Category Archives: queen of thieves

Queen Of Thieves now officially out!

Above you can see the game official trailer!

I am very proud to announce that my new RPG/Dating sim “Queen Of Thieves” is now officially out for desktop platforms! You can check the game official page and download a demo here:

Like always, a Steam and mobile release is planned, but will come in the next months (hopefully before Christmas, though not sure).

Better late than never

This is the first game of my series called “Better late than never” ™. Haha jokes apart, it’s one of the many games I announced back in 2011, that for a reason or another were delayed until now.

To be honest, to make a good RPG, you need at least one year of work just for the design, skill balancing, enemies, encounters, and other mechanics. So it’s only late by 4 years 😉

This game was intended from the beginning to have a more “casual/accessible view” on the RPG world. Sure, there’s the Nightmare difficulty mode which it’s still, well, a Nightmare to play. But in general the approach is more similar to Loren than SOTW. Following the majority of complaints, I have designed this game so that:

  • there’s no time limit. You can grind as much as you want. The final boss battles are designed for a party level 30, but you can grind up to level 35 if you want!
  • there are more rock/paper/scissor mechanics. There’s guard skill like in the past, but now there’s also a skill that can break the guard. You can cast fire spells to a target, but if you hit it with melee, you’ll get burned effect. And so on.
  • the party is fully healed after each fight, not like SOTW
  • there’s again a skilltree system, with two different skill trees (offensive/defensive) for each sister
  • there’s a lot of characters to romance: since you can play as all the three sisters, and each can potentially romance two characters each, there’s a total amount of 6 straight + 6 homosexual romances, for a total of 12!

There are also a couple of new features that I’ve introduced in this game:

  • the inventory has 5 slots, 4 armor and 1 for a weapon. Less than Loren and SOTW.
  • in addition to this, the armor pieces are only aesthetic: instead you can socket gems in them to add stats. So you can customize your character’s appearance AND the bonus stats you get from each piece of armor.
  • there are some new starting conditions: like Ambush that lets you move before enemies, or (based on the story choices) in some battles one of your party members might start injured, etc.
  • there’s no front/back row. This to make the battles last less than before.
  • except for a couple of fights at the end, there’s no game over. You’ll always manage to escape the battles if you lose.

So as you can see, definitely a more casual/user friendly approach. I dare to say that between the ones I’ve made, this game is the most appropriate for people new to RPGs.

However as I said don’t be fooled: if you play even only in Hard mode, the fights won’t be a walk in the park! If you’re not familiar with RPGs you should play in Easy mode. Or if you don’t like RPG at all, maybe play in “visual novel mode”.

That’s all for now. I hope the game does well, since it’s well written, has nice art/music, interesting gameplay and I enjoyed doing it. I really like doing RPGs, even if they’re really time/money draining, and generate stress anyway (lots of testing is needed).

But in the end, I think it’s worth it 🙂

Heirs & Graces now available on Steam

Yes, finally my yaoi dating sim Heirs & Graces is out on Steam! Get it now here:

it comes with a 10% launch discount. I think it’s fair, since it was originally released on my own site at beginning of June, so 3 months have passed 🙂

As usual those who bought direct, will be able to redeem a free Steam key from tomorrow at this URL:

In other news, I have been working like crazy on Queen Of Thieves recently, and I did a lot of updates on the beta, which is at really good point in my opinion. You can find more info about the game and play the beta demo visiting my forums here:

Please note: the game is content complete, and I’m only doing tweaks to the RPG gameplay right now. If you’re only interested in the story, and you plan to play it in “VN Mode”, you can safely buy it now, since that part has been finished and working since July 🙂

Queen Of Thieves beta


Yes, finally the game beta is ready! You can get more info and pre-purchase here:

Like always, during beta you need to visit my forums to know the download link, since it always changes based on the game version.

Of course even if it’s a simplified RPG, it’s still a RPG: so expect a longer beta testing period than my previous two games (C14 Dating and Heirs And Graces) ! However if you’re willing to help me and try the beta and report bugs, I will be very thankful 🙂


Non RPG players will also be happy to know that I’ve added a “Visual Novel Mode” even to this game, since it’s a feature that seems popular. Besides those who don’t like or aren’t good with RPGs, VN Mode is also useful to replay the game quickly, maybe to try other romances / alternate endings.

As I posted in the forums already, what I’m looking for mostly is feedback about the game pacing: since in the story you need to unlock several scenes by reaching a certain money threshold every time (like 1000 gold, 2500 gold, etc). I want to know if the amount of time needed to reach each step is OK, or could be made faster (or maybe slower).

I am also thinking that maybe I could even add in the options screen a sort of slider to adjust the game pacing:

Slow: you get less money and experience from fights
Fast: you get more money and more experience from fights

This way if you like to play the battles and unlock the skills slowly (in practice if you like grinding!) you could pick the first option, otherwise the second. It’s just an idea of course so I don’t know if I’ll actually add this feature, but I think could make sense to do that.

The game is still missing a few main plot CGs and some background images, but in the past days a lot of testing has been done already, and I got several people that reached the end successfully.

The last famous 10%

weaponroomIn the development screenshot above, one of the scenes of the main plot missions

What is this “famous last 10%”? In indie development, it’s usually how you refer to the last finishing touches, the polishing, the last bits of coding/art/music/etc you need to add to the game before you call it “finished”.

You could argue that nowadays a game is rarely finished, especially a complex one as a RPG, since new bugs always come out  even months after the “official release”. Or simply the developer makes patches and updates.

But anyway, in my case I am referring to the beta version, so not even the release. And I’m obviously talking about the game Queen Of Thieves.

Yes, I know that I said I would take it easy after all the games I released already this year (PSCD, C14 Dating, Heirs and Graces and the PSCD DLC just last week!) but… if you have the inspiration and especially if the weather is incredibly mild this year so far, why wait? 😉

I must admit that while normally I hate this “last 10%”, what they say it’s true: it’s one of the most important part of indie development. In case of a RPG, it can turn an average/mediocre RPG into a good/fun one.

For example, I’ve been tweaking the battles a lot recently. I even made a video!

In the video (the battles are speed up by 50% otherwise was too long) I show how the same battle can have very different outcomes. Obviously already having different skills will lead to different outcomes. But in this case, I wanted to see if I could beat this main plot boss fight without using any potion and without using the guard skill of Kira. I am playing in Normal difficulty, I leave the Hard/Nightmare one to crazy-ahem, “veteran” RPG players 😉

In the first attempt I do what was a good strategy in many cases: concentrate fire on the boss enemy to take him down first. But in this case, it’s not a good move. Instead, spreading the attack to weaken multiple targets it’s the winning strategy, together with paralyze on the boss.

Paralyze is very powerful spell, that’s why some bosses have high resistance to it (but they can be paralyzed for one turn anyway). I like how Kira’s strikes to lower the defense/armor value, combined with Thalia’s poison, can basically slowly weaken/kill multiple targets at once.

I am not sure how the beta testing will go yet, but being able to beat the bosses with different strategies surely it’s a good thing for any RPG!

Testing/tweaking battles apart, I’m adding a lot of minor details, including:

  • small background animations (for example in the forest during the day there’s a flying buterfly)
  • tweaking the amount of gold required to advance in the story, and the money you can earn. Yes, because as the story progresses, you’ll also earn more money running the shop or doing the robberies. This way even if the money required is every time higher, it shouldn’t take too long to reach the next goal.
  • possibility to sell gems to the shops, to earn more money quickly. Also increased the values of many gems
  • adding visual indicators on the map, so portraits of the love interests present in each location will be immediately visible
  • adding a step by step tutorial for first time players (something I didn’t have in my other games)
  • adding more backgrounds and unique sound effects

and the list goes on. It’s a bit frustrating to be honest, because it seems you’re working, but not making many progress really! This because they are all small details, hard to notice if taken singularly. But hopefully when you put all of them together, the effort I’m putting into this game will be apparent!

If all goes well, a beta at end of June seems a realistic goal 🙂

A roleplaying Summer!

In the screenshot above, Arianna in her “Queen Of Thieves” outfit, and a young Lysander

I am now scripting the Queen Of Thieves last main plot scenes, which include some flashbacks: the man you see above is Lysander when he was young. He stilll does have his beard though 🙂

I’m also using the new map of Aravorn that I had recently redone by a new artist. I must say that even zoomed in, it still looks good:gamemap

So now when there are flashback/main plot scenes I can show the time/date but also the place using the map. The scenes aren’t many, but there are 4 CGs, all featuring Arianna… and some are VERY spicy. OK, I think I have said already enough!! 😉

As I said in previous post I will take my time and not rush things to avoid burnout, also considering that I still have to officially release Heirs & Graces and PSCD free update. They’re in a very advanced state though, so that shouldn’t take much longer.

Back to the title of this post, even taking things easier, it’s quite likely that the Queen Of Thieves testing will take place this Summer, with just a disclaimer: if it will be hot like past year (one month and half, whole July and up to mid-August, with temperatures constantly over 38°C!) I will probably be able to work just a few hours in the morning! Anyway, even if I surely won’t be working/updating the game as I did with SOTW (that game was quite a marathon!!) I should still be able to do a few updates based on testing feedback.

All things considered, the beta COULD begin at end of June. In the worst case, it should be July.

But that’s not enough: for me will be a real “Summer RPG” because I’ll also start doing the design for Undead Lily. No coding, just planning on paper/flowchart, thinking about the combat, skills, etc. That’s what will keep me busy this Summer. What can I say, some people go on holiday in tropical islands and have fun, while others code and design RPGs! 😀

Undead Lily Ace romances sneak peek

Speaking of Undead Lily game, a few weeks ago I posted the Lily’s romance sneak peek. Now it’s Ace’s turn! As you can see even Ace has some interesting “romantic moments” in the game as well!