Category Archives: general

posts about general topics, even not related to computer games

Simulation games

My friend cliffsky who made the good simulation game Democracy, complained in forums that there are very few indie simulation games. That’s true, I can remember only a few more, and I talk about real simulation games and not sim games for kids like Lemonade Tycoon 😉
Who knows… maybe is more profitable to do easier simulation games, or simply other kind of games that require less time to program and test!
Surely is easier to make a “match 3 color game” than a complex military/strategic simulation… 😉

Milan AC in Champions League final!

Woah what a match! really incredible… I thought that Milan would lose, and it came pretty close indeed 🙂
The 3-1 goal was absolutely unbeliveable! 30 seconds after Ambrosini scored for Milan, they took another goal! Stam and Nesta were really in bad form.
Anyway now I’m really curious to see the final. I am not a big fan of Milan by the way, but since it’s the last italian team left in the competition… 😉

Website restyling

I’ve updated my website graphics and general looks. Check it now: http://www.winterwolves.com/pc_games.htm
I think that now is much better, the white background is more “pro” and you can read better. I should have done that before…!
I’ve also added multicurrency: so beside the normal USD prices, european customers will be able to buy in EUR and UK customers in GBP, and prices will be fixed.

A big change, spent almost 2 days working on that, but in the end I think it was worth it…!

Excessive worries..

It’s always fun when you read in indiegamer forums newbies asking for useless advice, like how to save 20$ on payment methods, if that game clone of X would sell, if is better to use OpenGL or DirectX, etc etc
Those questions have really simple answers: work instead of asking and you’ll discover it yourself.
If you worry to save 20$ on a wire transfer, how much you think you can earn from the game you make? 200$ a month? then better give up no? 🙂
If you waste time asking if game clone of X can sell, you would better spend that time finishing the game or thinking about a more original ideas…
At last, doesn’t matter if your game uses OpenGL or DirectX… there are plenty of OpenGL games that sells very well, and plenty of DirectX 7 games that sold crap. What it count it’s the game, if it is fun or not.

Note: I’m not criticizing those people, as only 2 years ago I was like them. Then I discovered the hard way that the best thing is to work and not ask questions (well, not always ask question on anything!).

Retail vs ESD

Found a interesting reading from a link posted in indiegamer forum. They say

Five years ago, those same people were making millions telling
everyone how their new dot com alone was going to have a 30% market share.
Digitally distributed games today account for one on-hundredth of that one
percent. Is it growing, sure. Will it be much bigger in five years? You bet.
But the reality is that customers will be downloading Madden 2010 from a
retailer’s website, not the developers.

Well, I partly disagree. If you take Madden for sure, but because is developed by big software house. But in future I see more chances for independent developers. Fun how anyone seems to have forgot what happened with Doom first and Quake then… those games were first ESD and then came to retail…!