Queen Of Thieves – Mary Ann


As you know, I like strong female characters in my games. Mary-Ann surely fits the description completely! Below the official intro by the writer.

Mary-Ann Folami

When Mary-Ann was an infant, her grandparents and parents left the Broken Lands to settle in Ahkra. Her grandfather started a forge in service to Lord Raul’s father and soon her family began to prosper. That ended shortly after Raul came to power. Her grandfather had died by then and Raul had little interest in the services of Mary-Ann’s father. They were cast out of his castle and were left to man a forge in the city. Gone was the creation of unique weapons and armour, replaced by horseshoes and other simple things that any competent blacksmith could make.

Shortly before turning eighteen, Mary-Ann’s parents died and she found herself alone. She decided to take over the family forge and has served as the town blacksmith ever since. Mary-Ann is extremely gregarious and very good at her job also. She is very popular in Ahkra and she often likes to take advantage of that. Deep down, she yearns to do more than what she does now: however she understands that she cannot abandon her family’s legacy.

Mary-Ann is infamous for her sexual appetites and has had a string of female lovers. It is well known she has little interest in serious relationships but most of her former lovers say that blacksmithing is only one of her considerable talents…

PSCD pre-orders and incoming beta


The game will offer some OPTIONAL side missions for those who want to “grind” :)

I sent a newsletter last week, offering the possibility to preorder PSCD. The game temporary webpage can be found here: http://winterwolves.com/pscd.htm

My plan was to release a beta demo at mid-November: however things have been going very well, so I think I might be able to release either a shorter demo this weekend, or the beta demo early next week.

Beta demo doesn’t mean the full game, since I am still missing some GUI art, and I also need to code the advanced missions and test/tweak.

I don’t plan to release the game this year, especially considering how crowded it seems to be (both other indies and AAA companies are releasing a lot of games in the next weeks!) but I will probably complete the full beta version before end of year. Which means you could play the whole game in beta in a few weeks from now :)

Posted in Planet Stronghold: Colonial Defense, queen of thieves, roleplay games, strategy games | 5 Comments

Queen Of Thieves – Fredrick

And now time for another male interest introduction: Fredrick! Read what the writer has to say about him below:

Fredrick Holtzer

Fredrick has been a lifelong resident of Ahkra. He was born in the town and expects to die there. His family has been living in the area for generations and he has some pride in that. Even when things might be better elsewhere, he has rather stubbornly refused to move on.

He currently runs a rather successful shop selling all kinds of goods. The middle classes and even some nobles frequently patronize his establishment leaving him relatively well-off compared to many others under the rule of Lord Raul. His success has made him rather unpopular with his fellow merchants but he cares little for that. So long as those that count him as friends like him then he cares little for those he is not friends with. He does not make real friends easily, however, so there are few that have a high opinion of him in Ahkra.

Most consider Fredrick a troublemaker who has no respect for the rules of business. He scoffs at such attitudes, attributing them to jealous rivals who struggle to grow even as he becomes more successful with every passing year. That is not to say he believes himself superior. He just believes in taking risks and reaping the rewards. Sometimes those risks do not work out but he does not let that destroy him like so many others. No matter how badly he is put down, Fredrick will get back up.

More progress on the robbery missions

Another week has passed, and made progress both on PSCD and the robbery missions of PSCD. The screen below is the main screen you’ll see when doing your night raids with the three sisters:

I am quite satisfied by the results, since there are several mechanics and they seem to work well together. Beside running the shop normally during day and earning a few money, during night you can:

  • pickpocket people: merchants is the safer district, but if you try to pickpocket nobles or even military people… you could get in trouble. Failing at pick pocketing will start battles, some with specific goals (stop the noble from calling for help for example)
  • explore: you will spend time to find new targets to rob. But even after you discover one, you won’t know much about it
  • and that’s where gather info comes useful: you can spend time eavesdropping or a little money to bribe people to gain more info about the chosen target: how big the house is, how many floors, how much money/gems, level of the encounters, etc
  • finally, choosing start robbery will start the robbery mission itself :)

I like the freedom you have, since you can choose to start a mission even without getting information, but maybe the target won’t have much money, or the enemies inside will be tougher than expected, and so on.

Regarding PSCD, I made a video of the current status of the battle screen:

For more info check my forums here: http://www.winterwolves.net/viewtopic.php?f=42&t=3724

Last but not least, all the romance CG ending for C14 Dating are done! It means that the game should be out soon :)

Posted in C14 dating, dating sims, Planet Stronghold: Colonial Defense, queen of thieves, roleplay games, strategy games | 5 Comments

Queen Of Thieves – Therjalla


Therjalla is the only elf romanceable character of the game, so already for this rather unique, but I also like a lot her design, I think artist did a great job with her :)

Therjalla Arme’Fallanerien

No one really knows who Therjalla is apart from being Ahkra’s new healer. The old and much maligned healer died very suddenly a couple of weeks before the sisters arrived in town, and the priests of the temple begged the traveling elf to stay on as temporary healer, until a replacement could be sent from the order’s headquarters hundreds of miles away. She agreed to do so, as despite being a scholar first, she still held to her vow as a healer, and could not let the people be without one for however many weeks it will take for a replacement to be sent.

Outside of healing, Therjalla keeps to herself at all times and talks to no one, except to collect various supplies she has brought in, to aid her research into the various herbs and plant life of the world. Several people have spotted her roaming the woods at night, collecting samples and carrying them back to the temple where she stays, but what she does with them nobody knows.

Many mistake the scholar for being cold but she is nothing of the sort. Therjalla actually cares a great deal about people, she is just not a particularly expressive person. She does not think there is anything wrong with this, and makes no effort to change her demeanour to suit others.

Queen Of Thieves update

Speaking of this game, this week started working on the last part of gameplay missing: the “robbery missions”.

robberydoneIn the image above you see the pre-robbery setup screen, where you can choose which usable items to carry with you. Yes, because differently from my previous RPGs, you have a limited amount of items you can carry with you (starting at 6 in Easy, to get as low as 3 in Nightmare difficulty). This was added to solve the problem that had in both Loren and SOTW, that is you could stock up a big amount of items, like bombs, and then kill even the most powerful enemy just using them (in SOTW there was a clever AI so it wasn’t always possible, but it was still unbalancing a bit, giving a clear advantage to Thief classes).

Now don’t think this restriction will make the game much harder or less fun: it will still be possible to win using the right item at the right moment, and since you are fully healed (both in HP and SP) after each battle, you don’t need to fear entering in battle already injured (like could happen in SOTW).

I wanted each item and decision to use one, to be more meaningful/important, and this way I think I’ve achieved my goal. Also, class restrictions have been removed, even a Mage like Joanne knows how to throw a bomb! :) This mainly because with only 3 playable characters, having a limit of items usage by Class would have been too much.

Work on the other games goes on as well. I’ve commissioned new GUI for a few of the games in progress, like Summer In Trigue, which you can see below. I particularly like the star-shaped menu choices and the new dialogue window :)


Posted in dating sims, queen of thieves, roleplay games, Summer In Trigue | 3 Comments