PSCD – meet Xavier


This week is the turn of Xavier from Brazil. Potential love interest for Diana.

Name:  Xavier Ribeiro
Nickname:  Daredevil
Nation of Origin:  Brazil
Service Branch: Imperial Mechanized Cavalry
Specialty:  Repair

Growing up, Xavier was the stereotypical gearhead.  He loved vehicles, and even more so, pushing them to their limits.  As far as he knows, there wasn’t a dare Xavier couldn’t match.  Needless to say, he suffered his share of broken limbs as a child.

However, once he started to get older, Xavier grew more discerning in those activities he indulged in. While some might still consider him an adrenaline junkie, Xavier realized careful planning could elicit a greater rush down the line.

One result is he eventually joined the military, and more specifically their vehicle arm.  Few others had the cutting edge tech he could cut his teeth on.  His antics eventually earned him the nickname ‘Daredevil’, such as the time he ramped a hovertank off a dune, and cut a giant grub in half upon landing.

If Xavier could be said to have a flaw, it’s that sometimes he is a little too laid back.  After all, he’s crashed more than once, but has always come back for more.  Still, there are many who are glad to call him friend as he tends to assume the best in others and has a friendly word even when they are down.

When off duty, Xavier can often be found in the bar, regaling others with stories of his deeds, though lately this has tapered with the newly arrived Rigel, the mechanic.

Short update on other games

I have almost finished coding SOTW act 3. Actually, I have: I’m only waiting for some last missing tilesets, which could be the source of inspiration for some extra smaller quests or simply “hunting grounds” for those who like to grind. For example a lighthouse… which could be haunted :) But of course, I’m not adding much stuff now, since the game is already insanely long as it is.

I believe act 3 beta should start sometimes next week, next weekend if things go bad.


Roger Steel is making progresses as well. Artist is now doing all the “base expressions”. There will be also different ones, more marked, like laugh, scowl, scared, etc. plus some custom ones for each character that fits their personality.

Posted in Planet Stronghold: Colonial Defense, Roger Steel, roleplay games, Seasons Of The Wolf, strategy games | 2 Comments

PSCD – meet Charlotte

Time for Charlotte’s introduction! She is one of my favorite character design and a possible homosexual love interest for Diana.

Name:  Charlotte Dubois
Nickname:  Hope
Nation of Origin:  Canada
Service Branch: Imperial Infantry
Specialty:  Recruit

Charlotte was always one of those people which seemed blessed.  Whether she was head cheerleader, captain of the field hockey team, or homecoming queen, she seemed destined for great things.

So, it came as little surprise when she went into politics.  Within a couple years, Charlotte was making great strides, and there was talk of her going to the highest levels of government.  All this came crashing after a scandal erupted, one involving the Imperial Intelligence Agency.  While the details were classified, it was serious enough that Charlotte’s career was dead in the water.

After some soul-searching, Charlotte joined the military, hoping a show of patriotism would be enough to jumpstart her career when she mustered out.  Much to her surprise, she found she actually enjoyed military, and her political skills served her in good stead when dealing with career soldiers and bureaucrats.

This came to the fore when a colony, its populace devastated by repeated attacks, was on the verge of collapsing.  With the skill any public relations specialist would envy, Charlotte convinced the people that yes, while things were bad, they could rise above it, and in fact, be a beacon for others by their resilience.  Some individuals started calling her ‘Hope’, though in more personal moments she feels uncomfortable with the appellation.

When matters of military and public life grow too much, Charlotte takes comfort in her flowers, small plants and seeds she brought all the way to earth as well as exotic species garnered in trade from alien planets.

News about Nicole yuri and SOTW!

There have been some good progresses of the yuri version of Nicole and SOTW. For Nicole, as you probably already know, the game will be much more “dark” and feature spooky/horror themes. You don’t believe it? check the background below:

zombie menagerie

It’s a location for a in-game Halloween event, featuring zombies! ;)

Work on SOTW continues, I received from the artist some tilesets, not everything I need but a good amount so that I was able to begin coding the first maps of Act3. Here you see the pirate town of Shacklesplit:


I have also made a tentative calendar for next beta release date:

This weekend: chapter15 (there should be some exploration to do, so new maps) and chapter16 (jariel personal quest, is basically already done)
Next week 29th sept-5th oct: chapter 17-18
Week 6th oct-12nd oct: chapter 19-20
Week 13rd oct – 19th oct (maybe sooner): last chapter.

Of course, take it with a grain of salt since because of Murphy’s Law for sure something will happen to delay the whole process ;)

One last thing, if you have Steam, you might have noticed that they pushed a big update this week, changing completely how it works. Please take time to write positive reviews on my games (if you liked them of course) since with this new system they seem to be more important. You can find all my games with this link:

Posted in dating sims, nicole, Planet Stronghold: Colonial Defense, roleplay games, Seasons Of The Wolf, strategy games | Leave a comment

PSCD – meet Samuel


Time for another character introduction: Samuel. He is one of the homosexual romances playing as Alex.

Name:  Samuel Bellamy
Nickname: Doc
Nation of Origin:  England
Service Branch:  Imperial Xenobiological Service
Specialty:  Eco-Engineering

Ever since he was a child, Samuel had a deep love for animals, and his parents encouraged this behavior in their son.  As Samuel matured, this interest widened into a fascination with alien life, and it came as little surprise when he graduated with top honors in Xenobiology.

Numerous organizations vied for Samuel’s attention, but he settled on the military, figuring this would give him the most exposure to alien life.  This proved prescient since while he was out in the field, a disease struck the expedition he was on.  The group’s doctor was among those afflicted, but Samuel was able to synthesize a vaccine, and  earning the nickname ‘Doc’. This incident also brought a measure of unwanted fame to Samuel.  For two years running, he was voted ‘Hottest Biologist.’

Samuel was assigned to Planet Stronghold because his knowledge has allowed humanity to adapt to various alien environments.  This serves his own purpose for it allows him to research forms of life entirely unknown to humanity at large.

If he could be said to have a flaw, Samuel really prefers wide open spaces to civilization.  Given a chance, he can often be found out in the wild, recording alien lifeforms in their natural habitats.  He feels truly at peace when he can be one with nature.

Playing games is important

Yes you heard me well: is important to play games! Especially if you are a game developer like me :)

I have less and less free time now (especially this year with everything happening all at once, Steam, iOS ports, etc) and as you can imagine, when I have some I prefer to spend it with my wife, pets and doing outdoor activities.

However I still try to find the time to play for a few hours a week the new games. Because that’s the equivalent of “research & development” of other industries.

Some practical examples and games that inspired me while I designed and coded my upcoming RPG ToA: Seasons Of the Wolf:

- Guild Wars 2: from this game I grabbed the ideas of “solve all quest in an area” and “discover all locations” and so on, to get bonus EXP. From this game I also wanted to implement the idea of stat-derived enemies (no matter your level, all enemies would be a challenge) but after only a week of testing I realized that it wasn’t a good idea :D
Diablo 3: it’s nothing new, the random items I mean, but still while playing this game I thought that would have been cool to use random items with tiers even in my games, alongside manually created ones. I implemented it and people loved it :)
- XCOM and such the idea that the battlefield and environment should have a bigger impact. I implemented it in a limited way because didn’t want to risk breaking the balance too much, but I’ve added elemental conditions and some special ones (tunnel sewers where 2handed weapon do half damage, underwater where fire magic doesn’t work and ranged weapon do much less damage). I also implemented the damage penalty when hitting Thief class with Warriors. However the ideal would be to have a full tiled battlefield for this to work better. Maybe in future! ;)
Everquest 2 and another MMORPG I can’t remember now, the idea of offering items as reward for quests. Again it was nothing new, but just playing those games reminded me of this feature which was missing in my previous RPGs.

So if you’re a game designer, try to find the time to play a few games. Your own games will benefit from it!

SOTW update

Rowinda’s flashback quest is totally… crazy ! (what you did expect?)

Work on SOTW is proceeding not really smoothly – I decided to adopt the latest Ren’Py to take advantage of a rewrite of the screen language which makes the super-complex game like mine run faster, but since is a beta… has issues. I’ve had old save games compatibilities broken already 3-4 times, even if somehow every time was able to keep the ones I use to develop the game. With the latest update though, they broke as well… so I have to go back to a previous version, because otherwise I can’t even work on the game myself lol. Needless to say, this is very frustrating, though obviously is not Ren’Py fault. I guess I was spoiled by the fact that in the past it always worked without problems! But is normal for a beta program to have such issues.

I should have the new tileset I need for Act 3 at end of month, so I estimate that all problems considered, the next act could be ready for beta-testing around mid or end of October.

The final game release *might* happen in time for end of year, since for the last act I already have all the  art I need and I’ve already coded almost all of it. I’ve also commissioned some extra ending CGs from another artist (using the same one wasn’t an option, he wouldn’t have made it in time) and they’re turning out very nice!

Posted in development screenshot, Planet Stronghold: Colonial Defense, roleplay games, Seasons Of The Wolf, sneak peek, strategy games | Leave a comment