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Today I’ve written the final rules for Magic Stones I’ve spent quite a lot of time on those, trying to balance every faction (or school) present in the game. Read more about the magic schools available: Fire Magic: The druids of fire invoke the terrible destroying power of flame on the battlefield: from this, they [...]
It’s fun how people waste huge amount of money asking continuously for advice on marketing. “How can I make a good game” – “How to get into Real top 10″ – “Could this idea work” and so on My friend Gabriel today on forums said the truth “Make a good game and it will sell”. [...]
I define “Neverending games” the ones that have almost unlimited replayability. A very good example are the Sid Meier’s ones Games like Civilization can be played for months without problems (I know someone that still has the original Civilization and occasionally plays a match…!) I won’t dare to say that Magic Stones will be replayable [...]
I’ve finally done the magic tournament screen. It appears when you select from the main menu the Challenge Druid mode. This option leads you to the Black Tower, the place where the druids challenge one other to duels every year. There will be 16 different druids in the tournament and you will challenge them to [...]
Today I took a quick glance at my affiliate stats (me selling other games). I realized that you need a very high number of downloads to be able to generate a sale. Plimus allows you to see a cool buynow hits / sales report. Well, the average value was 1 sale every 150-200 buynow hits! [...]




