summer is dangerous for game development!

Yes it is! all the nice weather, the sun, the babes on bikini… ehm, ok I’m digressing. But is true, working during such periods is quite hard, I must admit. I think is not a coincidence that I released almost all my games during autumn/winter! I didn’t notice until I started to check each game release date:

Universal Soccer Manager (September ’03)

Spin Around & Ignazio the Frog (January/February ’04)

Universal Boxing Manager (April ’04)

Quizland (July ’04)

The Goalkeeper (September ’04)

Supernova: Galactic Wars (January ’05)

Magic Stones (October ’05)

In some cases the game was ready even before (like Goalkeeper) but I waited to release it, because having to fix bugs or deal with PR problems etc during the hot months for me is a pain, all the sweat, I can’t concentrate and I would do more damage than good… well we’re called Winter Wolves after all no? 🙂