you can move as long as you have movement points: this lets you use the most maneuvrable ships like the scout to exploit holes in the enemy fleet, moving them in good positions, to strike them from the side or from behind.
I really think there should be very good variety in battles for Supernova 2. Stay tuned for more news!