Category Archives: general

posts about general topics, even not related to computer games

summer is dangerous for game development!

Yes it is! all the nice weather, the sun, the babes on bikini… ehm, ok I’m digressing. But is true, working during such periods is quite hard, I must admit. I think is not a coincidence that I released almost all my games during autumn/winter! I didn’t notice until I started to check each game release date:

Universal Soccer Manager (September ’03)

Spin Around & Ignazio the Frog (January/February ’04)

Universal Boxing Manager (April ’04)

Quizland (July ’04)

The Goalkeeper (September ’04)

Supernova: Galactic Wars (January ’05)

Magic Stones (October ’05)

In some cases the game was ready even before (like Goalkeeper) but I waited to release it, because having to fix bugs or deal with PR problems etc during the hot months for me is a pain, all the sweat, I can’t concentrate and I would do more damage than good… well we’re called Winter Wolves after all no? 🙂

flash professor fizzwizzle!

Interesting post from my friend at grubbygames.com about the huge traffic spike he got thanks to a flash version of his game Prof. Fizzwizzle

The figures he posted in forums are quite impressive. I thought about making flash version of my games too, the problem is that they’re quite complex (not the average casual game) and honestly don’t know if the money/time spent on them would be recouped easily…!

women gamers beat men gamers?

It seems so! Just read that from a goodsol blog post in which he links to an article on gamedaily. At first I thought was quite strange, but when I looked at my sales stats I saw that many women bought my games, many of them my rpg Magic Stones but also many women bought my sports games (which I thought would appeal only to a male audience!).

So yes, the future is … women 🙂

universal binary manager…

So far nobody complained for my games, but my friend at Phelios started to say that some users using the new Intel Macs find their games (mostly action/platform ones) slow 🙁

This sucks really because basically forces all us programmer to buy an Intel Mac… for now I’ll wait since luckily my games doesn’t have 100 sprites moving on screen at once and so are less affected by speed problems, but in future maybe I’ll have too…

you don't know who you are!

You’re a NPC! yes, you hear me right, you’re a Non Playing Character!

Lol maybe my friend gilzu drank too much beer or something… but I like that definition. About me, I like both leveling up and completing goals (quests if we want to keep talking in a RPG way!). Indeed if you notice in most RPG, completing big quests give you the best rewards/experience points, so must be the same in life.

Those quest in my RPG (life) are something like being featured on Apple homepage for 2 weeks with my game Supernova a year ago, getting cool reviews of games like this Magic Stones review, and so on. Oh, also having a nice girlfriend to share your adventure isn’t bad 😉