First of all a quick update: work on Thieves of Dingirra is going smoothly, at end of May I closed the late pledges since it wasn’t getting any new money anyway (I suspect something wasn’t even working correctly, who knows).

Next month I think will be able to post some juicy previews of the bonus outfits and sketches for a plus-sized female dark elf, who will be in a one-night stand available in the brothel (only the sprite, doing a CG would have been too expensive) that was funded by a backer!
I’ve also started planning the next Kickstarter featuring a male protagonist and several girls. More info in next months! So all is going well.
Switching genres?
Now back to the blog post’s title. Let me be clear: I like telling stories so I’ll always keep doing story-based games. Even if it has to be just a simple visual novel a year. However, it has become crystal clear to me that I might be forced by the market to switch mainly to another genre. Or perhaps if I’m lucky and hit the jackpot, do a single game in another genre, get a lot of cash, and then resume doing my usual games without any strict financial goals! haha
Let’s proceed in order, in my past blog post called “the death of visual novels” I already mentioned how bad the situation is for visual novels. I then did a research, comparing the amount of games on Steam with Visual Novel tag with some other genres, genres I know I could stand a chance if I decided to make a game in a different genre. I picked Card Game, because I already made two, Point’n’click adventure, I already made House of Chavez which was “first person”, but even having moving sprites on the screen wouldn’t be an issue in Ren’Py. City Builder because I could modify Thieves of Dingirra system to build stuff. Roguelike and Strategy are more broad genres but even in this case, games like Kingdom or other turn based genres are easily doable in Ren’Py (anything that isn’t real-time or bullet-hell can be done).
Here are the results (I did this search 3 months ago, they’re not up to date but the trend is clear):

Lol, as you can see… Visual Novel is the most crowded genre, close to Strategy but as I said strategy is a bit too vague (it could include games like Civilization !). Anyway you get the idea.
Don’t get me wrong, Steam in general is super crowded now. Making not a hit, just decent money is very hard for most indies (unless they live in 3rd world countries with very low cost of living). But it’s obvious that some genres are more crowded than others.
What I’m planning to do?
Right now, nothing! I’ll finish the games I have in the works, including some unannounced games, but I might start doing some prototypes for fun on the side. This is nothing new, really, I have always done different genres, but always mixing them with visual novel. The main thing though, is that I really never made a “true” game for those genres, with all the requisites (or what people expect, I should say).
For example, Curse Of Mantras, has a very complex card collecting/battling gameplay. But having to mix it with the story, some people might not like to play it just because of that. It’s different if a genre has story as key element, like adventure games. But even there, I didn’t really follow “all the rules” – adventures usually are fully voiced. Even Thieves of Dingirra will have a mix between city management + RPG, but it also has a long story.

Some people just want gameplay and not having to read. Or the gameplay itself needs to be different, like roguelikes. More punishing, focusing on meta-reward and all that.
Now I’m not a big fan of most other genres, but when comes to surviving the market, one has to adapt. After all until 2008 I was doing sports sims… and barely surviving. Then switching to VN first and then VN/RPG later, allowed me to be full time indie until now. So change is not always bad!
Anyway as I said in the beginning and I’ll repeat here, I plan to finish all the games in the works, and I’ll keep doing story-based games, unless the sales and the crowdfunding do so badly that I won’t even cover my starting costs, at that point it wouldn’t make much sense anymore as you can imagine!
So even if I start working on other genres it will be a slow process and I’ll always make smaller VNs on the side at minimum, simply because I like to tell stories (and some VN I made recently were worth it).
See you next month with some more juicy previews from Thieves of Dingirra!















