Category Archives: indie life

Making an indie game is like climbing a mountain

The weather is getting better over here, so like all years, this is the period where we can finally start doing some short trips on the mountains nearby. I always loved trekking and walking in middle of the nature in … Continue reading

Posted in general, indie life | 12 Comments

The ‘vocal minority’, feature creep and keeping yourself sane

One of the many custom screens I added to Cursed Lands. Feature creep? yup I always wanted to write a blog post about the topics in the title, so here I am. First let’s start with a premise: what makes … Continue reading

Posted in development tricks, game design, general, indie life | 2 Comments

My 2018 Goals

Political intrigue! Hot milfs! Cursed Lands has it all! First of all, Happy New Year! Let’s see what I hope to achieve this year. Considering how went in the past years, this time I’ll try to be more realistic. Of … Continue reading

Posted in Cursed lands, dating sims, general, indie life, love bites, planet stronghold 2, roleplay games, volleyball heaven | 15 Comments

2017 and you never stop learning from your mistakes

I’m writing the naga storylines now and yes, I’m having fun! I decided to break my “a new post every 2 weeks” rule today, and will also do another the 5th of January to make the usual two posts where … Continue reading

Posted in Cursed lands, dating sims, general, indie life, love bites, roleplay games, roommates, volleyball heaven | 8 Comments

Professional vs amateur freelancers

In the image above, this is what happens if you make Tofu angry. Be careful! I’ve always been a rather unique indie. My main peculiarity was to release games at good pace, without necessarily sacrificing quality (at least, in my … Continue reading

Posted in general, indie life | 4 Comments