So, at long last I’ve finally released the game on Steam! I’ve also made a new gameplay trailer, more fast / cinematic (getting straight to the point, I’d say!) for people curious to see what is this game about:
As you can see, I tried to create a showcase that highlights the game’s main features while avoiding any storytelling elements, since I already have a separate “story trailer” (as Steam calls it) ready. I think that’s actually a good approach, unless your game is a pure visual novel (where there isn’t much gameplay to show), some players are often more interested in seeing the gameplay than the story.
So, what are you waiting for? Grab the game on Steam, do a review and spread the word!!!
https://store.steampowered.com/app/617990/Thieves_Of_Dingirra
Wait… you can’t see it? It means you’re in one of the banned countries (like Germany) or you simply need ot enable adult content in your Steam account. But don’t worry, if you aren’t into adult stuff, this game has a “suggestive option off” (which is the default) which lets you play the game with only some minor sexy outfits or sexual innuendo but definitely NOTHING porn.
In this case you can still buy the game from itchio here: https://winter-wolves.itch.io/thieves-of-dingirra
The inquisition again!
You might be wondering, wait if you can play the game in censored mode, why is it in adult content section? Well, to be honest, I’ve given up understanding this mentality, and also in all fairness, with the recent credit card processors madness, it’s likely not even Steam’s fault (they’re probably forced to be even more strict).
Don’t get me wrong: I’m extremely pissed but at same time, I know it’s pointless to argue, so I just accepted to lose sales from my 2nd best selling country (Germany). If I ever do another complex game like this, I’ll make sure there’s ZERO, really ZERO adult content in it.
And then maybe it won’t sell because of that! lol such is the life of modern indie developer.
Anyway, this brings me to my next announcement…
Doing a partnership!
Yes, I’ve got in touch with another indie, Andrealphus Games, who is a well known adult games creator, about my next game, Glamour Photographer, and we decided to do a collaboration! It has been a while since I did one, last time was over 10 years ago if I remember well.
Anyway, in case you’re wondering, I’ll still be developing the game mainly on my own, writing its story, so you can expect my usual humor (even more, since this will be a crazy comedy game!) and simulation gameplay (it’s not Thieves of Dingirra, but will have some light simulation elements). They’re providing a lot of support, both in marketing and also adding features never seen before in my games like animated character sprites! And who knows, maybe we’ll even get to animate… “those scenes” (ahem) which could be a Kickstarter stretch goal!
Because of this, we’re taking our time to launch the Kickstarter since we want to have a trailer showcasing all the new features, and also this way I’ll be able to add gameplay footage (as you know, I begin working on prototypes before the Kickstarter launch).
I am not sure yet if we’ll manage to launch the Kickstarter next month or January, but in any case stay tuned since I’ll announce it here and also in socials.
I’m excited about this collaboration since I’ll have more time to work on the game itself to make it the best I can! Speaking of which, I’ve finished coding several screens, like this one:

Anna is the first model you get in the game, since she’s your high school crush that you randomly encounter again at a local fair, and you dare to ask her to pose for you. As you see, on the right of this screen there’ll be all the phone numbers of the various models as you “unlock” them in the main story.
Remember the game is set in 1980-90s so yeah, no socials, cell phones or other modern stuff. That explains also the “paper” look of the frames, buttons and so on. The photoshoot will be done with a match 3 gameplay (so finally I can use that match 3 framework I commissioned over 3 years ago!) and there’ll be various meta-gameplay elements that will influence the outcomes like photo quality, current trends, each model has favorite and disliked colors, etc.
That’s all for now, see you next month where I’ll talk more about this game and hopefully the upcoming crowdfunding campaign! And remember to bookmark it if you want to be notified when it launches: https://www.kickstarter.com/projects/winterwolves/glamour-photographer